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Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe
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-adb2
-batchMode
-noUpm
-name
AssetImportWorker4
-projectPath
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C:/Users/User/Desktop/Rasagar
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-logFile
Logs/AssetImportWorker4.log
-srvPort
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61304
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-job-worker-count
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7
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-background-job-worker-count
8
-asset-garbage-collectors
1
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Successfully changed project path to: C:/Users/User/Desktop/Rasagar
C:/Users/User/Desktop/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [19204] Target information:
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Player connection [19204] * "[IP] 192.168.1.109 [Port] 0 [Flags] 2 [Guid] 3609497531 [EditorId] 3609497531 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [19204] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [19204] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Refreshing native plugins compatible for Editor in 2.68 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/User/Desktop/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
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Vendor: NVIDIA
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VRAM: 5980 MB
Driver: 30.0.15.1289
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56704
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002411 seconds.
- Loaded All Assemblies, in 0.359 seconds
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Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.392 seconds
Domain Reload Profiling: 749ms
BeginReloadAssembly (116ms)
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (149ms)
LoadAssemblies (113ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (146ms)
TypeCache.Refresh (145ms)
TypeCache.ScanAssembly (133ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (392ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (362ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (23ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (5ms)
ProcessInitializeOnLoadAttributes (159ms)
ProcessInitializeOnLoadMethodAttributes (170ms)
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AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 0.962 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
2024-09-01 06:23:50 -07:00
Refreshing native plugins compatible for Editor in 1.58 ms, found 4 plugins.
2024-08-30 07:33:54 -07:00
Native extension for WindowsStandalone target not found
2024-09-01 06:23:50 -07:00
Refreshing native plugins compatible for Editor in 1.43 ms, found 4 plugins.
2024-08-30 07:33:54 -07:00
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.545 seconds
Domain Reload Profiling: 2502ms
BeginReloadAssembly (329ms)
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ExecutionOrderSort (0ms)
2024-09-01 06:23:50 -07:00
DisableScriptedObjects (5ms)
2024-08-30 07:33:54 -07:00
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2024-09-01 06:23:50 -07:00
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (556ms)
LoadAssemblies (313ms)
2024-08-30 07:33:54 -07:00
RebuildTransferFunctionScriptingTraits (0ms)
2024-09-01 06:23:50 -07:00
AnalyzeDomain (330ms)
TypeCache.Refresh (225ms)
TypeCache.ScanAssembly (207ms)
BuildScriptInfoCaches (90ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1546ms)
2024-08-30 07:33:54 -07:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-09-01 06:23:50 -07:00
SetupLoadedEditorAssemblies (1292ms)
2024-08-30 07:33:54 -07:00
LogAssemblyErrors (0ms)
2024-09-01 06:23:50 -07:00
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (71ms)
ProcessInitializeOnLoadAttributes (987ms)
ProcessInitializeOnLoadMethodAttributes (224ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
2024-08-30 07:33:54 -07:00
ExecutionOrderSort2 (0ms)
2024-09-01 06:23:50 -07:00
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.61 ms, found 4 plugins.
2024-08-30 07:33:54 -07:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-08-31 13:43:14 -07:00
Unloading 599 Unused Serialized files (Serialized files now loaded: 0)
2024-09-01 06:23:50 -07:00
Unloading 8984 unused Assets / (24.8 MB). Loaded Objects now: 9850.
Memory consumption went from 420.8 MB to 396.0 MB.
Total: 23.330300 ms (FindLiveObjects: 0.981000 ms CreateObjectMapping: 1.422600 ms MarkObjects: 14.354400 ms DeleteObjects: 6.571500 ms)
2024-08-31 00:35:46 -07:00
========================================================================
Received Import Request.
2024-09-01 06:23:50 -07:00
Time since last request: 103658.519880 seconds.
path: Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/HairLongitudinalScatteringLUT.asset
artifactKey: Guid(0da412d38ea6ba3459322abe6984ca9b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/HairLongitudinalScatteringLUT.asset using Guid(0da412d38ea6ba3459322abe6984ca9b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '766cf6f0adfb8ac75083fd65cecd30b4') in 0.120039 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
2024-08-31 00:35:46 -07:00
========================================================================
Received Import Request.
2024-09-01 06:23:50 -07:00
Time since last request: 5.056143 seconds.
path: Packages/com.unity.package-validation-suite/Lib/PvpXray/GitLfsVerifier.cs
artifactKey: Guid(a0a0bd3752dd548ca9527d76f08d4b6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Packages/com.unity.package-validation-suite/Lib/PvpXray/GitLfsVerifier.cs using Guid(a0a0bd3752dd548ca9527d76f08d4b6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '28433474cc4f38586323d0448ff90845') in 0.0006564 seconds
2024-08-31 13:43:14 -07:00
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
2024-08-31 00:35:46 -07:00
========================================================================
Received Import Request.
2024-09-01 06:23:50 -07:00
Time since last request: 2185.920068 seconds.
2024-08-31 13:43:14 -07:00
path: Assets/Textureler/slate_driveway_diff_1k.jpg
artifactKey: Guid(fb4223d5e9ed0ec45aa1745fec61c04a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
2024-09-01 06:23:50 -07:00
Start importing Assets/Textureler/slate_driveway_diff_1k.jpg using Guid(fb4223d5e9ed0ec45aa1745fec61c04a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'f71677b632efb124dfa500aed350de9a') in 0.0289462 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 89.259262 seconds.
path: Packages/com.unity.render-pipelines.universal/Editor/Gizmos/Camera_PostProcessing.png
artifactKey: Guid(916f43e9d8e15c448a2c8a5d30b26dbd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Packages/com.unity.render-pipelines.universal/Editor/Gizmos/Camera_PostProcessing.png using Guid(916f43e9d8e15c448a2c8a5d30b26dbd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'de463154a0fbe645a7ed98754b235cda') in 0.014375 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 1.028122 seconds.
path: Assets/TerrainDemoScene_URP/Prefabs/Rocks/Models/Rock_Overgrown_A.FBX
artifactKey: Guid(249458d5129350f42a5146a75f8b4710) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TerrainDemoScene_URP/Prefabs/Rocks/Models/Rock_Overgrown_A.FBX using Guid(249458d5129350f42a5146a75f8b4710) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '4c551a86bb3b2b14b2161daa02276e1a') in 0.7436358 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 348
========================================================================
Received Import Request.
Time since last request: 0.000029 seconds.
path: Assets/Flooded_Grounds/Content/Meshes/mNature/mRocks/lo_Rock_B.fbx
artifactKey: Guid(5194e6cdfd55bf8438ebf6e665a18e9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Flooded_Grounds/Content/Meshes/mNature/mRocks/lo_Rock_B.fbx using Guid(5194e6cdfd55bf8438ebf6e665a18e9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'acd6d19e6f24e2f303f11765669252a6') in 0.0393501 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 20
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0