42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
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using System;
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using System.Collections.Generic;
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namespace Unity.PerformanceTesting.Data
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{
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/// <summary>
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/// Represents a performance test run.
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/// </summary>
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[Serializable]
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public class Run
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{
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/// <summary>
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/// Test Suite.
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/// </summary>
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[RequiredMember] public string TestSuite;
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/// <summary>
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/// Test run start datetime in Unix Epoch milliseconds format.
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/// </summary>
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[RequiredMember] public long Date;
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/// <summary>
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/// Player settings.
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/// </summary>
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[RequiredMember] public Player Player;
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/// <summary>
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/// Hardware information.
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/// </summary>
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[RequiredMember] public Hardware Hardware;
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/// <summary>
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/// Editor version.
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/// </summary>
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[RequiredMember] public Editor Editor;
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/// <summary>
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/// Package dependencies.
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/// </summary>
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[RequiredMember] public List<string> Dependencies = new List<string>();
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/// <summary>
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/// List of performance test results.
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/// </summary>
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[RequiredMember] public List<PerformanceTestResult> Results = new List<PerformanceTestResult>();
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}
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}
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