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Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe
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-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
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C:/Users/User/Rasagar
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-logFile
Logs/AssetImportWorker1.log
-srvPort
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59507
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-job-worker-count
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7
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-background-job-worker-count
8
-asset-garbage-collectors
1
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Successfully changed project path to: C:/Users/User/Rasagar
C:/Users/User/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [2828] Target information:
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Player connection [2828] * "[IP] 192.168.1.141 [Port] 0 [Flags] 2 [Guid] 665385436 [EditorId] 665385436 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [2828] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [2828] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Refreshing native plugins compatible for Editor in 6.70 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
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Vendor: NVIDIA
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VRAM: 5980 MB
Driver: 30.0.15.1289
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56912
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.004749 seconds.
- Loaded All Assemblies, in 0.839 seconds
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Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.876 seconds
Domain Reload Profiling: 1710ms
BeginReloadAssembly (276ms)
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
RebuildCommonClasses (73ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (102ms)
LoadAllAssembliesAndSetupDomain (352ms)
LoadAssemblies (271ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (346ms)
TypeCache.Refresh (344ms)
TypeCache.ScanAssembly (317ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
FinalizeReload (877ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (755ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (51ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (13ms)
ProcessInitializeOnLoadAttributes (348ms)
ProcessInitializeOnLoadMethodAttributes (335ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 2.405 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 3.09 ms, found 4 plugins.
2024-08-26 13:07:20 -07:00
Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 3.54 ms, found 4 plugins.
2024-08-26 13:07:20 -07:00
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 2.806 seconds
Domain Reload Profiling: 5199ms
BeginReloadAssembly (791ms)
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ExecutionOrderSort (0ms)
2024-09-27 10:27:46 -07:00
DisableScriptedObjects (14ms)
2024-08-26 13:07:20 -07:00
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2024-09-27 10:27:46 -07:00
CreateAndSetChildDomain (59ms)
RebuildCommonClasses (92ms)
2024-09-20 13:24:33 -07:00
RebuildNativeTypeToScriptingClass (25ms)
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initialDomainReloadingComplete (74ms)
LoadAllAssembliesAndSetupDomain (1410ms)
LoadAssemblies (828ms)
2024-08-26 13:07:20 -07:00
RebuildTransferFunctionScriptingTraits (0ms)
2024-09-27 10:27:46 -07:00
AnalyzeDomain (818ms)
TypeCache.Refresh (516ms)
TypeCache.ScanAssembly (475ms)
BuildScriptInfoCaches (253ms)
ResolveRequiredComponents (41ms)
FinalizeReload (2807ms)
2024-08-26 13:07:20 -07:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-09-27 10:27:46 -07:00
SetupLoadedEditorAssemblies (2324ms)
2024-08-26 13:07:20 -07:00
LogAssemblyErrors (0ms)
2024-09-27 10:27:46 -07:00
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (120ms)
ProcessInitializeOnLoadAttributes (1646ms)
ProcessInitializeOnLoadMethodAttributes (538ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
2024-08-26 13:07:20 -07:00
ExecutionOrderSort2 (0ms)
2024-09-27 10:27:46 -07:00
AwakeInstancesAfterBackupRestoration (11ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 4.37 ms, found 4 plugins.
2024-08-26 13:07:20 -07:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-09-27 10:27:46 -07:00
Unloading 605 Unused Serialized files (Serialized files now loaded: 0)
Unloading 9004 unused Assets / (25.5 MB). Loaded Objects now: 9862.
Memory consumption went from 418.3 MB to 392.8 MB.
Total: 62.665400 ms (FindLiveObjects: 2.269800 ms CreateObjectMapping: 3.122700 ms MarkObjects: 42.397500 ms DeleteObjects: 14.873100 ms)
2024-09-20 13:24:33 -07:00
========================================================================
Received Import Request.
2024-09-27 10:27:46 -07:00
Time since last request: 163695.983235 seconds.
path: Assets/Scenes/AssetLibrary_Profiles/MainCamera Profile.asset
artifactKey: Guid(54927917eef86d54fadc19f5ec580ab4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scenes/AssetLibrary_Profiles/MainCamera Profile.asset using Guid(54927917eef86d54fadc19f5ec580ab4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '1c4aea0752e0f07f76526ed81beca913') in 0.0709901 seconds
2024-09-20 13:24:33 -07:00
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
2024-09-27 10:27:46 -07:00
Time since last request: 0.000026 seconds.
path: Assets/UnityTechnologies/ParticlePack/Scenes/Profiles/DefaultProfile.asset
artifactKey: Guid(30c76ed8c1bfdec468bc22dee567578c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/UnityTechnologies/ParticlePack/Scenes/Profiles/DefaultProfile.asset using Guid(30c76ed8c1bfdec468bc22dee567578c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'c20d471ad6bb470319bd29f5cf4b3b62') in 0.0152377 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
2024-09-20 13:24:33 -07:00
========================================================================
Received Import Request.
2024-09-27 10:27:46 -07:00
Time since last request: 490.340797 seconds.
path: Assets/UnityTechnologies/ParticlePack/EffectExamples/Goop Effects/Textures/GoopPoolNormals.tif
artifactKey: Guid(969a5ea5264ae2e4cb261f0dfbdb7877) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/UnityTechnologies/ParticlePack/EffectExamples/Goop Effects/Textures/GoopPoolNormals.tif using Guid(969a5ea5264ae2e4cb261f0dfbdb7877) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '4285fe63a7279fe67013eec83d91db49') in 0.1271972 seconds
2024-09-20 13:24:33 -07:00
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
2024-09-27 10:27:46 -07:00
Time since last request: 0.000053 seconds.
path: Assets/TerrainDemoScene_URP/Terrain/Textures/Tidal_Pools_B/Tidal_Pools_B_MaskMap.tif
artifactKey: Guid(e39c4b98a4756b043a23fb5b81e7b25a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TerrainDemoScene_URP/Terrain/Textures/Tidal_Pools_B/Tidal_Pools_B_MaskMap.tif using Guid(e39c4b98a4756b043a23fb5b81e7b25a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '95f02de43af5f45c960bc5d1401c06f5') in 0.0435378 seconds
2024-09-20 13:24:33 -07:00
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
2024-09-27 10:27:46 -07:00
Time since last request: 0.000036 seconds.
path: Assets/Scenes/Forest_EnvironmentSample/Post-process Volume Profile.asset
artifactKey: Guid(6868206d4ed99f14f95f7c40195fc8dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scenes/Forest_EnvironmentSample/Post-process Volume Profile.asset using Guid(6868206d4ed99f14f95f7c40195fc8dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '0e78ef7816ac2b1b31666a5cebbe810a') in 0.004325 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
2024-09-15 01:05:00 -07:00
========================================================================
Received Import Request.
2024-09-27 10:27:46 -07:00
Time since last request: 0.000027 seconds.
path: Assets/TerrainDemoScene_URP/ShaderGraphs/SubGraphs/RandomFromPosition.shadersubgraph
artifactKey: Guid(1d3c53100af6f1c4b8e84deb9f652a6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TerrainDemoScene_URP/ShaderGraphs/SubGraphs/RandomFromPosition.shadersubgraph using Guid(1d3c53100af6f1c4b8e84deb9f652a6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '6d4c214a1c3d2b40833e2aa7b734bddb') in 0.0062393 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
2024-09-15 01:05:00 -07:00
========================================================================
Received Import Request.
2024-09-27 10:27:46 -07:00
Time since last request: 0.000032 seconds.
path: Assets/UnityTechnologies/ParticlePack/EffectExamples/Smoke & Steam Effects/Prefabs/PoisonGas.prefab
artifactKey: Guid(6f672a31584a6a748912a49c1dce2f0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/UnityTechnologies/ParticlePack/EffectExamples/Smoke & Steam Effects/Prefabs/PoisonGas.prefab using Guid(6f672a31584a6a748912a49c1dce2f0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '81f89b5f2aa80285756fe195751eb378') in 1.5418946 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 347
2024-09-01 13:42:24 -07:00
2024-09-20 13:24:33 -07:00
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0