70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
|
using System;
|
||
|
|
||
|
namespace UnityEngine.Rendering.Universal
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// System used for skipping culling. It is used with <see cref="Graphics.DrawMesh"/> as it already handles culling.
|
||
|
/// </summary>
|
||
|
internal class DecalSkipCulledSystem
|
||
|
{
|
||
|
private DecalEntityManager m_EntityManager;
|
||
|
private ProfilingSampler m_Sampler;
|
||
|
private Camera m_Camera;
|
||
|
|
||
|
|
||
|
public DecalSkipCulledSystem(DecalEntityManager entityManager)
|
||
|
{
|
||
|
m_EntityManager = entityManager;
|
||
|
m_Sampler = new ProfilingSampler("DecalSkipCulledSystem.Execute");
|
||
|
}
|
||
|
|
||
|
public void Execute(Camera camera)
|
||
|
{
|
||
|
using (new ProfilingScope(m_Sampler))
|
||
|
{
|
||
|
m_Camera = camera;
|
||
|
for (int i = 0; i < m_EntityManager.chunkCount; ++i)
|
||
|
Execute(m_EntityManager.culledChunks[i], m_EntityManager.culledChunks[i].count);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Execute(DecalCulledChunk culledChunk, int count)
|
||
|
{
|
||
|
if (count == 0)
|
||
|
return;
|
||
|
|
||
|
culledChunk.currentJobHandle.Complete();
|
||
|
|
||
|
for (int i = 0; i < count; ++i)
|
||
|
culledChunk.visibleDecalIndices[i] = i;
|
||
|
culledChunk.visibleDecalCount = count;
|
||
|
culledChunk.cameraPosition = m_Camera.transform.position;
|
||
|
culledChunk.cullingMask = m_Camera.cullingMask;
|
||
|
#if UNITY_EDITOR
|
||
|
culledChunk.sceneCullingMask = GetSceneCullingMaskFromCamera(m_Camera);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
internal static UInt64 GetSceneCullingMaskFromCamera(Camera camera)
|
||
|
{
|
||
|
#if UNITY_EDITOR
|
||
|
if (camera.overrideSceneCullingMask != 0)
|
||
|
return camera.overrideSceneCullingMask;
|
||
|
|
||
|
if (camera.scene.IsValid())
|
||
|
return UnityEditor.SceneManagement.EditorSceneManager.GetSceneCullingMask(camera.scene);
|
||
|
|
||
|
switch (camera.cameraType)
|
||
|
{
|
||
|
case CameraType.SceneView:
|
||
|
return UnityEditor.SceneManagement.SceneCullingMasks.MainStageSceneViewObjects;
|
||
|
default:
|
||
|
return UnityEditor.SceneManagement.SceneCullingMasks.GameViewObjects;
|
||
|
}
|
||
|
#else
|
||
|
return 0;
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
}
|