Rasagar/Logs/AssetImportWorker2.log

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Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'tr' Physical Memory: 130976 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
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-adb2
-batchMode
-noUpm
-name
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AssetImportWorker2
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-projectPath
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C:/Users/DoctorX/Rasagar
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-logFile
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Logs/AssetImportWorker2.log
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-srvPort
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63476
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-job-worker-count
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31
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-background-job-worker-count
8
-asset-garbage-collectors
1
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Successfully changed project path to: C:/Users/DoctorX/Rasagar
C:/Users/DoctorX/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [38304] Target information:
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Player connection [38304] * "[IP] 192.168.10.1 [Port] 0 [Flags] 2 [Guid] 1832665531 [EditorId] 1832665531 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [38304] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 1832665531 [EditorId] 1832665531 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [38304] * "[IP] 192.168.1.101 [Port] 0 [Flags] 2 [Guid] 1832665531 [EditorId] 1832665531 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [38304] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [38304] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 31
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
Refreshing native plugins compatible for Editor in 6.31 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/DoctorX/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
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Vendor: NVIDIA
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VRAM: 12115 MB
Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56560
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.010510 seconds.
- Loaded All Assemblies, in 1.361 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 1110 ms
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Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 2.812 seconds
Domain Reload Profiling: 4163ms
BeginReloadAssembly (415ms)
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (3ms)
RebuildCommonClasses (154ms)
RebuildNativeTypeToScriptingClass (35ms)
initialDomainReloadingComplete (170ms)
LoadAllAssembliesAndSetupDomain (576ms)
LoadAssemblies (408ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (563ms)
TypeCache.Refresh (559ms)
TypeCache.ScanAssembly (516ms)
BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (2813ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (2622ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (1540ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (16ms)
ProcessInitializeOnLoadAttributes (381ms)
ProcessInitializeOnLoadMethodAttributes (670ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 4.055 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 6.67 ms, found 4 plugins.
Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 5.01 ms, found 4 plugins.
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 6.642 seconds
Domain Reload Profiling: 10686ms
BeginReloadAssembly (1187ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (19ms)
2024-08-31 13:43:14 -07:00
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2024-09-15 01:05:00 -07:00
CreateAndSetChildDomain (111ms)
RebuildCommonClasses (130ms)
RebuildNativeTypeToScriptingClass (39ms)
initialDomainReloadingComplete (102ms)
LoadAllAssembliesAndSetupDomain (2583ms)
LoadAssemblies (1361ms)
2024-08-31 13:43:14 -07:00
RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (1534ms)
TypeCache.Refresh (1115ms)
TypeCache.ScanAssembly (1014ms)
BuildScriptInfoCaches (346ms)
ResolveRequiredComponents (57ms)
FinalizeReload (6644ms)
2024-08-31 13:43:14 -07:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-09-15 01:05:00 -07:00
SetupLoadedEditorAssemblies (5507ms)
2024-08-31 13:43:14 -07:00
LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (75ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (299ms)
ProcessInitializeOnLoadAttributes (4177ms)
ProcessInitializeOnLoadMethodAttributes (925ms)
AfterProcessingInitializeOnLoad (17ms)
EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
2024-09-15 01:05:00 -07:00
AwakeInstancesAfterBackupRestoration (22ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Refreshing native plugins compatible for Editor in 5.82 ms, found 4 plugins.
2024-08-31 13:43:14 -07:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-09-15 01:05:00 -07:00
Unloading 560 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8890 unused Assets / (23.4 MB). Loaded Objects now: 9732.
Memory consumption went from 404.6 MB to 381.2 MB.
Total: 104.261500 ms (FindLiveObjects: 4.540500 ms CreateObjectMapping: 7.253200 ms MarkObjects: 57.939000 ms DeleteObjects: 34.526300 ms)
========================================================================
Received Import Request.
Time since last request: 2077469.027556 seconds.
path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/water.mat
artifactKey: Guid(f846f5e5ad786f343b60d4bd4bf06168) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/water.mat using Guid(f846f5e5ad786f343b60d4bd4bf06168) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '2eaa55cef4993d2422f8d96aac727e5b') in 2.363312 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 331
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========================================================================
Received Import Request.
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Time since last request: 0.000089 seconds.
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path: Assets/IgniteCoders/Simple Water Shader/Resources/WaterSurface_atlas.tif
artifactKey: Guid(2ed3d41b7c655bf4daa77f71b994f6ed) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/IgniteCoders/Simple Water Shader/Resources/WaterSurface_atlas.tif using Guid(2ed3d41b7c655bf4daa77f71b994f6ed) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '890eea1490d51fa5b5521d52804352a5') in 0.0435393 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
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========================================================================
Received Import Request.
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Time since last request: 0.000171 seconds.
path: Assets/IgniteCoders/Simple Water Shader/Prefabs/WaterReflectionCamera.prefab
artifactKey: Guid(838c0bef810bfe94d8e33947c3cba7c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/IgniteCoders/Simple Water Shader/Prefabs/WaterReflectionCamera.prefab using Guid(838c0bef810bfe94d8e33947c3cba7c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '5fd0bd54cb93a3cb8534a01ccd6dc4ed') in 0.0321223 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
========================================================================
Received Import Request.
Time since last request: 0.000143 seconds.
path: Assets/IgniteCoders/Simple Water Shader/Resources/WaterBlock_50m.mesh
artifactKey: Guid(3da23cdf512599b42881988944f3918c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/IgniteCoders/Simple Water Shader/Resources/WaterBlock_50m.mesh using Guid(3da23cdf512599b42881988944f3918c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '94c6d58fab8a733bc22f1c6e3257a6b4') in 0.079645 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
2024-08-31 13:43:14 -07:00
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========================================================================
Received Import Request.
2024-09-15 01:05:00 -07:00
Time since last request: 1.426677 seconds.
path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/3d-model.fbx
artifactKey: Guid(84385a792fc0b064cacdd40be404c455) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/3d-model.fbx using Guid(84385a792fc0b064cacdd40be404c455) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'a44cacb6d18a97384534a94b8db2413a') in 0.2233723 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 21
2024-09-13 12:25:48 -07:00
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0