26 lines
717 B
C#
26 lines
717 B
C#
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace sc.terrain.proceduralpainter
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{
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[System.Serializable]
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public class Slope : Modifier
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{
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[Attributes.MinMaxSlider(0f, 90f)]
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public Vector2 minMax = new Vector2(0, 90f);
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[Range(0.001f, 90f)] public float minFalloff = 10;
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[Range(0.001f, 90f)] public float maxFalloff = 10;
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public void OnEnable()
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{
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passIndex = FilterPass.Slope;
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}
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public override void Configure(Material material)
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{
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base.Configure(material);
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material.SetVector("_MinMaxSlope", new Vector4(minMax.x, minMax.y, minFalloff, maxFalloff));
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}
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}
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}
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