2024-09-28 06:03:08 -07:00
Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
2024-10-01 06:21:06 -07:00
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB
2024-09-28 06:03:08 -07:00
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
2024-10-01 06:21:06 -07:00
C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe
2024-09-28 06:03:08 -07:00
-adb2
-batchMode
-noUpm
-name
AssetImportWorker6
-projectPath
2024-10-01 06:21:06 -07:00
C:/Users/User/Rasagar
2024-09-28 06:03:08 -07:00
-logFile
Logs/AssetImportWorker6.log
-srvPort
2024-10-01 06:21:06 -07:00
61539
2024-09-28 06:03:08 -07:00
-job-worker-count
7
-background-job-worker-count
8
-asset-garbage-collectors
1
2024-10-01 06:21:06 -07:00
Successfully changed project path to: C:/Users/User/Rasagar
C:/Users/User/Rasagar
2024-09-28 06:03:08 -07:00
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
2024-10-01 06:21:06 -07:00
Player connection [11948] Target information:
2024-09-28 06:03:08 -07:00
2024-10-01 06:21:06 -07:00
Player connection [11948] * "[IP] 172.20.10.2 [Port] 0 [Flags] 2 [Guid] 762207828 [EditorId] 762207828 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
2024-09-28 06:03:08 -07:00
2024-10-01 06:21:06 -07:00
Player connection [11948] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [11948] Host joined alternative multi-casting on [225.0.0.222:34997]...
2024-09-28 06:03:08 -07:00
JobSystem: Creating JobQueue using job-worker-count value 7
Library Redirect Path: Library/
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-10-01 06:21:06 -07:00
Refreshing native plugins compatible for Editor in 2.82 ms, found 4 plugins.
2024-09-28 06:03:08 -07:00
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
2024-10-01 06:21:06 -07:00
[Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets
2024-09-28 06:03:08 -07:00
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
2024-10-01 06:21:06 -07:00
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
2024-09-28 06:03:08 -07:00
Vendor: NVIDIA
2024-10-01 06:21:06 -07:00
VRAM: 5980 MB
Driver: 30.0.15.1289
2024-09-28 06:03:08 -07:00
Initialize mono
2024-10-01 06:21:06 -07:00
Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56000
2024-09-28 06:03:08 -07:00
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
2024-10-01 06:21:06 -07:00
Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002655 seconds.
- Loaded All Assemblies, in 0.417 seconds
2024-09-28 06:03:08 -07:00
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
2024-10-01 06:21:06 -07:00
- Finished resetting the current domain, in 0.459 seconds
Domain Reload Profiling: 874ms
BeginReloadAssembly (127ms)
2024-09-28 06:03:08 -07:00
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2024-09-30 23:20:04 -07:00
CreateAndSetChildDomain (1ms)
2024-10-01 06:21:06 -07:00
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (52ms)
LoadAllAssembliesAndSetupDomain (179ms)
LoadAssemblies (125ms)
2024-09-28 06:03:08 -07:00
RebuildTransferFunctionScriptingTraits (0ms)
2024-10-01 06:21:06 -07:00
AnalyzeDomain (176ms)
TypeCache.Refresh (174ms)
TypeCache.ScanAssembly (156ms)
2024-09-28 06:03:08 -07:00
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
2024-10-01 06:21:06 -07:00
FinalizeReload (459ms)
2024-09-28 06:03:08 -07:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-10-01 06:21:06 -07:00
SetupLoadedEditorAssemblies (397ms)
2024-09-28 06:03:08 -07:00
LogAssemblyErrors (0ms)
2024-10-01 06:21:06 -07:00
InitializePlatformSupportModulesInManaged (28ms)
SetLoadedEditorAssemblies (4ms)
2024-09-30 23:20:04 -07:00
BeforeProcessingInitializeOnLoad (5ms)
2024-10-01 06:21:06 -07:00
ProcessInitializeOnLoadAttributes (180ms)
ProcessInitializeOnLoadMethodAttributes (180ms)
2024-09-28 06:03:08 -07:00
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
2024-10-01 06:21:06 -07:00
- Loaded All Assemblies, in 1.237 seconds
2024-09-28 06:03:08 -07:00
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
2024-10-01 06:21:06 -07:00
Refreshing native plugins compatible for Editor in 1.56 ms, found 4 plugins.
2024-09-28 06:03:08 -07:00
Native extension for WindowsStandalone target not found
2024-10-01 06:21:06 -07:00
Refreshing native plugins compatible for Editor in 2.30 ms, found 4 plugins.
2024-09-28 06:03:08 -07:00
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
2024-10-01 06:21:06 -07:00
- Finished resetting the current domain, in 2.013 seconds
Domain Reload Profiling: 3242ms
BeginReloadAssembly (420ms)
2024-09-28 06:03:08 -07:00
ExecutionOrderSort (0ms)
2024-09-30 23:20:04 -07:00
DisableScriptedObjects (6ms)
2024-09-28 06:03:08 -07:00
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2024-09-30 23:20:04 -07:00
CreateAndSetChildDomain (34ms)
2024-10-01 06:21:06 -07:00
RebuildCommonClasses (42ms)
2024-09-30 23:20:04 -07:00
RebuildNativeTypeToScriptingClass (16ms)
2024-10-01 06:21:06 -07:00
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (723ms)
LoadAssemblies (395ms)
2024-09-30 23:20:04 -07:00
RebuildTransferFunctionScriptingTraits (0ms)
2024-10-01 06:21:06 -07:00
AnalyzeDomain (433ms)
TypeCache.Refresh (300ms)
TypeCache.ScanAssembly (275ms)
BuildScriptInfoCaches (116ms)
2024-09-30 23:20:04 -07:00
ResolveRequiredComponents (14ms)
2024-10-01 06:21:06 -07:00
FinalizeReload (2013ms)
2024-09-30 23:20:04 -07:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-10-01 06:21:06 -07:00
SetupLoadedEditorAssemblies (1695ms)
2024-09-30 23:20:04 -07:00
LogAssemblyErrors (0ms)
2024-10-01 06:21:06 -07:00
InitializePlatformSupportModulesInManaged (3ms)
2024-09-30 23:20:04 -07:00
SetLoadedEditorAssemblies (4ms)
2024-10-01 06:21:06 -07:00
BeforeProcessingInitializeOnLoad (100ms)
ProcessInitializeOnLoadAttributes (1295ms)
ProcessInitializeOnLoadMethodAttributes (286ms)
AfterProcessingInitializeOnLoad (6ms)
2024-09-30 23:20:04 -07:00
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
2024-10-01 06:21:06 -07:00
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.55 ms, found 4 plugins.
2024-09-30 23:20:04 -07:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-10-01 06:21:06 -07:00
Unloading 605 Unused Serialized files (Serialized files now loaded: 0)
Unloading 9011 unused Assets / (26.7 MB). Loaded Objects now: 9869.
Memory consumption went from 422.5 MB to 395.8 MB.
Total: 24.616800 ms (FindLiveObjects: 0.961100 ms CreateObjectMapping: 1.544700 ms MarkObjects: 15.218900 ms DeleteObjects: 6.891000 ms)
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0