Rasagar/Logs/shadercompiler-UnityShaderCompiler.exe-1.log

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Base path: 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=69771 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_TINT _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3686 ok=1 outsize=6990
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch3_512 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH3=1>,<GROUPS=512>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1520
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch1_512 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH1=1>,<GROUPS=512>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=762
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch9_256 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH9=1>,<GROUPS=256>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4618
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch4_256 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH4=1>,<GROUPS=256>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1975
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch3_256 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH3=1>,<GROUPS=256>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1520
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch1_256 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH1=1>,<GROUPS=256>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=762
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch9_128 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH9=1>,<GROUPS=128>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4618
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch4_128 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH4=1>,<GROUPS=128>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1975
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch3_128 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH3=1>,<GROUPS=128>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1520
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch1_128 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH1=1>,<GROUPS=128>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=762
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch9_64 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH9=1>,<GROUPS=64>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4617
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch4_64 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH4=1>,<GROUPS=64>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1974
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch3_64 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH3=1>,<GROUPS=64>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1519
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch1_64 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH1=1>,<GROUPS=64>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=761
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch9_32 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH9=1>,<GROUPS=32>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4617
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch4_32 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH4=1>,<GROUPS=32>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1974
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch3_32 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH3=1>,<GROUPS=32>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1519
Cmd: compileComputeKernel
insize=7160 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Batcher.compute kernel=Batch1_32 ppOnly=0 stripLineD=0 buildPlatform=19 km=<BATCH1=1>,<GROUPS=32>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=761
Cmd: compileComputeKernel
insize=372 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer VR.compute kernel=SetInstanceMultiplier ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=414
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=BuildOutputWithShadows_1024 ppOnly=0 stripLineD=0 buildPlatform=19 km=<SHADOWS=1>,<GROUPS=1024>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1052
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=BuildOutput_1024 ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=1024>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=924
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=Cull_1024_WithShadows ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=1024>,<SHADOWS=1>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4272
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=Cull_1024 ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=1024>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3096
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=BuildOutputWithShadows_512 ppOnly=0 stripLineD=0 buildPlatform=19 km=<SHADOWS=1>,<GROUPS=512>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1051
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=BuildOutput_512 ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=512>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=923
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=Cull_512_WithShadows ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=512>,<SHADOWS=1>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4271
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=Cull_512 ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=512>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3095
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=BuildOutputWithShadows_256 ppOnly=0 stripLineD=0 buildPlatform=19 km=<SHADOWS=1>,<GROUPS=256>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1051
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=BuildOutput_256 ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=256>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=923
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=Cull_256_WithShadows ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=256>,<SHADOWS=1>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4271
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=Cull_256 ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=256>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3095
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=BuildOutputWithShadows_128 ppOnly=0 stripLineD=0 buildPlatform=19 km=<SHADOWS=1>,<GROUPS=128>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1051
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=BuildOutput_128 ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=128>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=923
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=Cull_128_WithShadows ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=128>,<SHADOWS=1>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4271
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=Cull_128 ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=128>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3095
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=BuildOutputWithShadows_64 ppOnly=0 stripLineD=0 buildPlatform=19 km=<SHADOWS=1>,<GROUPS=64>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1050
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=BuildOutput_64 ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=64>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=922
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=Cull_64_WithShadows ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=64>,<SHADOWS=1>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4270
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=Cull_64 ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=64>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3094
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=BuildOutputWithShadows_32 ppOnly=0 stripLineD=0 buildPlatform=19 km=<SHADOWS=1>,<GROUPS=32>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1050
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=BuildOutput_32 ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=32>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=922
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=Cull_32_WithShadows ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=32>,<SHADOWS=1>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4270
Cmd: compileComputeKernel
insize=10207 file=Assets/Visual Design Cafe/Nature Renderer/Resources/Nature Renderer Instancing.compute kernel=Cull_32 ppOnly=0 stripLineD=0 buildPlatform=19 km=<GROUPS=32>,<UNITY_VERSION=60000011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3094
Cmd: compileSnippet
insize=70622 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=_WIND _COLOR_TINT _BAKED_MESH_DATA _LIGHTING_QUALITY_HIGH _NORMALMAP dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_HSL _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=2011 ok=1 outsize=5854
Cmd: compileSnippet
insize=5018 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLit.shader name=Universal Render Pipeline/Terrain/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS INSTANCING_ON _NORMALMAP _SCREEN_SPACE_OCCLUSION _MASKMAP dKW=_ALPHATEST_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _LIGHT_LAYERS _FORWARD_PLUS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX DIRLIGHTMAP_COMBINED LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DYNAMICLIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 _TERRAIN_BLEND_HEIGHT _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=2275 mask=6 start=57 ok=1 outsize=10074
Cmd: shutdown