Rasagar/Library/PackageCache/com.unity.postprocessing/PostProcessing/Shaders/Builtins/DiscardAlpha.shader

32 lines
651 B
Plaintext
Raw Normal View History

2024-09-27 10:27:46 -07:00
Shader "Hidden/PostProcessing/DiscardAlpha"
{
HLSLINCLUDE
#include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex);
float4 Frag(VaryingsDefault i) : SV_Target
{
float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord);
return float4(color.rgb, 1.0);
}
ENDHLSL
SubShader
{
Cull Off ZWrite Off ZTest Always
Pass
{
HLSLPROGRAM
#pragma vertex VertDefault
#pragma fragment Frag
ENDHLSL
}
}
}