139 lines
4.9 KiB
Markdown
139 lines
4.9 KiB
Markdown
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* [About ProBuilder](index)
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* [What's new in version 5.0](whats-new)
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* [Getting started](overview)
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* [Edit modes](modes)
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* [Tools vs. actions](tools)
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* [Installing ProBuilder](installing)
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* [Helpful links](links)
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* [Interacting with ProBuilder](overview-ui)
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* [The Edit mode toolbar](edit-mode-toolbar)
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* [The ProBuilder toolbar](toolbar)
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* [Tool panels](tool-panels)
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* [Selection actions](selection-tools)
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* [Object actions](object-actions)
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* [Vertex actions](vertex)
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* [Edge actions](edge)
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* [Face actions](face)
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* [The ProBuilder menu](menu)
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* [ProBuilder Window](menu-open)
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* [Editors](menu-editors)
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* [Dimensions Overlay](menu-dimover)
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* [Selection](menu-selection)
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* [Interaction](menu-interaction)
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* [Object](menu-object)
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* [Geometry](menu-geometry)
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* [Materials](menu-materials)
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* [Vertex Colors](menu-vertexcolors)
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* [Experimental](menu-experimental)
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* [Repair](menu-repair)
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* [Debug](menu-debug)
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* [Export](menu-export)
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* [Actions](menu-actions)
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* [ProBuilder shortcuts](hotkeys)
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* [Creating meshes](workflow-create)
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* [Pre-defined shape](workflow-create-predefined)
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* [Polygon shape](workflow-create-polyshape)
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* [Editing meshes](workflow-edit)
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* [Common editing tasks](workflow-edit-tasks)
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* [Modeling tips for novices](workflow-edit-tips)
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* [Setting vertex colors](workflow-vertexcolors)
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* [Materials, Shaders, Textures, and UVs](workflow-texture-mapping)
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* [Creating and applying Materials](workflow-materials)
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* [Mapping Textures with UVs](workflow-uvs)
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* [Smoothing hard edges](workflow-edit-smoothing)
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* [Customizing ProBuilder](customizing)
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* [Exporting and re-importing](workflow-exporting)
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* [Action reference](ref_actions)
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* [Bevel - Edges](Edge_Bevel)
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* [Bevel - Faces](Face_Bevel)
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* [Bridge Edges](Edge_Bridge)
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* [Center Pivot](CenterPivot)
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* [Collapse Vertices](Vert_Collapse)
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* [Conform Normals - Faces](Face_ConformNormals)
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* [Conform Normals - Objects](Object_ConformNormals)
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* [Connect Edges](Edge_Connect)
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* [Connect Vertices](Vert_Connect)
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* [Delete Faces](Face_Delete)
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* [Detach Faces](Face_Detach)
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* [Duplicate Faces](Face_Duplicate)
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* [Export](Object_Export)
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* [Extrude Edges](Edge_Extrude)
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* [Extrude Faces](Face_Extrude)
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* [Fill Hole - Edges](Edge_FillHole)
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* [Fill Hole - Vertices](Vert_FillHole)
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* [Flip Face Edge](Face_FlipTri)
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* [Flip Face Normals](Face_FlipNormals)
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* [Flip Normals - Objects](Object_FlipNormals)
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* [Freeze Transform](Freeze_Transform)
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* [Grow Selection](Selection_Grow)
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* [Insert Edge Loop](Edge_InsertLoop)
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* [Inset](Face_Inset)
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* [Lightmap UVs](Object_LightmapUVs)
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* [Merge Faces](Face_Merge)
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* [Merge Objects](Object_Merge)
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* [Mirror Objects](Object_Mirror)
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* [Offset Elements](Offset_Elements)
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* [Orientation](HandleAlign)
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* [ProBuilderize](Object_ProBuilderize)
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* [ProBuilder MeshFilter component](ProBuilderMesh)
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* [Rect](Selection_Rect_Intersect)
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* [Select by Colors](Selection_SelectByVertexColor)
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* [Select by Material](Selection_SelectByMaterial)
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* [Select Edge Loop](Selection_Loop_Edge)
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* [Select Edge Ring](Selection_Ring_Edge)
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* [Select Face Loop](Selection_Loop_Face)
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* [Select Face Ring](Selection_Ring_Face)
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* [Select Smoothing Group](Selection_SmoothingGroup)
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* [Select Hidden](Selection_SelectHidden)
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* [Select Holes](Selection_SelectHole)
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* [Select Path](SelectPath)
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* [Set Collider](Entity_Trigger#Collider)
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* [Set Pivot - Edges](Edge_SetPivot)
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* [Set Pivot - Faces](Face_SetPivot)
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* [Set Pivot - Vertices](Vert_SetPivot)
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* [Set Trigger](Entity_Trigger)
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* [Shift](Selection_Shift)
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* [Shrink Selection](Selection_Shrink)
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* [Split Vertices](Vert_Split)
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* [Subdivide Edges](Edge_Subdivide)
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* [Subdivide Faces](Face_Subdivide)
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* [Subdivide Object](Object_Subdivide)
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* [Triangulate Faces](Face_Triangulate)
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* [Triangulate - Objects](Object_Triangulate)
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* [Weld Vertices](Vert_Weld)
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* [Tools reference](ref_tools)
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* [Cut tool](cut-tool)
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* [Poly Shape tool](polyshape)
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* [Shape tool](shape-tool)
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* [Arch](Arch)
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* [Cone](Cone)
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* [Cube](Cube)
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* [Cylinder](Cylinder)
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* [Door](Door)
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* [Pipe](Pipe)
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* [Plane](Plane)
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* [Prism](Prism)
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* [Sphere](Sphere)
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* [Sprite](Sprite)
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* [Stairs](Stair)
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* [Torus](Torus)
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* [Editor window reference](ref_windows)
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* [Lightmap UV Editor window](lightmap-uv)
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* [Material Editor window](material-tools)
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* [Positions Editor window](vertex-positions)
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* [ProBuilder Preferences window](preferences)
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* [Smooth Group Editor window](smoothing-groups)
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* [UV Editor window](uv-editor)
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* [UV Editor toolbar](uv-editor-toolbar)
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* [UV drop-down menu](uv_dropdown)
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* [Actions Panel: Auto UV Mode](auto-uvs-actions)
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* [Actions Panel: Manual UV Mode](manual-uvs-actions)
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* [Vertex Colors window](vertex-colors)
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* [Troubleshooting](faq)
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* [Experimental features](experimental)
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* [Bezier Shape tool](workflow-create-bezier)
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* [Bezier Shape component](bezier)
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* [Boolean operations](boolean)
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* [Scripting API overview](api)
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* [Glossary](gloss)
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