15 lines
799 B
Markdown
15 lines
799 B
Markdown
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# ![Duplicate Faces icon](images/icons/Face_Duplicate.png) Duplicate Faces
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The __Duplicate Faces__ action copies each selected face and either creates a new Mesh or leaves it in the same GameObject as a sub-Mesh, depending on the default options.
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![Example of duplicating some faces on a cylinder to create a curved panel](images/FaceDuplicate_Example.png)
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> **Tip:** You can also launch this action from the ProBuilder menu (**Tools** > **ProBuilder** > **Geometry** > **Duplicate Faces**).
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## Duplicate Options
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![Duplicate Face options](images/Face_Duplicate_props.png)
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By default, when you duplicate a face, ProBuilder copies it into a new GameObject. However, you can choose the **Submesh** option from the **Duplicate To** drop-down menu to save it as a sub-Mesh in the same GameObject.
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