Rasagar/Library/PackageCache/com.autodesk.fbx/CHANGELOG.md

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2024-08-30 07:33:54 -07:00
# Changes in FBX SDK C# Bindings
## [5.1.1] - 2024-03-18
* Update FBX SDK to 2020.3.4.
* Add support for Windows ARM64.
## [5.1.0] - 2023-09-08
* Updated package version number for release.
## [5.1.0-pre.1] - 2023-05-02
NEW FEATURES
* Expose FbxCamera focus distance and use depth of field properties.
## [5.0.0] - 2022-11-15
CHANGES
* Update FBX SDK to 2020.3.2.
## [5.0.0-pre.1] - 2022-08-24
NEW FEATURES
* Expose functions to get/set geometric transforms.
CHANGES
* Increase minimum supported Unity version to 2020.3.
* Update FBX SDK to 2020.3.1.
* Update FBX SDK Windows binaries to use VS2019.
BUGFIXES
* Fix IOException when overwriting an existing build. Thank you to @julienkay for the contribution.
* Changes names of test assemblies to reduce the risk of assembly name conflict in projects.
## [4.2.0] - 2022-07-08
Released, no changes from release candidate 4.2.0-pre.1.
## [4.2.0-pre.1] - 2022-04-20
NEW FEATURES
* Added bindings for FbxScene::GetMaterialCount, FbxScene::GetMaterial, FbxNode::GetMaterialCount.
CHANGES
* Upgraded to FBX SDK 2020.3.1.
## [4.1.1] - 2021-09-03
NEW FEATURES
* Additional bindings for FbxAnimCurve, FbxAnimCurveBase, FbxCollection, and FbxGeometryBase. Thank you to @utjkaz for the addition.
## [4.1.0] - 2021-07-06
CHANGES
* Update from prerelease to released package.
## [4.1.0-pre.3] - 2021-06-28
CHANGES
* Universal Mac binary supporting Apple M1 and OSX 10.13+.
## [4.1.0-pre.1] - 2021-04-30
NEW FEATURES
* Add support for Apple M1.
* Add binding to set a string on an FbxProperty.
## [4.0.1] - 2021-03-10
CHANGES
* Update from prerelease to released package.
## [4.0.0-pre.2] - 2021-01-08
CHANGES
* Updated documentation.
* Updated minimum supported Unity version.
* Removed IL2CPP backend not supported section.
* Updated link to FBX SDK API documentation.
* Moved API documentation to Scripting API landing page.
* Update Third Party Notices.md with new FBX License.
* Upgraded to FBX SDK 2020.2.
## [4.0.0-pre.1] - 2020-10-07
NEW FEATURES
* Binding for FbxMesh::GetPolygonVertexNormal(). Thank you to @julienkay for the addition.
* Bindings for FbxNurbsCurve. Thank you to @jeanblouin for the addition.
CHANGES
* Switched to using Unity code coverage to test unit test coverage.
* Made UnityFbxSdkNative dll and scripts Editor only by default. In order to use at runtime,
add the FBXSDK_RUNTIME define to Edit > Project Settings... > Player > Other Settings > Scripting Define Symbols.
* Update minimum supported Unity version from 2018.2 to 2018.4.
BUGFIXES
* UnityFbxSdkNative dll is no longer included in builds, fixing an issue with shipping on the Mac App Store.
## [3.1.0-preview.2] - 2020-07-21
CHANGES
* ERRATA: The "Upgraded to FBX SDK 2020.0" entry in the previous version should have been "Upgraded to FBX SDK 2020.1".
## [3.1.0-preview.1] - 2020-07-17
CHANGES
* Upgraded to FBX SDK 2020.0
## [3.0.1-preview.1] - 2020-03-31
BUGFIXES
* Fix incorrect DLL path used when calling functions, giving DLL not found errors.
## [3.0.0-preview.1] - 2019-12-03
CHANGES
* Upgraded to FBX SDK 2020.0
* Added bindings for FbxAnimCurve::KeySetTangents and FbxAnimCurve::KeyGetTangents
* Added bindings for FbxAnimCurveKey methods to set and get tangent mode and data
* Added bindings for FbxAxisSystem::DeepConvertScene
BUGFIXES
* The FBX SDK C# Bindings package now supports the IL2CPP backend.
KNOW ISSUES
* For Linux support use Ubuntu 18.04 (Bionic Beaver). The FBX SDK C# Bindings package is not compatible with CentOS 7.
## [2.0.0-preview.3] - 2018-12-03
CHANGES
* Updated documentation
## [2.0.0-preview.2] - 2018-11-13
CHANGES
* Removed version number from documentation (already available in changelog)
* Added missing .meta files
* Corrected asmdef name and platform settings
* Corrected plugin .meta file platform settings
* Experimental Linux support
## [2.0.0-preview.1] - 2018-10-25
CHANGES
* Updated documentation to conform to package validation requirements
## [2.0.0-preview] - 2018-06-22
NEW FEATURES
* The C# Bindings package has been renamed to com.autodesk.fbx
* The Autodesk.Fbx assembly can now be used in standalone builds (runtime)
* Added support for physical camera attributes
* Added support for constraints: FbxConstraint, FbxConstraintParent, FbxConstraintAim, and related methods
* Updated to FBX SDK 2018.1
KNOWN ISSUES
* The FBX SDK C# Bindings package is not supported if you build using the IL2CPP backend.
## [1.3.0] - 2018-04-17
NOTES
* This is the last Asset Store version. It is also known as 1.3.0f1.
NEW FEATURES
* Added bindings for FbxAnimCurveFilterUnroll
* Added binding for FbxGlobalSettings SetTimeMode to set frame rate
* Exposed bindings to set FbxNode's transformation inherit type
* Added binding for FbxCamera's FieldOfView property
* Added FbxObject::GetScene
* Added bindings for FbxIOFileHeaderInfo.
* Exposed mCreator and mFileVersion as read-only attributes.
FIXES
* Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
* Enforced FbxSdk DLL only works with Unity 2017.1+