Rasagar/Logs/AssetImportWorker1.log

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Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe
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-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
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C:/Users/User/Rasagar
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-logFile
Logs/AssetImportWorker1.log
-srvPort
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61539
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-job-worker-count
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7
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-background-job-worker-count
8
-asset-garbage-collectors
1
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Successfully changed project path to: C:/Users/User/Rasagar
C:/Users/User/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [17136] Target information:
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Player connection [17136] * "[IP] 192.168.1.161 [Port] 0 [Flags] 2 [Guid] 1874759162 [EditorId] 1874759162 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [17136] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [17136] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Refreshing native plugins compatible for Editor in 176.33 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
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Vendor: NVIDIA
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VRAM: 5980 MB
Driver: 30.0.15.1289
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56912
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.279629 seconds.
- Loaded All Assemblies, in 10.887 seconds
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Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.501 seconds
Domain Reload Profiling: 11386ms
BeginReloadAssembly (8843ms)
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (539ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (332ms)
LoadAllAssembliesAndSetupDomain (1153ms)
LoadAssemblies (8840ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (1149ms)
TypeCache.Refresh (1147ms)
TypeCache.ScanAssembly (840ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (502ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (437ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (27ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (6ms)
ProcessInitializeOnLoadAttributes (189ms)
ProcessInitializeOnLoadMethodAttributes (209ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 14.458 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.55 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 1.83 ms, found 4 plugins.
2024-08-26 13:07:20 -07:00
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
2024-09-28 08:07:23 -07:00
- Finished resetting the current domain, in 4.395 seconds
Domain Reload Profiling: 18847ms
BeginReloadAssembly (558ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (33ms)
RebuildCommonClasses (45ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (13801ms)
LoadAssemblies (12906ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (1013ms)
TypeCache.Refresh (870ms)
TypeCache.ScanAssembly (795ms)
BuildScriptInfoCaches (120ms)
ResolveRequiredComponents (19ms)
FinalizeReload (4396ms)
2024-08-26 13:07:20 -07:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-09-28 08:07:23 -07:00
SetupLoadedEditorAssemblies (3832ms)
2024-08-26 13:07:20 -07:00
LogAssemblyErrors (0ms)
2024-09-28 08:07:23 -07:00
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (3262ms)
ProcessInitializeOnLoadMethodAttributes (458ms)
AfterProcessingInitializeOnLoad (5ms)
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EditorAssembliesLoaded (0ms)
2024-08-26 13:07:20 -07:00
ExecutionOrderSort2 (0ms)
2024-09-28 08:07:23 -07:00
AwakeInstancesAfterBackupRestoration (6ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 2.19 ms, found 4 plugins.
2024-08-26 13:07:20 -07:00
Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 605 Unused Serialized files (Serialized files now loaded: 0)
2024-09-28 08:07:23 -07:00
Unloading 9011 unused Assets / (26.9 MB). Loaded Objects now: 9869.
Memory consumption went from 420.3 MB to 393.4 MB.
Total: 33.539700 ms (FindLiveObjects: 1.147700 ms CreateObjectMapping: 1.776400 ms MarkObjects: 21.646200 ms DeleteObjects: 8.968400 ms)
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========================================================================
Received Import Request.
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Time since last request: 175444.462849 seconds.
path: Assets/1)Scenes/Rasagar_Profiles/MainCamera Profile 1.asset
artifactKey: Guid(b1054a11510b10b4b9f42f0bf25f5274) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/1)Scenes/Rasagar_Profiles/MainCamera Profile 1.asset using Guid(b1054a11510b10b4b9f42f0bf25f5274) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'c9a6eca39a05733b73b0a37ee565b8cf') in 0.0310452 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.869 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 2.36 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.907 seconds
Domain Reload Profiling: 2777ms
BeginReloadAssembly (241ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (527ms)
LoadAssemblies (358ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (270ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (241ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1907ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1048ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (108ms)
ProcessInitializeOnLoadAttributes (675ms)
ProcessInitializeOnLoadMethodAttributes (254ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Refreshing native plugins compatible for Editor in 1.71 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 197 Unused Serialized files (Serialized files now loaded: 0)
Unloading 9009 unused Assets / (26.8 MB). Loaded Objects now: 9880.
Memory consumption went from 354.5 MB to 327.7 MB.
Total: 25.988800 ms (FindLiveObjects: 1.238700 ms CreateObjectMapping: 1.814700 ms MarkObjects: 15.358300 ms DeleteObjects: 7.576300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.913 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 1.56 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.901 seconds
Domain Reload Profiling: 2815ms
BeginReloadAssembly (258ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (572ms)
LoadAssemblies (386ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (304ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (274ms)
ResolveRequiredComponents (17ms)
FinalizeReload (1901ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1050ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (108ms)
ProcessInitializeOnLoadAttributes (684ms)
ProcessInitializeOnLoadMethodAttributes (245ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Refreshing native plugins compatible for Editor in 2.11 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
Unloading 9009 unused Assets / (27.2 MB). Loaded Objects now: 9883.
Memory consumption went from 353.4 MB to 326.2 MB.
Total: 29.054000 ms (FindLiveObjects: 1.251300 ms CreateObjectMapping: 1.922100 ms MarkObjects: 16.808200 ms DeleteObjects: 9.071100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.849 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.917 seconds
Domain Reload Profiling: 2767ms
BeginReloadAssembly (245ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (530ms)
LoadAssemblies (361ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (276ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (247ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1917ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1042ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (105ms)
ProcessInitializeOnLoadAttributes (700ms)
ProcessInitializeOnLoadMethodAttributes (224ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Refreshing native plugins compatible for Editor in 2.03 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
Unloading 9009 unused Assets / (26.3 MB). Loaded Objects now: 9886.
Memory consumption went from 353.4 MB to 327.1 MB.
Total: 27.571500 ms (FindLiveObjects: 1.185500 ms CreateObjectMapping: 1.748600 ms MarkObjects: 16.887800 ms DeleteObjects: 7.748800 ms)
Prepare: number of updated asset objects reloaded= 0
2024-09-20 13:24:33 -07:00
========================================================================
Received Import Request.
2024-09-28 08:07:23 -07:00
Time since last request: 2298.660828 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_01.prefab
artifactKey: Guid(1536126113fa3bc4ca2739312a659e58) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_01.prefab using Guid(1536126113fa3bc4ca2739312a659e58) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '0cae4aa9ec873eaa57c127fc2c34ce36') in 1.7580403 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 452
========================================================================
Received Import Request.
Time since last request: 0.000046 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_11.prefab
artifactKey: Guid(9999434fe1d66c14181a9a4dc738a1b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_11.prefab using Guid(9999434fe1d66c14181a9a4dc738a1b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'c10f547afe814e33c80fbcf3c1fc3709') in 0.0798727 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 163
========================================================================
Received Import Request.
Time since last request: 0.000039 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_09.prefab
artifactKey: Guid(73669d3991102744aa65a49048ee3ffc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_09.prefab using Guid(73669d3991102744aa65a49048ee3ffc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'ea47d4a5ca1410310d703f9b8cd8197a') in 0.0626499 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 129
========================================================================
Received Import Request.
Time since last request: 0.000036 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_13.prefab
artifactKey: Guid(c9f62dcc7371d3849a8a56ee58f14e33) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_13.prefab using Guid(c9f62dcc7371d3849a8a56ee58f14e33) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '5e8fbbc5ff4775a06fff366d5f6e3636') in 0.0656854 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 110
========================================================================
Received Import Request.
Time since last request: 0.000022 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_04.prefab
artifactKey: Guid(1ba3545afa721cf408e9715ff89e5710) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_04.prefab using Guid(1ba3545afa721cf408e9715ff89e5710) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'bafa092c07d32100a17b6a1ff9855c74') in 0.0684708 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 127
========================================================================
Received Import Request.
Time since last request: 0.000048 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_03.prefab
artifactKey: Guid(135b18f831a404b41ad601598c8faedf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_03.prefab using Guid(135b18f831a404b41ad601598c8faedf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'b0c116728010dd80f468147e3bb5d33e') in 0.0625322 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 125
========================================================================
Received Import Request.
Time since last request: 0.000042 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_14.prefab
artifactKey: Guid(a5819ff97636f104eb727d60937919e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_14.prefab using Guid(a5819ff97636f104eb727d60937919e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '43f5b66f5d1383fe1216d01294b229f5') in 0.0813788 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 131
========================================================================
Received Import Request.
Time since last request: 2.330128 seconds.
path: Assets/Fighters_(Pack)/Materials/Fighter_02.mat
artifactKey: Guid(4723a608b6e18d4418995ba31377a2c4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Materials/Fighter_02.mat using Guid(4723a608b6e18d4418995ba31377a2c4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '702969efb7da7532074992f4e9feb9a4') in 0.0877581 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000033 seconds.
path: Assets/Fighters_(Pack)/Materials/Fighter_06.mat
artifactKey: Guid(7b83839f7ab749b4b8501ccd8bd9c8fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Materials/Fighter_06.mat using Guid(7b83839f7ab749b4b8501ccd8bd9c8fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '4d498baf30d3c7bd409d750d58e40e66') in 0.0727784 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000033 seconds.
path: Assets/Fighters_(Pack)/Materials/Fighter_15.mat
artifactKey: Guid(1ec04374626705c488687b6cffe84dc9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Materials/Fighter_15.mat using Guid(1ec04374626705c488687b6cffe84dc9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'aea3f512e70cfe6dcc2e0544af2414a3') in 0.0643619 seconds
2024-09-27 10:27:46 -07:00
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
2024-09-20 13:24:33 -07:00
========================================================================
Received Import Request.
2024-09-28 08:07:23 -07:00
Time since last request: 0.000035 seconds.
path: Assets/Fighters_(Pack)/Materials/Fighter_07.mat
artifactKey: Guid(9a59ce4fe73c15d40a4999b2023af069) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Materials/Fighter_07.mat using Guid(9a59ce4fe73c15d40a4999b2023af069) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'd43b85815f35a26bded1787cf705b32e') in 0.0559973 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000057 seconds.
path: Assets/Fighters_(Pack)/Materials/Fighter_14.mat
artifactKey: Guid(811a197a01c9535448c611469abaef12) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Materials/Fighter_14.mat using Guid(811a197a01c9535448c611469abaef12) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '35d3614346ff92e90814a0bf568de008') in 0.0595506 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000041 seconds.
path: Assets/Fighters_(Pack)/Materials/Fighter_04.mat
artifactKey: Guid(b0fc6c887089904438400c794191ef19) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Materials/Fighter_04.mat using Guid(b0fc6c887089904438400c794191ef19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '27d01ddc138dec85f036417788a250e5') in 0.0688275 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000067 seconds.
path: Assets/Fighters_(Pack)/Materials/Fighter_12.mat
artifactKey: Guid(ff3ad9c149db54d47832d1d71eaeb047) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Materials/Fighter_12.mat using Guid(ff3ad9c149db54d47832d1d71eaeb047) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'e0f07656b384dde6009b2789d2d41616') in 0.0612658 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000041 seconds.
path: Assets/Fighters_(Pack)/Materials/Fighter_13.mat
artifactKey: Guid(49b656ca84fd7894a9a1dd92a4087d82) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Materials/Fighter_13.mat using Guid(49b656ca84fd7894a9a1dd92a4087d82) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '3cc5ec2784bc9a5ab65ba0819e56e213') in 0.0692566 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.902 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 1.61 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.096 seconds
Domain Reload Profiling: 2998ms
BeginReloadAssembly (248ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (78ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (572ms)
LoadAssemblies (380ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (281ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (252ms)
ResolveRequiredComponents (14ms)
FinalizeReload (2096ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1229ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (113ms)
ProcessInitializeOnLoadAttributes (797ms)
ProcessInitializeOnLoadMethodAttributes (304ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Refreshing native plugins compatible for Editor in 2.25 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
Unloading 9009 unused Assets / (26.4 MB). Loaded Objects now: 9949.
Memory consumption went from 355.3 MB to 328.9 MB.
Total: 35.930700 ms (FindLiveObjects: 1.859700 ms CreateObjectMapping: 2.580200 ms MarkObjects: 20.669800 ms DeleteObjects: 10.819800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 86.179681 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_05.prefab
artifactKey: Guid(8bcafe32d66ac5a49af4b77781de3ba3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_05.prefab using Guid(8bcafe32d66ac5a49af4b77781de3ba3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '6ed86b5d88085fb4ab1ecc165679fbd3') in 0.866842 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 458
========================================================================
Received Import Request.
Time since last request: 0.000041 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_11.prefab
artifactKey: Guid(9999434fe1d66c14181a9a4dc738a1b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_11.prefab using Guid(9999434fe1d66c14181a9a4dc738a1b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '0d6b80ee53206733cb4507a7584ad2a6') in 0.0634372 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 163
========================================================================
Received Import Request.
Time since last request: 0.000038 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_09.prefab
artifactKey: Guid(73669d3991102744aa65a49048ee3ffc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_09.prefab using Guid(73669d3991102744aa65a49048ee3ffc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'cbc91e990fc2f9db6e52cb7c47f74ac4') in 0.0787895 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 129
========================================================================
Received Import Request.
Time since last request: 0.000024 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_13.prefab
artifactKey: Guid(c9f62dcc7371d3849a8a56ee58f14e33) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_13.prefab using Guid(c9f62dcc7371d3849a8a56ee58f14e33) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '3782f8c3af9ced0d6f53b0dabccd92f1') in 0.4813196 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 110
========================================================================
Received Import Request.
Time since last request: 0.000046 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_10.prefab
artifactKey: Guid(8d19d995bcc7c084db69f4b809175325) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_10.prefab using Guid(8d19d995bcc7c084db69f4b809175325) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'b5981d20144e626a6f3e8b5c880f74f6') in 0.09123 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 136
========================================================================
Received Import Request.
Time since last request: 0.000026 seconds.
path: Assets/Fighters_(Pack)/Prefabs/Fighter_14.prefab
artifactKey: Guid(a5819ff97636f104eb727d60937919e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Prefabs/Fighter_14.prefab using Guid(a5819ff97636f104eb727d60937919e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '9fb9f69cf55d211e2e6167454615ee55') in 0.0727318 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 131
========================================================================
Received Import Request.
Time since last request: 142.650125 seconds.
path: Assets/Fighters_(Pack)/Icons/Fighter_2.png
artifactKey: Guid(fc39fc38a58f95f4881ccc931feb9ccf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Icons/Fighter_2.png using Guid(fc39fc38a58f95f4881ccc931feb9ccf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-09-27 10:27:46 -07:00
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-09-28 08:07:23 -07:00
-> (artifact id: '15bb1db53da1f25c49504ccf5bae8a2b') in 0.0323693 seconds
2024-09-20 13:24:33 -07:00
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
2024-09-28 08:07:23 -07:00
Time since last request: 0.000032 seconds.
path: Assets/Fighters_(Pack)/Icons/Fighter_10.png
artifactKey: Guid(677a0ed159612374fb6dcbeea1088e36) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Icons/Fighter_10.png using Guid(677a0ed159612374fb6dcbeea1088e36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-09-27 10:27:46 -07:00
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-09-28 08:07:23 -07:00
-> (artifact id: '963dcbc2e0fdf13f65249bc90f8bacf5') in 0.0173144 seconds
2024-09-20 13:24:33 -07:00
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
2024-09-28 08:07:23 -07:00
Time since last request: 0.000023 seconds.
path: Assets/Fighters_(Pack)/Icons/Fighter_13.png
artifactKey: Guid(3f512747d3aa77b4e910c402f0155eb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Icons/Fighter_13.png using Guid(3f512747d3aa77b4e910c402f0155eb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'afd9eb70faa436dca5bc26f6fc1ffea1') in 0.0164736 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
2024-09-15 01:05:00 -07:00
========================================================================
Received Import Request.
2024-09-28 08:07:23 -07:00
Time since last request: 0.000024 seconds.
path: Assets/Fighters_(Pack)/Icons/Fighter_8.png
artifactKey: Guid(7d360fb5111a09c498187c85b503d0d0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Icons/Fighter_8.png using Guid(7d360fb5111a09c498187c85b503d0d0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '0893ee3aca8f9d693ce3ab7f7000ed4b') in 0.0178957 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
2024-09-15 01:05:00 -07:00
========================================================================
Received Import Request.
2024-09-28 08:07:23 -07:00
Time since last request: 0.000038 seconds.
path: Assets/Fighters_(Pack)/Icons/Fighter_15.png
artifactKey: Guid(29b5d33288e2f4f4786a0684736a2283) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Icons/Fighter_15.png using Guid(29b5d33288e2f4f4786a0684736a2283) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '4eff5a08fe32f65d4e3976e42bb00b11') in 0.0162292 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000026 seconds.
path: Assets/Fighters_(Pack)/Icons/Fighter_5.png
artifactKey: Guid(fd13d7e929575f04787d011f8c407479) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Icons/Fighter_5.png using Guid(fd13d7e929575f04787d011f8c407479) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '228fb1c38bf3ae0be7659abe0f8d1e32') in 0.0166668 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000024 seconds.
path: Assets/Fighters_(Pack)/Icons/Fighter_14.png
artifactKey: Guid(f55e5e428973dbf4f96ea58498f86d43) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Fighters_(Pack)/Icons/Fighter_14.png using Guid(f55e5e428973dbf4f96ea58498f86d43) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-09-27 10:27:46 -07:00
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
2024-09-28 08:07:23 -07:00
-> (artifact id: 'd3905040294a45ec9569bef1d8ba03df') in 0.0162075 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
2024-09-01 13:42:24 -07:00
2024-09-20 13:24:33 -07:00
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0