178 lines
6.3 KiB
HLSL
178 lines
6.3 KiB
HLSL
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#ifndef SIXWAY_LIGHTING_INCLUDED
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#define SIXWAY_LIGHTING_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/BRDF.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging3D.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/GlobalIllumination.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RealtimeLights.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/AmbientOcclusion.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/SixWayLighting.hlsl"
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struct SixWaySurfaceData
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{
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half3 rightTopBack;
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half3 leftBottomFront;
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half3 emission;
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half4 diffuseGIData0;
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half4 diffuseGIData1;
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half4 diffuseGIData2;
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half3 baseColor;
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half alpha;
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half occlusion;
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half absorptionRange;
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};
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LightingData CreateLightingData(SixWaySurfaceData surfaceData)
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{
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LightingData lightingData;
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ZERO_INITIALIZE( LightingData, lightingData);
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lightingData.emissionColor = surfaceData.emission;
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lightingData.mainLightColor = 0;
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lightingData.additionalLightsColor = 0;
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return lightingData;
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}
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#if defined(PROBE_VOLUMES_L1) || defined(PROBE_VOLUMES_L2)
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void SampleAPVSixWay(APVSample apvSample, half3x3 tbn, out half4 diffuseGIData[3])
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{
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[unroll]
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for (int i = 0; i<3; i++)
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{
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EvaluateAPVL1(apvSample, tbn[i], diffuseGIData[i].xyz);
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diffuseGIData[i].w = apvSample.L0[i];
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}
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}
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#endif
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void GatherDiffuseGIData(float3 positionWS, float3 normalWS, float3 tangentWS, inout half4 diffuseGIData0, inout half4 diffuseGIData1, inout half4 diffuseGIData2)
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{
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#if defined(LIGHTMAP_ON)
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//Do nothing
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#else
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half4 diffuseGIData[] = {diffuseGIData0, diffuseGIData1, diffuseGIData2};
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float3x3 tbn = float3x3(tangentWS, cross(-normalWS, tangentWS), -normalWS);
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#if defined(PROBE_VOLUMES_L1) || defined(PROBE_VOLUMES_L2)
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APVSample apvSample = SampleAPV(positionWS, normalWS, 0xFFFFFFFF, 0);
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if (apvSample.status != APV_SAMPLE_STATUS_INVALID)
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{
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apvSample.Decode();
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SampleAPVSixWay(apvSample, tbn, diffuseGIData);
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}
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#else
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half3 L0 = half3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w);
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for (int i = 0; i<3; i++)
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{
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diffuseGIData[i].xyz = SHEvalLinearL1(tbn[i], unity_SHAr.xyz, unity_SHAg.xyz, unity_SHAb.xyz);
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diffuseGIData[i].w = L0[i];
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}
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#endif
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diffuseGIData0 = diffuseGIData[0];
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diffuseGIData1 = diffuseGIData[1];
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diffuseGIData2 = diffuseGIData[2];
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#endif
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}
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half3 ComputeGIColor(SixWaySurfaceData surfaceData)
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{
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half4 diffuseGIData0 = surfaceData.diffuseGIData0;
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half4 diffuseGIData1 = surfaceData.diffuseGIData1;
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half4 diffuseGIData2 = surfaceData.diffuseGIData2;
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const half3 L0 = half3(diffuseGIData0.w, diffuseGIData1.w, diffuseGIData2.w);
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const real3 diffuseGIData[3] = {diffuseGIData0.xyz, diffuseGIData1.xyz, diffuseGIData2.xyz};
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#if defined(_BLENDMODE_PREMULTIPLY)
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bool alphaPremultipled = true;
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#else
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bool alphaPremultipled = false;
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#endif
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half3 giColor = GetSixWayDiffuseContributions(surfaceData.rightTopBack, surfaceData.leftBottomFront,
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half4(surfaceData.baseColor, surfaceData.alpha), L0, diffuseGIData,
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surfaceData.absorptionRange, alphaPremultipled);
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giColor *= surfaceData.occlusion;
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return giColor;
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}
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half3 SixWayLightBlend(SixWaySurfaceData surfaceData, Light light, half3x3 tangentToWorld)
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{
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half3x3 localFrame = tangentToWorld;
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localFrame[1] *= -1;
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localFrame[2] *= -1;
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half3 dir = mul(localFrame, light.direction);
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half3 weights = dir >= 0 ? surfaceData.rightTopBack.xyz : surfaceData.leftBottomFront.xyz;
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half3 sqrDir = dir*dir;
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half transmission = dot(sqrDir, weights);
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#if defined(_BLENDMODE_PREMULTIPLY)
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bool alphaPremultipled = true;
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#else
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bool alphaPremultipled = false;
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#endif
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half3 cbsdf_R = GetTransmissionWithAbsorption(transmission, half4(surfaceData.baseColor, surfaceData.alpha), surfaceData.absorptionRange, alphaPremultipled);
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half3 radiance = light.color * light.distanceAttenuation * light.shadowAttenuation;
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return PI * cbsdf_R * radiance; // *PI because URP doesn't multiply by the Lambert term in its Lit implementation
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}
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half4 UniversalFragmentSixWay(InputData inputData, SixWaySurfaceData surfaceData)
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{
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if(surfaceData.alpha == 0)
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return half4(0,0,0,0);
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half4 shadowMask = CalculateShadowMask(inputData);
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uint meshRenderingLayers = GetMeshRenderingLayer();
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AmbientOcclusionFactor aoFactor = CreateAmbientOcclusionFactor(inputData.normalizedScreenSpaceUV, 1.0f);
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Light mainLight = GetMainLight(inputData, shadowMask, aoFactor);
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LightingData lightingData = CreateLightingData(surfaceData);
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lightingData.giColor = ComputeGIColor(surfaceData);
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#ifdef _LIGHT_LAYERS
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if (IsMatchingLightLayer(mainLight.layerMask, meshRenderingLayers))
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#endif
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{
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lightingData.mainLightColor = SixWayLightBlend(surfaceData, mainLight, inputData.tangentToWorld);
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}
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#if defined(_ADDITIONAL_LIGHTS)
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uint pixelLightCount = GetAdditionalLightsCount();
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#if USE_FORWARD_PLUS
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for (uint lightIndex = 0; lightIndex < min(URP_FP_DIRECTIONAL_LIGHTS_COUNT, MAX_VISIBLE_LIGHTS); lightIndex++)
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{
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FORWARD_PLUS_SUBTRACTIVE_LIGHT_CHECK
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Light light = GetAdditionalLight(lightIndex, inputData, shadowMask, aoFactor);
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#ifdef _LIGHT_LAYERS
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if (IsMatchingLightLayer(light.layerMask, meshRenderingLayers))
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#endif
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{
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lightingData.additionalLightsColor += SixWayLightBlend(surfaceData, light, inputData.tangentToWorld);
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}
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}
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#endif
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LIGHT_LOOP_BEGIN(pixelLightCount)
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Light light = GetAdditionalLight(lightIndex, inputData, shadowMask, aoFactor);
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#ifdef _LIGHT_LAYERS
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if (IsMatchingLightLayer(light.layerMask, meshRenderingLayers))
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#endif
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{
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lightingData.additionalLightsColor += SixWayLightBlend(surfaceData, light, inputData.tangentToWorld);
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}
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LIGHT_LOOP_END
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#endif
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return CalculateFinalColor(lightingData, surfaceData.alpha);
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}
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#endif
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