Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Shaders/ParticlePoints/PassSelection.template

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2024-08-26 13:07:20 -07:00
// Depth pass
Pass
{
Name "SceneSelectionPass"
Tags { "LightMode"="SceneSelectionPass" }
ZWrite On
Blend Off
HLSLPROGRAM
#define VFX_PASSDEPTH VFX_PASSDEPTH_SELECTION
${VFXInclude("Shaders/ParticlePoints/PassDepthOrMV.template")}
ENDHLSL
}
Pass
{
Name "Picking"
Tags { "LightMode"="Picking" }
ZWrite On
Blend Off
HLSLPROGRAM
#define VFX_PASSDEPTH VFX_PASSDEPTH_PICKING
${VFXInclude("Shaders/ParticlePoints/PassDepthOrMV.template")}
ENDHLSL
}