Rasagar/Logs/shadercompiler-UnityShaderCompiler.exe-3.log

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Base path: 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_TINT _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=111 ok=1 outsize=7570
Cmd: compileSnippet
insize=70622 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=_COLOR_TINT _BAKED_MESH_DATA _LIGHTING_QUALITY_HIGH _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_HSL _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=2011 ok=1 outsize=546
Cmd: compileSnippet
insize=80854 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _ALPHATEST _NORMALMAP _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT dKW=_LIGHT_LAYERS DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=114 error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:16.
error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:28.
ok=1 outsize=22094
Cmd: compileSnippet
insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT dKW=_LIGHT_LAYERS DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=111 ok=1 outsize=19922
Cmd: compileSnippet
insize=46968 file=Assets/TerrainDemoScene_URP/ShaderGraphs/Rock.shadergraph name=Shader Graphs/Rock pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT dKW=_ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED USE_LEGACY_LIGHTMAPS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _FORWARD_PLUS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX DOTS_INSTANCING_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=76 ok=1 outsize=16650
Cmd: compileSnippet
insize=69839 file=Assets/TerrainDemoScene_URP/ShaderGraphs/TerrainGrass.shadergraph name=Shader Graphs/TerrainGrass pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS INSTANCING_ON _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT _ALPHATEST_ON dKW=_ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _SURFACE_TYPE_TRANSPARENT _WRITE_RENDERING_LAYERS LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED USE_LEGACY_LIGHTMAPS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _FORWARD_PLUS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX DOTS_INSTANCING_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=2049 mask=6 start=86 error: 1 plat 4 at Assets/TerrainDemoScene_URP/ShaderGraphs/CustomFunctions/PseudoSubsurface.hlsl(19): implicit truncation of vector type
error: 1 plat 4 at Assets/TerrainDemoScene_URP/ShaderGraphs/CustomFunctions/PseudoSubsurface.hlsl(24): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
error: 1 plat 4 at Assets/TerrainDemoScene_URP/ShaderGraphs/CustomFunctions/PseudoSubsurface.hlsl(25): implicit truncation of vector type
ok=1 outsize=21574
Cmd: compileSnippet
insize=523423 file=Assets/TerrainDemoScene_URP/ShaderGraphs/SpeedTreeURP_Branch.shadergraph name=Universal Render Pipeline/Nature/SpeedTreeURP_Branch pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FAST EFFECT_BILLBOARD BACKFACE_NORMAL_MODE_MIRROR _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT dKW=_ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED USE_LEGACY_LIGHTMAPS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _FORWARD_PLUS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX DOTS_INSTANCING_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 FOG_LINEAR FOG_EXP FOG_EXP2 _WINDQUALITY_FASTEST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM BACKFACE_NORMAL_MODE_FLIP BACKFACE_NORMAL_MODE_NONE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=2049 mask=6 start=71 ok=1 outsize=25514
Cmd: shutdown