20 lines
1.5 KiB
Markdown
20 lines
1.5 KiB
Markdown
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# Cinemachine Confiner
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Use the __Cinemachine Confiner__ [extension](CinemachineVirtualCameraExtensions.md) to limit the camera’s position to a volume or area.
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Confiner operates in 2D or 3D mode. The mode influences the kind of bounding shape it accepts. In 3D mode, the camera’s position in 3D is confined to a volume. This also works for 2D games, but you need to take the depth into account. In 2D mode, you don’t have to worry about depth.
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For orthographic cameras, there is an additional option to confine the screen edges, not just the camera point. This ensures that the entire screen area stays within the bounding area.
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| **Property:** || **Function:** |
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|:---|:---|:---|
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| __Confine Mode__ || Operate using a 2D bounding area or a 3D bounding volume. |
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| | _Confine 2D_ | Use a Collider2D bounding area. |
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| | _Confine 3D_ | Use a 3D Collider bounding volume. |
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| __Bounding Volume__ || The 3D volume to contain the camera in. This property is available when Confine Mode is set to Confine 3D. |
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| __Bounding Shape 2D__ || The 2D area to contain the camera in. This property is available when Confine Mode is set to Confine 2D. |
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| __Confine Screen Edges__ || Check to confine screen edges to the area when the camera is orthographic. When unchecked, confine only the camera center. Has no effect if camera is in perspective mode. |
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| __Damping__ || How gradually to return the camera to the bounding volume or area if it goes beyond the borders. Higher numbers are more gradual. |
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