Rasagar/Assets/ProceduralTerrainPainter/Runtime/Attributes.cs

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2024-08-26 13:07:20 -07:00
using UnityEngine;
namespace sc.terrain.proceduralpainter
{
public class Attributes
{
public class ResolutionDropdown : PropertyAttribute
{
public int min;
public int max;
public ResolutionDropdown(int min, int max)
{
this.min = min;
this.max = max;
}
}
public class MinMaxSlider : PropertyAttribute
{
public float min;
public float max;
public MinMaxSlider(float min, float max)
{
this.min = min;
this.max = max;
}
}
public class ChannelPicker : PropertyAttribute
{
}
}
}