Rasagar/Logs/AssetImportWorker0.log

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Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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<<<<<<< HEAD
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe
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=======
OS: 'Windows 10 (10.0.19042) 64bit Professional' Language: 'tr' Physical Memory: 32693 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
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>>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19
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-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
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<<<<<<< HEAD
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C:/Users/User/Rasagar
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-logFile
Logs/AssetImportWorker0.log
-srvPort
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58159
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=======
C:/Users/Administrator/Desktop/Rasagar
-logFile
Logs/AssetImportWorker0.log
-srvPort
61585
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>>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19
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-job-worker-count
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7
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-background-job-worker-count
8
-asset-garbage-collectors
1
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<<<<<<< HEAD
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Successfully changed project path to: C:/Users/User/Rasagar
C:/Users/User/Rasagar
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=======
Successfully changed project path to: C:/Users/Administrator/Desktop/Rasagar
C:/Users/Administrator/Desktop/Rasagar
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>>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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<<<<<<< HEAD
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Player connection [7428] Target information:
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Player connection [7428] * "[IP] 172.20.10.4 [Port] 0 [Flags] 2 [Guid] 1170821073 [EditorId] 1170821073 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [7428] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [7428] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Refreshing native plugins compatible for Editor in 220.11 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
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Vendor: NVIDIA
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VRAM: 5980 MB
Driver: 30.0.15.1289
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56404
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003352 seconds.
- Loaded All Assemblies, in 0.658 seconds
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Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.695 seconds
Domain Reload Profiling: 1350ms
BeginReloadAssembly (257ms)
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=======
Player connection [1432] Target information:
Player connection [1432] * "[IP] 192.168.127.1 [Port] 0 [Flags] 2 [Guid] 3138669008 [EditorId] 3138669008 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [1432] * "[IP] 192.168.42.1 [Port] 0 [Flags] 2 [Guid] 3138669008 [EditorId] 3138669008 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [1432] * "[IP] 192.168.1.104 [Port] 0 [Flags] 2 [Guid] 3138669008 [EditorId] 3138669008 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [1432] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [1432] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Library Redirect Path: Library/
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Refreshing native plugins compatible for Editor in 1.15 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Administrator/Desktop/Rasagar/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12115 MB
Driver: 32.0.15.6109
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56896
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001521 seconds.
- Loaded All Assemblies, in 0.276 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.293 seconds
Domain Reload Profiling: 569ms
BeginReloadAssembly (93ms)
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>>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
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<<<<<<< HEAD
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RebuildCommonClasses (60ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (77ms)
LoadAllAssembliesAndSetupDomain (242ms)
LoadAssemblies (249ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (237ms)
TypeCache.Refresh (235ms)
TypeCache.ScanAssembly (214ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
FinalizeReload (695ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (624ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (34ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (9ms)
ProcessInitializeOnLoadAttributes (262ms)
ProcessInitializeOnLoadMethodAttributes (309ms)
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=======
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (36ms)
LoadAllAssembliesAndSetupDomain (110ms)
LoadAssemblies (92ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (108ms)
TypeCache.Refresh (107ms)
TypeCache.ScanAssembly (97ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (293ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (267ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (18ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (4ms)
ProcessInitializeOnLoadAttributes (124ms)
ProcessInitializeOnLoadMethodAttributes (118ms)
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>>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19
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AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
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<<<<<<< HEAD
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- Loaded All Assemblies, in 2.102 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 5.76 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 2.68 ms, found 4 plugins.
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=======
Symbol file data-000001AF118182E0 doesn't match image C:\Users\Administrator\Desktop\Rasagar\Assets\Visual Design Cafe\Package Manager\VisualDesignCafe.Editor.Web.dll
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.810 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 0.70 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.78 ms, found 4 plugins.
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>>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
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<<<<<<< HEAD
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- Finished resetting the current domain, in 2.842 seconds
Domain Reload Profiling: 4934ms
BeginReloadAssembly (785ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (8ms)
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BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2024-10-01 06:21:06 -07:00
CreateAndSetChildDomain (44ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (1190ms)
LoadAssemblies (798ms)
2024-09-28 08:07:23 -07:00
RebuildTransferFunctionScriptingTraits (0ms)
2024-10-01 06:21:06 -07:00
AnalyzeDomain (572ms)
TypeCache.Refresh (383ms)
TypeCache.ScanAssembly (355ms)
BuildScriptInfoCaches (158ms)
ResolveRequiredComponents (25ms)
FinalizeReload (2843ms)
2024-09-28 08:07:23 -07:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-10-01 06:21:06 -07:00
SetupLoadedEditorAssemblies (2306ms)
2024-09-28 08:07:23 -07:00
LogAssemblyErrors (0ms)
2024-10-01 06:21:06 -07:00
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (136ms)
ProcessInitializeOnLoadAttributes (1754ms)
ProcessInitializeOnLoadMethodAttributes (402ms)
AfterProcessingInitializeOnLoad (6ms)
2024-09-28 08:07:23 -07:00
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
2024-10-01 06:21:06 -07:00
AwakeInstancesAfterBackupRestoration (9ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Refreshing native plugins compatible for Editor in 3.06 ms, found 4 plugins.
2024-09-28 08:07:23 -07:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-10-01 06:21:06 -07:00
Unloading 602 Unused Serialized files (Serialized files now loaded: 0)
Unloading 9011 unused Assets / (29.0 MB). Loaded Objects now: 9866.
Memory consumption went from 413.5 MB to 384.5 MB.
Total: 42.493800 ms (FindLiveObjects: 2.812500 ms CreateObjectMapping: 2.262000 ms MarkObjects: 26.849000 ms DeleteObjects: 10.569300 ms)
========================================================================
Received Import Request.
Time since last request: 192315.894219 seconds.
path: Assets/NewLayer 5.terrainlayer
artifactKey: Guid(e850fcb8406e59e4a9245d685bf841b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/NewLayer 5.terrainlayer using Guid(e850fcb8406e59e4a9245d685bf841b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '79519dc6d7108f8afc5208cc2db7dd7c') in 0.1447426 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
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========================================================================
Received Import Request.
2024-10-01 06:21:06 -07:00
Time since last request: 55.114404 seconds.
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path: Assets/4)Prefabs/cit1.fbx
artifactKey: Guid(04a544f0727f33b41876c52396b2ceae) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/cit1.fbx using Guid(04a544f0727f33b41876c52396b2ceae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-10-01 06:21:06 -07:00
-> (artifact id: 'dbe7d45cf758850e0762cb7230172a3e') in 1.8938586 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 336
2024-09-28 08:07:23 -07:00
========================================================================
Received Import Request.
2024-10-01 06:21:06 -07:00
Time since last request: 0.000056 seconds.
path: Assets/4)Prefabs/DışKale.fbx
artifactKey: Guid(78fb1f01f42655d4e8d33e23c86172b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/DışKale.fbx using Guid(78fb1f01f42655d4e8d33e23c86172b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-10-02 08:25:21 -07:00
=======
- Finished resetting the current domain, in 1.460 seconds
Domain Reload Profiling: 2269ms
BeginReloadAssembly (284ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (20ms)
LoadAllAssembliesAndSetupDomain (468ms)
LoadAssemblies (259ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (279ms)
TypeCache.Refresh (189ms)
TypeCache.ScanAssembly (174ms)
BuildScriptInfoCaches (76ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1460ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1131ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (64ms)
ProcessInitializeOnLoadAttributes (834ms)
ProcessInitializeOnLoadMethodAttributes (225ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 617 Unused Serialized files (Serialized files now loaded: 0)
Unloading 9037 unused Assets / (34.0 MB). Loaded Objects now: 9919.
Memory consumption went from 430.8 MB to 396.8 MB.
Total: 26.921100 ms (FindLiveObjects: 0.975300 ms CreateObjectMapping: 0.792700 ms MarkObjects: 16.650000 ms DeleteObjects: 8.502200 ms)
========================================================================
Received Import Request.
Time since last request: 127201.979361 seconds.
path: Assets/4)Prefabs/Bitkiler/trees.fbx
artifactKey: Guid(6ba1551e5a095264aa8313d1bd117958) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/Bitkiler/trees.fbx using Guid(6ba1551e5a095264aa8313d1bd117958) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-10-02 08:25:21 -07:00
>>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19
2024-10-01 06:21:06 -07:00
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-10-02 08:25:21 -07:00
<<<<<<< HEAD
2024-10-01 06:21:06 -07:00
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '9e8a00c9dabe80ad14ee9533c0b3b929') in 0.6415786 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 52
========================================================================
Received Import Request.
Time since last request: 0.000048 seconds.
path: Assets/4)Prefabs/Kaleİçi.fbx
artifactKey: Guid(3ab50da3c0b0c3d4f9d434b166075145) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/Kaleİçi.fbx using Guid(3ab50da3c0b0c3d4f9d434b166075145) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '5c97bc44142af84bffd21f276080d361') in 1.2903775 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 108
========================================================================
Received Import Request.
Time since last request: 0.000028 seconds.
path: Assets/4)Prefabs/şelale.fbx
artifactKey: Guid(b751c8d6ca7abbf46b1ce4879e47cb20) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/şelale.fbx using Guid(b751c8d6ca7abbf46b1ce4879e47cb20) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '77594c8b6e1c3640d4d4d73538063497') in 0.3113456 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 27
========================================================================
Received Import Request.
Time since last request: 0.000036 seconds.
2024-09-30 23:20:04 -07:00
path: Assets/4)Prefabs/YAMAÇ KAYALIKLAR_2.fbx
artifactKey: Guid(6f76f4a19c3327d46b4a3e9f23389c89) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/YAMAÇ KAYALIKLAR_2.fbx using Guid(6f76f4a19c3327d46b4a3e9f23389c89) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-09-28 08:07:23 -07:00
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-10-01 06:21:06 -07:00
-> (artifact id: 'd38efee3eda44d303df6a5e62b12ed67') in 0.1883543 seconds
2024-09-30 23:20:04 -07:00
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
2024-09-28 08:07:23 -07:00
========================================================================
Received Import Request.
2024-10-01 06:21:06 -07:00
Time since last request: 0.000046 seconds.
path: Assets/4)Prefabs/surahi2.fbx
artifactKey: Guid(aa88e822be53cbc45a2ad1c48b617d62) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/surahi2.fbx using Guid(aa88e822be53cbc45a2ad1c48b617d62) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-09-28 08:07:23 -07:00
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-10-01 06:21:06 -07:00
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '5da5de6e08e3645803685f8744ea2ce9') in 0.1011798 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
2024-09-28 08:07:23 -07:00
========================================================================
2024-10-01 06:21:06 -07:00
Received Import Request.
Time since last request: 0.000045 seconds.
path: Assets/4)Prefabs/Shader Graphs_New Shader Graph.mat
artifactKey: Guid(95a6afb72ee629145ad44cfcc376c0e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/Shader Graphs_New Shader Graph.mat using Guid(95a6afb72ee629145ad44cfcc376c0e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '64da7a8ae2ebeb08c03413b8f1429e26') in 0.0673276 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6
2024-09-28 08:07:23 -07:00
2024-10-01 06:21:06 -07:00
========================================================================
Received Import Request.
Time since last request: 0.000024 seconds.
path: Assets/4)Prefabs/surahi1fbx.fbx
artifactKey: Guid(84e456d36dc710e4499f8fb60751bed4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/surahi1fbx.fbx using Guid(84e456d36dc710e4499f8fb60751bed4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'af3f7c9f92dc52f4fc4870f4c7b92a5a') in 0.1878305 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
2024-09-28 08:07:23 -07:00
2024-10-01 06:21:06 -07:00
========================================================================
Received Import Request.
Time since last request: 78.854343 seconds.
path: Assets/4)Prefabs/finalasset
artifactKey: Guid(819951283bc7dd841b62d1251e6296a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/finalasset using Guid(819951283bc7dd841b62d1251e6296a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '057d68ea1ca5ed8045d0fa1960dd7330') in 0.0016626 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
2024-09-28 08:07:23 -07:00
2024-10-01 06:21:06 -07:00
========================================================================
Received Import Request.
Time since last request: 0.000069 seconds.
path: Assets/4)Prefabs/finalasset/1lifıcı.fbx
artifactKey: Guid(b65ff9a4bf078e84098bfaab436faddd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/finalasset/1lifıcı.fbx using Guid(b65ff9a4bf078e84098bfaab436faddd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '0e39006c96d2ef69cb0f5b5af672902b') in 0.0708984 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000046 seconds.
path: Assets/4)Prefabs/finalasset/tekkutu.fbx
artifactKey: Guid(dfc7182a13cc0744aa74bd523abf9427) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/finalasset/tekkutu.fbx using Guid(dfc7182a13cc0744aa74bd523abf9427) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '199764e9c9f8c30909211ed3a3216c68') in 0.0854245 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
2024-09-28 08:07:23 -07:00
========================================================================
Received Import Request.
2024-10-01 06:21:06 -07:00
Time since last request: 0.000048 seconds.
path: Assets/4)Prefabs/finalasset/sivritahtacit.fbx
artifactKey: Guid(0ac13079b254bed49a1fc6c07d8404aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/finalasset/sivritahtacit.fbx using Guid(0ac13079b254bed49a1fc6c07d8404aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-09-28 08:07:23 -07:00
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-10-01 06:21:06 -07:00
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'd77ded9b0823b31f79f404dadf561370') in 0.1064214 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000029 seconds.
path: Assets/4)Prefabs/finalasset/kutulufıcı.fbx
artifactKey: Guid(97f99c0c172f44546b9357ac44a7372f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/finalasset/kutulufıcı.fbx using Guid(97f99c0c172f44546b9357ac44a7372f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-09-28 08:07:23 -07:00
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-10-01 06:21:06 -07:00
-> (artifact id: '16368be7afa627215baf8af2425f7bbd') in 0.1004971 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000044 seconds.
path: Assets/4)Prefabs/finalasset/meşale1.fbx
artifactKey: Guid(abade18d6935f6c4bb5e5ef15e15cb76) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/finalasset/meşale1.fbx using Guid(abade18d6935f6c4bb5e5ef15e15cb76) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-09-28 08:07:23 -07:00
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-10-01 06:21:06 -07:00
-> (artifact id: 'aad454dd423cd98f8f520cb0ab7c9918') in 0.1419843 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
2024-10-02 08:25:21 -07:00
=======
-> (artifact id: 'e5b5eddef07a8a1e8b47625dd4af5fb1') in 0.5728655 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 343
2024-10-02 08:25:21 -07:00
>>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19
2024-09-28 08:07:23 -07:00
2024-10-01 06:21:06 -07:00
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0