1084 lines
42 KiB
C#
1084 lines
42 KiB
C#
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// Procedural Terrain Painter by Staggart Creations http://staggart.xyz
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// Copyright protected under Unity Asset Store EULA
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using System;
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using System.Collections.Generic;
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using System.Linq;
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#if __MICROSPLAT__
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using System.Reflection;
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using JBooth.MicroSplat;
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#endif
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using UnityEditor;
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using UnityEditor.AnimatedValues;
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using UnityEditorInternal;
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using UnityEngine;
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namespace sc.terrain.proceduralpainter
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{
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[CustomEditor(typeof(TerrainPainter))]
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public class TerrainPainterInspector : Editor
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{
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TerrainPainter script;
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private SerializedProperty layerSettings;
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private SerializedProperty resolution;
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private SerializedProperty colorMapResolution;
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private SerializedProperty terrains;
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private bool hasMissingTerrains;
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private SerializedProperty autoRepaint;
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private Dictionary<LayerSettings, ReorderableList> m_modifierList = new Dictionary<LayerSettings, ReorderableList>();
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private ReorderableList curModList;
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#if VEGETATION_STUDIO_PRO
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private SerializedProperty refreshVegetationOnPaint;
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#endif
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#if __MICROSPLAT__
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private SerializedProperty msTexArray;
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private Editor msTexArrayEditor;
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private bool requiresConfigRebuild;
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#endif
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private bool requiresRepaint;
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private bool heatmapEnabled
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{
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get => SessionState.GetBool("PTP_HEATMAP", false);
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set => SessionState.SetBool("PTP_HEATMAP", value);
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}
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private bool visualizeContour;
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private bool visualizeTiling;
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private Editor layerEditor;
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private bool editLayerSettings;
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private AnimBool editLayerSettingsAnim;
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private RenderTexture[] heatmaps;
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private Vector2 scrollview;
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private int selectedLayerID
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{
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get { return SessionState.GetInt("PTP_SELECTED_LAYER", -1); }
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set { SessionState.SetInt("PTP_SELECTED_LAYER", value);}
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}
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private int selectedModifierIndex;
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ReorderableList m_LayerList;
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private enum Tab
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{
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Layers,
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Settings
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}
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private static Tab CurrentTab
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{
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get { return (Tab)SessionState.GetInt("PTP_TAB", 0); }
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set { SessionState.SetInt("PTP_TAB", (int)value); }
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}
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TerrainLayer m_PickedLayer;
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Texture2D m_PickedTexture;
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Texture2D m_layerTexture;
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int m_layerPickerWindowID = -1;
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int m_texturePickerWindowID = -1;
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// layer list view
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const int kElementHeight = 40;
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const int kElementObjectFieldHeight = 16;
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const int kElementPadding = 2;
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const int kElementObjectFieldWidth = 140;
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const int kElementToggleWidth = 20;
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const int kElementThumbSize = 40;
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private string iconPrefix => EditorGUIUtility.isProSkin ? "d_" : "";
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private void OnEnable()
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{
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script = (TerrainPainter) target;
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TerrainPainter.Current = script;
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if(script.terrains != null) script.RecalculateBounds();
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terrains = serializedObject.FindProperty("terrains");
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autoRepaint = serializedObject.FindProperty("autoRepaint");
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layerSettings = serializedObject.FindProperty("layerSettings");
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resolution = serializedObject.FindProperty("splatmapResolution");
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colorMapResolution = serializedObject.FindProperty("colorMapResolution");
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#if VEGETATION_STUDIO_PRO
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refreshVegetationOnPaint = serializedObject.FindProperty("refreshVegetationOnPaint");
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#endif
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#if __MICROSPLAT__
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msTexArray = serializedObject.FindProperty("msTexArray");
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#endif
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ModifierEditor.RefreshModifiers();
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RefreshLayerList();
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RefreshModifierLists();
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editLayerSettingsAnim = new AnimBool(editLayerSettings);
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editLayerSettingsAnim.valueChanged.AddListener(this.Repaint);
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editLayerSettingsAnim.speed = 4f;
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if(script.terrains != null) hasMissingTerrains = Utilities.HasMissingTerrain(script.terrains);
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#if UNITY_2019_1_OR_NEWER
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SceneView.duringSceneGui += OnSceneRepaint;
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#else
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SceneView.onSceneGUIDelegate += OnSceneRepaint;
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#endif
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}
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private void RefreshLayerList()
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{
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m_LayerList = null;
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if (m_LayerList == null)
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{
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m_LayerList = new ReorderableList(script.layerSettings, typeof(LayerSettings), true,
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false, false, false);
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m_LayerList.elementHeight = kElementHeight;
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//m_LayerList.drawHeaderCallback = DrawHeader;
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m_LayerList.drawElementCallback = DrawLayerElement;
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m_LayerList.onSelectCallback = OnSelectLayerElement;
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m_LayerList.drawElementBackgroundCallback = DrawLayerBackground;
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m_LayerList.onReorderCallbackWithDetails = OnReorderLayerElement;
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//m_LayerList.onAddDropdownCallback = OnLayerAddButton;
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//m_LayerList.onRemoveCallback = OnLayerRemoveButton;
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m_LayerList.headerHeight = 0f;
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m_LayerList.footerHeight = 0f;
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m_LayerList.index = selectedLayerID;
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}
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m_LayerList.showDefaultBackground = false;
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}
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private void RefreshModifierLists()
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{
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m_modifierList.Clear();
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foreach (LayerSettings s in script.layerSettings)
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{
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ReorderableList layerModifiers = new ReorderableList(s.modifierStack, typeof(Modifier));
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layerModifiers.draggable = true;
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layerModifiers.elementHeight = 25;
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layerModifiers.drawHeaderCallback = DrawModifierHeader;
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layerModifiers.displayAdd = true;
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layerModifiers.displayRemove = true;
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layerModifiers.drawElementCallback = DrawModifierElement;
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layerModifiers.onSelectCallback = OnSelectModifier;
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layerModifiers.drawElementBackgroundCallback = DrawModifierBackground;
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layerModifiers.onRemoveCallback = OnRemoveModifier;
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layerModifiers.onReorderCallbackWithDetails = OnReorderModifier;
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layerModifiers.onAddDropdownCallback = OnAddModifierDropDown;
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m_modifierList.Add(s, layerModifiers);
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}
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}
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private void OnDisable()
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{
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#if UNITY_2019_1_OR_NEWER
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SceneView.duringSceneGui -= OnSceneRepaint;
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#else
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SceneView.onSceneGUIDelegate -= OnSceneRepaint;
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#endif
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//This is necessary, since painting data is serialized asynchronously.
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//- If the scene were to be closed the TerrainAPI looses reference to the terrains
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//- Doing manual painting after using the Terrain Painter, then saving, will loose those modifications
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AssetDatabase.SaveAssets();
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}
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public override void OnInspectorGUI()
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{
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EditorGUILayout.LabelField("Version " + TerrainPainter.Version, EditorStyles.centeredGreyMiniLabel);
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GUILayout.Space(5f);
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//Terrains not yet assigned? Force settings tab
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if (terrains.arraySize > 0 && !hasMissingTerrains)
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{
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CurrentTab = (Tab)GUILayout.Toolbar((int)CurrentTab, new GUIContent[]
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{
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#if UNITY_2019_3_OR_NEWER
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new GUIContent("Layers", EditorGUIUtility.IconContent(iconPrefix + "Terrain Icon").image),
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#else
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//Old UI does not have a dark skin version for the terrain icon
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new GUIContent("Layers", EditorGUIUtility.IconContent("Terrain Icon").image),
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#endif
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new GUIContent("Settings", EditorGUIUtility.IconContent(iconPrefix + "SettingsIcon").image)
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}, GUILayout.Height(30f));
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}
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else
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{
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CurrentTab = Tab.Settings;
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}
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//Default
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requiresRepaint = false;
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#if __MICROSPLAT__
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requiresConfigRebuild = false;
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#endif
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if(hasMissingTerrains) EditorGUILayout.HelpBox("One or more terrains are missing", MessageType.Error);
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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switch (CurrentTab)
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{
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case Tab.Layers:
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DrawLayers();
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break;
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case Tab.Settings:
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DrawSettings();
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break;
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}
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if (EditorGUI.EndChangeCheck())
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{
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serializedObject.ApplyModifiedProperties();
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}
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#if __MICROSPLAT__
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if(requiresConfigRebuild && script.msTexArray) TextureArrayConfigEditor.CompileConfig(script.msTexArray);
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#endif
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EditorGUILayout.Space();
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.FlexibleSpace();
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if(GUILayout.Button(new GUIContent(" Force Repaint ", "Trigger a complete repaint operation. Typically needed if the terrain was modified in some way, yet not changes are made in the Terrain Painter component")))
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{
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requiresRepaint = true;
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}
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GUILayout.FlexibleSpace();
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}
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if (requiresRepaint)
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{
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script.RepaintAll();
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UpdateHeatmap();
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}
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EditorGUILayout.LabelField("- Staggart Creations -", EditorStyles.centeredGreyMiniLabel);
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}
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private void DrawSettings()
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{
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if (terrains.arraySize == 0 || hasMissingTerrains)
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{
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terrains.isExpanded = true;
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}
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using (new EditorGUILayout.VerticalScope("Box"))
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{
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(terrains, new GUIContent("Terrains (" + terrains.arraySize + ")"));
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if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties();
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Add active terrains"))
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{
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//Important! Don't repaint of the terrains are new, current splatmaps would be wiped without user warning!
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if(terrains.arraySize > 0) requiresRepaint = true;
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script.SetTargetTerrains(Terrain.activeTerrains);
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hasMissingTerrains = false;
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EditorUtility.SetDirty(target);
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}
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if (terrains.arraySize > 0)
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{
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if (GUILayout.Button("Clear"))
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{
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script.terrains = new Terrain[0];
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hasMissingTerrains = false;
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EditorUtility.SetDirty(target);
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}
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}
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}
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}
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if (terrains.arraySize == 0)
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{
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EditorGUILayout.HelpBox("Assign terrains to paint on first", MessageType.Info);
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}
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else
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{
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EditorGUILayout.Space();
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(autoRepaint);
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if (EditorGUI.EndChangeCheck())
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{
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serializedObject.ApplyModifiedProperties();
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script.SetAutoRepaint(autoRepaint.boolValue);
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}
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(resolution);
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EditorGUILayout.PropertyField(colorMapResolution);
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if (EditorGUI.EndChangeCheck())
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{
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requiresRepaint = true;
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}
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EditorGUILayout.Space();
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#if VEGETATION_STUDIO_PRO
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EditorGUILayout.LabelField("Vegetation Studio Pro", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(refreshVegetationOnPaint);
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#endif
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using (new EditorGUILayout.HorizontalScope())
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{
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EditorGUILayout.LabelField("Bounds");
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if (GUILayout.Button(new GUIContent("Recalculate bounds",
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"If the terrain size has changed, the bounds must be recalculated. The white box must encapsulate all terrains"),
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GUILayout.MaxWidth(150f)))
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{
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script.RecalculateBounds();
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requiresRepaint = true;
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EditorUtility.SetDirty(target);
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}
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}
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}
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}
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private void OnSceneRepaint(SceneView sceneView)
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{
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if (layerSettings.arraySize != 0 && terrains.arraySize != 0) //Not yet initialized OnEnable
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{
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if (heatmapEnabled && selectedLayerID >= 0)
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{
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if (heatmaps == null || script.terrains.Length != heatmaps.Length) UpdateHeatmap();
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for (int i = 0; i < script.terrains.Length; i++)
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{
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HeatmapPreview.Draw(script.terrains[i], script.layerSettings[m_LayerList.index].layer, heatmaps[i], visualizeContour, visualizeTiling);
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}
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}
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}
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if (!heatmapEnabled && heatmaps != null)
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{
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for (int i = 0; i < heatmaps.Length; i++)
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{
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DestroyImmediate(heatmaps[i]);
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}
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heatmaps = null;
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}
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if (CurrentTab == Tab.Settings)
|
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{
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Handles.DrawWireCube(script.bounds.center, script.bounds.size);
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}
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}
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private void UpdateHeatmap()
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{
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if(heatmapEnabled) HeatmapPreview.CreateHeatmaps(script.terrains, (m_LayerList.count-1) - selectedLayerID, ref heatmaps);
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}
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#region Layers
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private float previewScaleMultiplier
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|||
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{
|
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get => EditorPrefs.GetFloat("PTP_UI_LAYER_COUNT", 4f);
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set => EditorPrefs.SetFloat("PTP_UI_LAYER_COUNT", value);
|
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}
|
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private Rect sliderRect;
|
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|
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private void DrawLayers()
|
|||
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{
|
|||
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#if __MICROSPLAT__
|
|||
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DrawMicroSplatField();
|
|||
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#else
|
|||
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EditorGUILayout.Space();
|
|||
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#endif
|
|||
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|
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sliderRect = EditorGUILayout.GetControlRect();
|
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sliderRect.x += (EditorGUIUtility.currentViewWidth * 0.75f);
|
|||
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sliderRect.width *= 0.2f;
|
|||
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|
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previewScaleMultiplier = GUI.HorizontalSlider(sliderRect, previewScaleMultiplier, 4f, m_LayerList.count);
|
|||
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|
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scrollview = EditorGUILayout.BeginScrollView(scrollview, GUILayout.Height((kElementHeight * previewScaleMultiplier) + 3f));
|
|||
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|
|||
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m_LayerList.DoLayoutList();
|
|||
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|
|||
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EditorGUILayout.EndScrollView();
|
|||
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|
|||
|
// Control buttons
|
|||
|
using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar))
|
|||
|
{
|
|||
|
EditorGUI.BeginDisabledGroup(m_LayerList.index < 0 || m_LayerList.count == 0);
|
|||
|
{
|
|||
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heatmapEnabled = GUILayout.Toggle(heatmapEnabled, new GUIContent(" Heatmap", EditorGUIUtility.IconContent(iconPrefix + "winbtn_mac_close").image), EditorStyles.toolbarButton, GUILayout.MaxWidth(110f));
|
|||
|
if (heatmapEnabled)
|
|||
|
{
|
|||
|
EditorGUILayout.LabelField("Countour", GUILayout.MaxWidth(60f));
|
|||
|
visualizeContour = EditorGUILayout.Toggle(visualizeContour, GUILayout.MaxWidth(30f));
|
|||
|
EditorGUILayout.LabelField("Tiling", GUILayout.MaxWidth(35f));
|
|||
|
visualizeTiling = EditorGUILayout.Toggle(visualizeTiling, GUILayout.MaxWidth(30f));
|
|||
|
}
|
|||
|
|
|||
|
editLayerSettings = GUILayout.Toggle(editLayerSettings, new GUIContent(" Edit layer", EditorGUIUtility.IconContent(iconPrefix + "editicon.sml").image), EditorStyles.toolbarButton, GUILayout.MaxWidth(90f));
|
|||
|
}
|
|||
|
EditorGUI.EndDisabledGroup();
|
|||
|
|
|||
|
|
|||
|
GUILayout.FlexibleSpace();
|
|||
|
|
|||
|
EditorGUI.BeginDisabledGroup(layerSettings.arraySize >= 32); //Maximum realistic number of terrain layers
|
|||
|
#if UNITY_2019_3_OR_NEWER
|
|||
|
var newIcon = EditorGUIUtility.IconContent(iconPrefix + "DefaultAsset Icon").image;
|
|||
|
#else
|
|||
|
var newIcon = EditorGUIUtility.IconContent("DefaultAsset Icon").image;
|
|||
|
#endif
|
|||
|
if (GUILayout.Button(new GUIContent("", newIcon, "New terrain layer from texture"), EditorStyles.toolbarButton, GUILayout.MaxWidth(32f)))
|
|||
|
{
|
|||
|
m_texturePickerWindowID = EditorGUIUtility.GetControlID(FocusType.Passive) + 201;
|
|||
|
EditorGUIUtility.ShowObjectPicker<Texture2D>(null, false, "", m_texturePickerWindowID);
|
|||
|
}
|
|||
|
|
|||
|
if (GUILayout.Button(new GUIContent("",
|
|||
|
EditorGUIUtility.IconContent(iconPrefix + "Toolbar Plus More")
|
|||
|
.image, "Add terrain layer from project"), EditorStyles.toolbarButton))
|
|||
|
{
|
|||
|
m_layerPickerWindowID = EditorGUIUtility.GetControlID(FocusType.Passive) + 200;
|
|||
|
EditorGUIUtility.ShowObjectPicker<TerrainLayer>(null, false, "", m_layerPickerWindowID);
|
|||
|
}
|
|||
|
|
|||
|
EditorGUI.EndDisabledGroup();
|
|||
|
|
|||
|
EditorGUI.BeginDisabledGroup(m_LayerList.index < 0 || m_LayerList.count == 0);
|
|||
|
if (GUILayout.Button(new GUIContent("", EditorGUIUtility.IconContent(iconPrefix + "TreeEditor.Trash").image,
|
|||
|
"Remove selected layer"), EditorStyles.toolbarButton))
|
|||
|
{
|
|||
|
if (!EditorUtility.DisplayDialog("Terrain Painter",
|
|||
|
"Removing a layer cannot be undone, settings will be lost",
|
|||
|
"Ok","Cancel")) return;
|
|||
|
|
|||
|
RemoveLayerElement(m_LayerList.index);
|
|||
|
}
|
|||
|
EditorGUI.EndDisabledGroup();
|
|||
|
}
|
|||
|
|
|||
|
if (script.layerSettings.ElementAtOrDefault(selectedLayerID) != null)
|
|||
|
{
|
|||
|
editLayerSettingsAnim.target = editLayerSettings;
|
|||
|
//TODO: Fix error about mismatching layout
|
|||
|
if (EditorGUILayout.BeginFadeGroup(editLayerSettingsAnim.faded))
|
|||
|
{
|
|||
|
EditorGUILayout.Space();
|
|||
|
EditorGUILayout.LabelField("Layer settings", EditorStyles.boldLabel);
|
|||
|
|
|||
|
#if UNITY_2019_2_OR_NEWER
|
|||
|
Editor.CreateCachedEditor(script.layerSettings.ElementAtOrDefault(selectedLayerID).layer, typeof(TerrainLayerInspector), ref layerEditor);
|
|||
|
#else
|
|||
|
//TerrainLayerInspector is internal
|
|||
|
layerEditor = Editor.CreateEditor(script.layerSettings.ElementAtOrDefault(selectedLayerID).layer);
|
|||
|
#endif
|
|||
|
layerEditor.OnInspectorGUI();
|
|||
|
}
|
|||
|
EditorGUILayout.EndFadeGroup();
|
|||
|
}
|
|||
|
|
|||
|
if (m_LayerList.count == 0)
|
|||
|
{
|
|||
|
EditorGUILayout.Space();
|
|||
|
EditorGUILayout.HelpBox("All existing terrain layers and painting will be cleared when adding the first layer!", MessageType.Warning);
|
|||
|
}
|
|||
|
|
|||
|
ObjectPickerActions();
|
|||
|
|
|||
|
GUILayout.Space(17f);
|
|||
|
|
|||
|
DrawLayerModifierStack();
|
|||
|
}
|
|||
|
|
|||
|
private void DrawMicroSplatField()
|
|||
|
{
|
|||
|
#if __MICROSPLAT__
|
|||
|
using (new EditorGUILayout.HorizontalScope())
|
|||
|
{
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
EditorGUILayout.PropertyField(msTexArray, new GUIContent("MicroSplat texture array", msTexArray.tooltip));
|
|||
|
if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties();
|
|||
|
|
|||
|
EditorGUI.BeginDisabledGroup(msTexArray.objectReferenceValue == null);
|
|||
|
if (GUILayout.Button(new GUIContent("Copy to", "Copy all the terrain layers to the MicroSplat array." +
|
|||
|
"\n\nThis also removes any textures from the array that aren't configured here" +
|
|||
|
"\n\nNote that additional maps (AO, Height, smoothness) aren't taken into account because regular terrain layers don't have them"), EditorStyles.miniButton, GUILayout.MaxWidth(70f)))
|
|||
|
{
|
|||
|
MicroSplatCopyLayersToArray();
|
|||
|
}
|
|||
|
EditorGUI.EndDisabledGroup();
|
|||
|
}
|
|||
|
|
|||
|
if (msTexArray.objectReferenceValue && script.msTexArray.sourceTextures.Count != script.layerSettings.Count)
|
|||
|
{
|
|||
|
EditorGUILayout.HelpBox("The amount of textures in the array, and layers configured here doesn't match up.\n\nYou can choose to copy all the current layers into the array", MessageType.Error);
|
|||
|
if (GUILayout.Button("Apply layers to array"))
|
|||
|
{
|
|||
|
MicroSplatCopyLayersToArray();
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
private void ObjectPickerActions()
|
|||
|
{
|
|||
|
// Add existing layer
|
|||
|
if (Event.current.commandName == "ObjectSelectorClosed" &&
|
|||
|
EditorGUIUtility.GetObjectPickerControlID() == m_layerPickerWindowID)
|
|||
|
{
|
|||
|
m_PickedLayer = (TerrainLayer) EditorGUIUtility.GetObjectPickerObject();
|
|||
|
m_layerPickerWindowID = -1;
|
|||
|
|
|||
|
if (m_PickedLayer)
|
|||
|
{
|
|||
|
|
|||
|
var exists = false;
|
|||
|
|
|||
|
foreach (LayerSettings s in script.layerSettings)
|
|||
|
{
|
|||
|
if (s.layer == m_PickedLayer) exists = true;
|
|||
|
}
|
|||
|
|
|||
|
if (exists)
|
|||
|
{
|
|||
|
EditorUtility.DisplayDialog("Terrain Painter", "Terrain layer already exists", "Ok");
|
|||
|
return;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
script.CreateSettingsForLayer(m_PickedLayer);
|
|||
|
|
|||
|
MicroSplatAdd(m_PickedLayer);
|
|||
|
|
|||
|
RefreshLayerList();
|
|||
|
RefreshModifierLists();
|
|||
|
|
|||
|
//Auto-select new layer
|
|||
|
m_LayerList.index = 0;
|
|||
|
m_LayerList.onSelectCallback.Invoke(m_LayerList);
|
|||
|
scrollview.y = 0;
|
|||
|
|
|||
|
EditorUtility.SetDirty(target);
|
|||
|
|
|||
|
requiresRepaint = true;
|
|||
|
}
|
|||
|
|
|||
|
// New layer creation
|
|||
|
if (Event.current.commandName == "ObjectSelectorClosed" &&
|
|||
|
EditorGUIUtility.GetObjectPickerControlID() == m_texturePickerWindowID)
|
|||
|
{
|
|||
|
m_PickedTexture = (Texture2D) EditorGUIUtility.GetObjectPickerObject();
|
|||
|
m_texturePickerWindowID = -1;
|
|||
|
|
|||
|
if (m_PickedTexture == null) return;
|
|||
|
|
|||
|
TerrainLayer newLayer = CreateLayerFromTexture(m_PickedTexture);
|
|||
|
|
|||
|
if (newLayer == null) return;
|
|||
|
|
|||
|
script.CreateSettingsForLayer(newLayer);
|
|||
|
|
|||
|
MicroSplatAdd(newLayer);
|
|||
|
|
|||
|
RefreshLayerList();
|
|||
|
RefreshModifierLists();
|
|||
|
|
|||
|
//Auto-select new layer
|
|||
|
m_LayerList.index = 0;
|
|||
|
m_LayerList.onSelectCallback.Invoke(m_LayerList);
|
|||
|
scrollview.y = 0;
|
|||
|
|
|||
|
EditorUtility.SetDirty(target);
|
|||
|
|
|||
|
requiresRepaint = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void MicroSplatCopyLayersToArray()
|
|||
|
{
|
|||
|
#if __MICROSPLAT__
|
|||
|
if (script.msTexArray)
|
|||
|
{
|
|||
|
script.msTexArray.sourceTextures.Clear();
|
|||
|
|
|||
|
//For safety, may have switched scene with an entirely different TerrainPainter component
|
|||
|
script.SetTerrainLayers();
|
|||
|
|
|||
|
TextureArrayConfigEditor.GetFromTerrain(script.msTexArray, script.terrains[0]);
|
|||
|
|
|||
|
requiresConfigRebuild = true;
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
private void MicroSplatAdd(TerrainLayer newLayer)
|
|||
|
{
|
|||
|
#if __MICROSPLAT__
|
|||
|
if (script.msTexArray)
|
|||
|
{
|
|||
|
var entry = new TextureArrayConfig.TextureEntry();
|
|||
|
if (script.msTexArray.sourceTextures.Count > 0)
|
|||
|
{
|
|||
|
entry.aoChannel = script.msTexArray.sourceTextures[0].aoChannel;
|
|||
|
entry.heightChannel = script.msTexArray.sourceTextures[0].heightChannel;
|
|||
|
entry.smoothnessChannel = script.msTexArray.sourceTextures[0].smoothnessChannel;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
entry.aoChannel = TextureArrayConfig.TextureChannel.G;
|
|||
|
entry.heightChannel = TextureArrayConfig.TextureChannel.G;
|
|||
|
entry.smoothnessChannel = TextureArrayConfig.TextureChannel.G;
|
|||
|
}
|
|||
|
|
|||
|
entry.diffuse = newLayer.diffuseTexture;
|
|||
|
//Layer will be inserted at index 0, so for the "real" terrain layers, append to end
|
|||
|
script.msTexArray.sourceTextures.Add(entry);
|
|||
|
|
|||
|
requiresConfigRebuild = true;
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
private TerrainLayer CreateLayerFromTexture(Texture2D tex)
|
|||
|
{
|
|||
|
TerrainLayer newLayer = new TerrainLayer();
|
|||
|
newLayer.diffuseTexture = m_PickedTexture;
|
|||
|
newLayer.name = newLayer.diffuseTexture.name;
|
|||
|
|
|||
|
string assetPath =string.Empty;
|
|||
|
assetPath = EditorUtility.SaveFilePanel("Asset destination folder", "Assets/", "New Layer", "asset");
|
|||
|
if (assetPath.Length == 0) return null;
|
|||
|
|
|||
|
//Relative path in project
|
|||
|
assetPath = assetPath.Substring(assetPath.IndexOf("Assets/"));
|
|||
|
|
|||
|
AssetDatabase.CreateAsset(newLayer, assetPath);
|
|||
|
|
|||
|
newLayer = (TerrainLayer)AssetDatabase.LoadAssetAtPath(assetPath, typeof(TerrainLayer));
|
|||
|
|
|||
|
return newLayer;
|
|||
|
}
|
|||
|
|
|||
|
private void DrawLayerBackground(Rect rect, int index, bool isactive, bool selected)
|
|||
|
{
|
|||
|
var prevColor = GUI.color;
|
|||
|
var prevBgColor = GUI.backgroundColor;
|
|||
|
|
|||
|
GUI.color = index % 2 == 0
|
|||
|
? Color.grey * (EditorGUIUtility.isProSkin ? 1f : 1.7f)
|
|||
|
: Color.grey * (EditorGUIUtility.isProSkin ? 1.05f : 1.66f);
|
|||
|
|
|||
|
if (m_LayerList.index == index) GUI.color = EditorGUIUtility.isProSkin ? Color.grey * 1.1f : Color.grey * 1.5f;
|
|||
|
|
|||
|
//Selection outline
|
|||
|
if (m_LayerList.index == index)
|
|||
|
{
|
|||
|
Rect outline = rect;
|
|||
|
EditorGUI.DrawRect(outline, EditorGUIUtility.isProSkin ? Color.gray * 1.5f : Color.gray);
|
|||
|
|
|||
|
rect.x += 1;
|
|||
|
rect.y += 1;
|
|||
|
rect.width -= 2;
|
|||
|
rect.height -= 2;
|
|||
|
}
|
|||
|
|
|||
|
EditorGUI.DrawRect(rect, GUI.color);
|
|||
|
|
|||
|
GUI.color = prevColor;
|
|||
|
GUI.backgroundColor = prevBgColor;
|
|||
|
}
|
|||
|
|
|||
|
void DrawLayerElement(Rect rect, int index, bool selected, bool focused)
|
|||
|
{
|
|||
|
rect.y = rect.y + kElementPadding;
|
|||
|
var rectButton = new Rect((rect.x + kElementPadding), rect.y + (kElementHeight / 4), kElementToggleWidth,
|
|||
|
kElementToggleWidth);
|
|||
|
var rectImage = new Rect((rectButton.x + kElementToggleWidth) + 5f, rect.y, kElementThumbSize, kElementThumbSize);
|
|||
|
var rectObject = new Rect((rectImage.x + kElementThumbSize + 10), rect.y + (kElementHeight / 4),
|
|||
|
kElementObjectFieldWidth, kElementObjectFieldHeight);
|
|||
|
|
|||
|
if (script.layerSettings.Count > 0 && script.layerSettings.ElementAtOrDefault(index) != null)
|
|||
|
{
|
|||
|
if (index < layerSettings.arraySize-1)
|
|||
|
{
|
|||
|
#if UNITY_2019_1_OR_NEWER
|
|||
|
EditorGUI.Toggle(rectButton, new GUIContent(EditorGUIUtility.IconContent(script.layerSettings[index].enabled ? iconPrefix + "scenevis_visible_hover" : iconPrefix + "scenevis_hidden_hover").image), script.layerSettings[index].enabled, GUIStyle.none);
|
|||
|
if (rectButton.Contains(Event.current.mousePosition) && Event.current.type == EventType.MouseDown &&
|
|||
|
Event.current.button == 0)
|
|||
|
{
|
|||
|
script.layerSettings[index].enabled = !script.layerSettings[index].enabled;
|
|||
|
|
|||
|
requiresRepaint = true;
|
|||
|
}
|
|||
|
|
|||
|
#else
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
script.layerSettings[index].enabled = EditorGUI.Toggle(rectButton, script.layerSettings[index].enabled);
|
|||
|
if (EditorGUI.EndChangeCheck()) requiresRepaint = true;
|
|||
|
#endif
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//Base layer is always enabled
|
|||
|
script.layerSettings[index].enabled = true;
|
|||
|
}
|
|||
|
|
|||
|
Texture2D icon = null;
|
|||
|
if (script.layerSettings[index].layer != null)
|
|||
|
{
|
|||
|
icon = AssetPreview.GetAssetPreview(script.layerSettings[index].layer.diffuseTexture);
|
|||
|
}
|
|||
|
GUI.Box(rectImage, icon);
|
|||
|
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
script.layerSettings[index].layer = EditorGUI.ObjectField(rectObject, script.layerSettings[index].layer, typeof(TerrainLayer), false) as TerrainLayer;
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
OnChangeLayer(script.layerSettings[index].layer, index);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void OnSelectLayerElement(ReorderableList list)
|
|||
|
{
|
|||
|
selectedLayerID = list.index;
|
|||
|
|
|||
|
LayerSettings settings = script.layerSettings.ElementAtOrDefault(selectedLayerID);
|
|||
|
m_modifierList.TryGetValue(settings, out curModList);
|
|||
|
|
|||
|
SelectModifier(curModList, 0);
|
|||
|
|
|||
|
//Refresh for current layer
|
|||
|
UpdateHeatmap();
|
|||
|
}
|
|||
|
|
|||
|
void OnChangeLayer(TerrainLayer terrainLayer, int index)
|
|||
|
{
|
|||
|
requiresRepaint = true;
|
|||
|
|
|||
|
script.SetTerrainLayers();
|
|||
|
RefreshLayerList();
|
|||
|
|
|||
|
#if __MICROSPLAT__
|
|||
|
if (script.msTexArray)
|
|||
|
{
|
|||
|
script.msTexArray.sourceTextures[index].diffuse = terrainLayer.diffuseTexture;
|
|||
|
script.msTexArray.sourceTextures[index].normal = terrainLayer.normalMapTexture;
|
|||
|
|
|||
|
script.msTexArray.sourceTextures2[index].diffuse = terrainLayer.diffuseTexture;
|
|||
|
script.msTexArray.sourceTextures2[index].normal = terrainLayer.normalMapTexture;
|
|||
|
|
|||
|
script.msTexArray.sourceTextures3[index].diffuse = terrainLayer.diffuseTexture;
|
|||
|
script.msTexArray.sourceTextures3[index].normal = terrainLayer.normalMapTexture;
|
|||
|
|
|||
|
requiresConfigRebuild = true;
|
|||
|
//other maps (AO, height, smoothness) aren't changed, touch luck
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
void DrawLayerModifierStack()
|
|||
|
{
|
|||
|
if (layerSettings.arraySize == 0) return;
|
|||
|
|
|||
|
if (selectedLayerID == layerSettings.arraySize -1)
|
|||
|
{
|
|||
|
EditorGUILayout.HelpBox("Base layer has no configurable options, it fills the entire terrain." + (layerSettings.arraySize == 1 ? " \n\nAdd an additional terrain layer" : ""), MessageType.Info);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (script.layerSettings.ElementAtOrDefault(selectedLayerID) == null)
|
|||
|
{
|
|||
|
EditorGUILayout.HelpBox("Select a layer to modify its spawn rules", MessageType.Info);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
LayerSettings settings = script.layerSettings.ElementAtOrDefault(selectedLayerID);
|
|||
|
m_modifierList.TryGetValue(settings, out curModList);
|
|||
|
|
|||
|
//Draw all modifierStack for the current layer
|
|||
|
using (new EditorGUI.DisabledGroupScope(settings.enabled == false))
|
|||
|
{
|
|||
|
if (curModList != null)
|
|||
|
{
|
|||
|
curModList.DoLayoutList();
|
|||
|
|
|||
|
if(curModList.index < 0 && curModList.count > 0) EditorGUILayout.HelpBox("Select a modifier from the stack to edit its settings", MessageType.Info);
|
|||
|
if(curModList.count == 0) EditorGUILayout.HelpBox("Add a modifier to create painting rules", MessageType.Info);
|
|||
|
|
|||
|
DrawModifierSettings(curModList.index);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
void OnReorderLayerElement(ReorderableList list, int oldIndex, int newIndex)
|
|||
|
{
|
|||
|
script.SetTerrainLayers();
|
|||
|
RefreshLayerList();
|
|||
|
|
|||
|
requiresRepaint = true;
|
|||
|
|
|||
|
UpdateHeatmap();
|
|||
|
|
|||
|
#if __MICROSPLAT__
|
|||
|
if (script.msTexArray)
|
|||
|
{
|
|||
|
MethodInfo SwapEntryInfo = typeof(TextureArrayConfigEditor).GetMethod("SwapEntry", BindingFlags.Instance | BindingFlags.NonPublic);
|
|||
|
Editor.CreateCachedEditor(script.msTexArray, typeof(TextureArrayConfigEditor), ref msTexArrayEditor);
|
|||
|
//Because layers are from bottom to top, reverse indices
|
|||
|
SwapEntryInfo.Invoke(msTexArrayEditor, new object[] { script.msTexArray, (list.count-1) - oldIndex, (list.count-1) - newIndex });
|
|||
|
|
|||
|
requiresConfigRebuild = true;
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
void RemoveLayerElement(int index)
|
|||
|
{
|
|||
|
if (script.layerSettings.ElementAtOrDefault(index) == null)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
script.layerSettings.RemoveAt(index);
|
|||
|
|
|||
|
script.SetTerrainLayers();
|
|||
|
RefreshLayerList();
|
|||
|
|
|||
|
EditorUtility.SetDirty(target);
|
|||
|
|
|||
|
requiresRepaint = true;
|
|||
|
|
|||
|
UpdateHeatmap();
|
|||
|
|
|||
|
#if __MICROSPLAT__
|
|||
|
if (script.msTexArray)
|
|||
|
{
|
|||
|
MethodInfo RemoveInfo = typeof(TextureArrayConfigEditor).GetMethod("Remove", BindingFlags.Instance | BindingFlags.NonPublic);
|
|||
|
Editor.CreateCachedEditor(script.msTexArray, typeof(TextureArrayConfigEditor), ref msTexArrayEditor);
|
|||
|
RemoveInfo.Invoke(msTexArrayEditor, new object[] { script.msTexArray, (script.layerSettings.Count) - index});
|
|||
|
|
|||
|
requiresConfigRebuild = true;
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Modifiers
|
|||
|
|
|||
|
private void SelectModifier(ReorderableList list, int index)
|
|||
|
{
|
|||
|
selectedModifierIndex = index;
|
|||
|
list.index = index;
|
|||
|
list.onSelectCallback.Invoke(curModList);
|
|||
|
//list.GrabKeyboardFocus();
|
|||
|
}
|
|||
|
private void OnRemoveModifier(ReorderableList list)
|
|||
|
{
|
|||
|
if (!EditorUtility.DisplayDialog("Remove modifier", "This operation cannot be undone, settings will be lost",
|
|||
|
"Ok", "Cancel")) return;
|
|||
|
|
|||
|
//get the related layer
|
|||
|
LayerSettings layer = script.layerSettings.ElementAtOrDefault(selectedLayerID);
|
|||
|
|
|||
|
layer.modifierStack.RemoveAt(list.index);
|
|||
|
RefreshModifierLists();
|
|||
|
|
|||
|
EditorUtility.SetDirty(target);
|
|||
|
|
|||
|
requiresRepaint = true;
|
|||
|
}
|
|||
|
|
|||
|
private void DrawModifierHeader(Rect rect)
|
|||
|
{
|
|||
|
EditorGUI.LabelField(rect, "Modifier stack");
|
|||
|
}
|
|||
|
|
|||
|
private void OnAddModifierDropDown(Rect buttonrect, ReorderableList list)
|
|||
|
{
|
|||
|
List<Modifier> currentModifierList = script.layerSettings.ElementAtOrDefault(selectedLayerID).modifierStack;
|
|||
|
|
|||
|
GenericMenu menu = new GenericMenu();
|
|||
|
|
|||
|
foreach (string item in ModifierEditor.ModifierNames)
|
|||
|
{
|
|||
|
menu.AddItem(new GUIContent(item), false, () => AddModifier(currentModifierList, list, item));
|
|||
|
}
|
|||
|
|
|||
|
menu.ShowAsContext();
|
|||
|
}
|
|||
|
|
|||
|
private void AddModifier(List<Modifier> currentModifierList, ReorderableList list, string typeName)
|
|||
|
{
|
|||
|
Type type = ModifierEditor.GetType(typeName);
|
|||
|
|
|||
|
Modifier m = (Modifier)CreateInstance(type);
|
|||
|
m.label = typeName;
|
|||
|
currentModifierList.Insert(0, m);
|
|||
|
|
|||
|
RefreshModifierLists();
|
|||
|
|
|||
|
LayerSettings settings = script.layerSettings.ElementAtOrDefault(selectedLayerID);
|
|||
|
m_modifierList.TryGetValue(settings, out curModList);
|
|||
|
//Auto select new
|
|||
|
SelectModifier(curModList, 0);
|
|||
|
|
|||
|
requiresRepaint = true;
|
|||
|
|
|||
|
EditorUtility.SetDirty(target);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void OnSelectModifier(ReorderableList list)
|
|||
|
{
|
|||
|
selectedModifierIndex = list.index;
|
|||
|
}
|
|||
|
|
|||
|
private void DrawModifierBackground(Rect rect, int index, bool isactive, bool isfocused)
|
|||
|
{
|
|||
|
var prevColor = GUI.color;
|
|||
|
var prevBgColor = GUI.backgroundColor;
|
|||
|
|
|||
|
GUI.color = index % 2 == 0
|
|||
|
? Color.grey * (EditorGUIUtility.isProSkin ? 1f : 1.7f)
|
|||
|
: Color.grey * (EditorGUIUtility.isProSkin ? 1.05f : 1.66f);
|
|||
|
|
|||
|
|
|||
|
//Selection outline (note: can't rely on isfocused. Focus and selection aren't the same thing)
|
|||
|
if (index == selectedModifierIndex)
|
|||
|
{
|
|||
|
GUI.color = EditorGUIUtility.isProSkin ? Color.grey * 1.1f : Color.grey * 1.5f;
|
|||
|
Rect outline = rect;
|
|||
|
EditorGUI.DrawRect(outline, EditorGUIUtility.isProSkin ? Color.gray * 1.5f : Color.gray);
|
|||
|
|
|||
|
rect.x += 1;
|
|||
|
rect.y += 1;
|
|||
|
rect.width -= 2;
|
|||
|
rect.height -= 2;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
EditorGUI.DrawRect(rect, GUI.color);
|
|||
|
|
|||
|
GUI.color = prevColor;
|
|||
|
GUI.backgroundColor = prevBgColor;
|
|||
|
}
|
|||
|
|
|||
|
private void DrawModifierElement(Rect rect, int index, bool isactive, bool isfocused)
|
|||
|
{
|
|||
|
//Get modifierStack for current layer
|
|||
|
List<Modifier> currentModifierList = script.layerSettings.ElementAtOrDefault(m_LayerList.index).modifierStack;
|
|||
|
|
|||
|
if (currentModifierList.ElementAtOrDefault(index) == null)
|
|||
|
{
|
|||
|
EditorGUILayout.LabelField("NULL!");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
Modifier m = currentModifierList[index];
|
|||
|
|
|||
|
rect.y = rect.y;
|
|||
|
var rectButton = new Rect(10 + (rect.x + kElementPadding), rect.y + kElementPadding, kElementToggleWidth,
|
|||
|
kElementToggleWidth);
|
|||
|
var labelRect = new Rect(rect.x + rectButton.x - 10, rect.y+kElementPadding, 120, 17);
|
|||
|
var blendModeRect = new Rect((labelRect.x + 120 + 10), rect.y+ kElementPadding, 80, 27);
|
|||
|
var opacityRect = new Rect(blendModeRect.x + blendModeRect.width + kElementPadding + 10, rect.y+ kElementPadding, 0f, 17);
|
|||
|
opacityRect.width = EditorGUIUtility.currentViewWidth - opacityRect.x - 30f;
|
|||
|
|
|||
|
m.label = EditorGUI.TextField(labelRect, m.label);
|
|||
|
|
|||
|
#if UNITY_2019_1_OR_NEWER
|
|||
|
EditorGUI.Toggle(rectButton, new GUIContent(EditorGUIUtility.IconContent(m.enabled ? iconPrefix + "scenevis_visible_hover" : iconPrefix + "scenevis_hidden_hover").image, "Toggle visibility"), m.enabled, GUIStyle.none);
|
|||
|
if (rectButton.Contains(Event.current.mousePosition) && Event.current.type == EventType.MouseDown &&
|
|||
|
Event.current.button == 0)
|
|||
|
{
|
|||
|
m.enabled = !m.enabled;
|
|||
|
|
|||
|
requiresRepaint = true;
|
|||
|
}
|
|||
|
#else
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
m.enabled = EditorGUI.Toggle(rectButton, m.enabled);
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
requiresRepaint = true;
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
serializedObject.Update();
|
|||
|
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
|
|||
|
m.blendMode = (Modifier.BlendMode) EditorGUI.Popup(blendModeRect, (int)m.blendMode, Enum.GetNames((typeof(Modifier.BlendMode))));
|
|||
|
m.opacity = EditorGUI.Slider(opacityRect, m.opacity, 0f, 100f);
|
|||
|
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
requiresRepaint = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void DrawModifierSettings(int index)
|
|||
|
{
|
|||
|
//None selected
|
|||
|
if (index < 0) return;
|
|||
|
|
|||
|
serializedObject.Update();
|
|||
|
|
|||
|
SerializedProperty settingsElement = serializedObject.FindProperty("layerSettings").GetArrayElementAtIndex(m_LayerList.index);
|
|||
|
SerializedProperty modifiersElement = settingsElement.FindPropertyRelative("modifierStack");
|
|||
|
if (index >= modifiersElement.arraySize) return;
|
|||
|
SerializedProperty modifierProp = modifiersElement.GetArrayElementAtIndex(index);
|
|||
|
|
|||
|
//Can't draw the properties of the serializedproperty itself
|
|||
|
var editor = Editor.CreateEditor(modifierProp.objectReferenceValue);
|
|||
|
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
|
|||
|
#if ODIN_INSPECTOR
|
|||
|
editor.DrawDefaultInspector();
|
|||
|
#else
|
|||
|
//If Odin is installed, this doesn't draw!
|
|||
|
editor.OnInspectorGUI();
|
|||
|
#endif
|
|||
|
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
requiresRepaint = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void OnReorderModifier(ReorderableList list, int oldIndex, int newIndex)
|
|||
|
{
|
|||
|
RefreshModifierLists();
|
|||
|
|
|||
|
UpdateHeatmap();
|
|||
|
|
|||
|
requiresRepaint = true;
|
|||
|
}
|
|||
|
#endregion
|
|||
|
}
|
|||
|
}
|