'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
Start importing Assets/4)Prefabs/orta bölge tümü.fbx using Guid(c8470e74f43219c4c9daafd4e158e19a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'c0c8354c774ec2e8d3b5bae448ea96bd') in 2.3295541 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 168