82 lines
2.3 KiB
Plaintext
82 lines
2.3 KiB
Plaintext
|
Shader "Hidden/TerrainTools/TerraceErosion" {
|
||
|
|
||
|
Properties { _MainTex ("Texture", any) = "" {} }
|
||
|
|
||
|
SubShader {
|
||
|
|
||
|
ZTest Always Cull Off ZWrite Off
|
||
|
|
||
|
CGINCLUDE
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
#include "Packages/com.unity.terrain-tools/Shaders/TerrainTools.hlsl"
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float4 _MainTex_TexelSize; // 1/width, 1/height, width, height
|
||
|
|
||
|
sampler2D _BrushTex;
|
||
|
sampler2D _FilterTex;
|
||
|
|
||
|
float4 _BrushParams;
|
||
|
#define BRUSH_STRENGTH (_BrushParams[0])
|
||
|
#define BRUSH_FEATURESIZE (_BrushParams[1])
|
||
|
#define BRUSH_BEVELINTERIOR (_BrushParams[2])
|
||
|
#define BRUSH_BEVELEXTERIOR (_BrushParams[3])
|
||
|
|
||
|
struct appdata_t {
|
||
|
float4 vertex : POSITION;
|
||
|
float2 pcUV : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f {
|
||
|
float4 vertex : SV_POSITION;
|
||
|
float2 pcUV : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
v2f vert(appdata_t v)
|
||
|
{
|
||
|
v2f o;
|
||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
o.pcUV = v.pcUV;
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
Name "Terrace Erosion"
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment SharpenHeight
|
||
|
|
||
|
float4 SharpenHeight(v2f i) : SV_Target
|
||
|
{
|
||
|
float2 brushUV = PaintContextUVToBrushUV(i.pcUV);
|
||
|
float2 heightmapUV = i.pcUV;
|
||
|
|
||
|
// out of bounds multiplier
|
||
|
float oob = all(saturate(brushUV) == brushUV) ? 1.0f : 0.0f;
|
||
|
|
||
|
float height = UnpackHeightmap(tex2D(_MainTex, heightmapUV));
|
||
|
float brushStrength = oob * BRUSH_STRENGTH * UnpackHeightmap(tex2D(_BrushTex, brushUV)) * UnpackHeightmap(tex2D(_FilterTex, i.pcUV));
|
||
|
|
||
|
float scaledHeight = height * BRUSH_FEATURESIZE;
|
||
|
float terracedHeight = round(scaledHeight);
|
||
|
float dh = scaledHeight - terracedHeight;
|
||
|
|
||
|
if (dh > (1.0 - BRUSH_BEVELINTERIOR)) {
|
||
|
terracedHeight = scaledHeight;
|
||
|
}
|
||
|
|
||
|
return PackHeightmap(lerp (height, terracedHeight / (BRUSH_FEATURESIZE), brushStrength));
|
||
|
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
Fallback Off
|
||
|
}
|