661 lines
16 KiB
C#
661 lines
16 KiB
C#
|
using System;
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.IO;
|
|||
|
using System.Linq;
|
|||
|
using System.Runtime.Serialization.Formatters.Binary;
|
|||
|
using System.Text;
|
|||
|
|
|||
|
namespace UnityEngine.ProBuilder.KdTree
|
|||
|
{
|
|||
|
enum AddDuplicateBehavior
|
|||
|
{
|
|||
|
Skip,
|
|||
|
Error,
|
|||
|
Update,
|
|||
|
Collect
|
|||
|
}
|
|||
|
|
|||
|
class DuplicateNodeError : Exception
|
|||
|
{
|
|||
|
public DuplicateNodeError()
|
|||
|
: base("Cannot Add Node With Duplicate Coordinates")
|
|||
|
{
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[Serializable]
|
|||
|
class KdTree<TKey, TValue> : IKdTree<TKey, TValue>
|
|||
|
{
|
|||
|
public KdTree(int dimensions, ITypeMath<TKey> typeMath)
|
|||
|
{
|
|||
|
this.dimensions = dimensions;
|
|||
|
this.typeMath = typeMath;
|
|||
|
Count = 0;
|
|||
|
}
|
|||
|
|
|||
|
public KdTree(int dimensions, ITypeMath<TKey> typeMath, AddDuplicateBehavior addDuplicateBehavior)
|
|||
|
: this(dimensions, typeMath)
|
|||
|
{
|
|||
|
AddDuplicateBehavior = addDuplicateBehavior;
|
|||
|
}
|
|||
|
|
|||
|
private int dimensions;
|
|||
|
|
|||
|
private ITypeMath<TKey> typeMath = null;
|
|||
|
|
|||
|
private KdTreeNode<TKey, TValue> root = null;
|
|||
|
|
|||
|
public AddDuplicateBehavior AddDuplicateBehavior { get; private set; }
|
|||
|
|
|||
|
public bool Add(TKey[] point, TValue value)
|
|||
|
{
|
|||
|
var nodeToAdd = new KdTreeNode<TKey, TValue>(point, value);
|
|||
|
|
|||
|
if (root == null)
|
|||
|
{
|
|||
|
root = new KdTreeNode<TKey, TValue>(point, value);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
int dimension = -1;
|
|||
|
KdTreeNode<TKey, TValue> parent = root;
|
|||
|
|
|||
|
do
|
|||
|
{
|
|||
|
// Increment the dimension we're searching in
|
|||
|
dimension = (dimension + 1) % dimensions;
|
|||
|
|
|||
|
// Does the node we're adding have the same hyperpoint as this node?
|
|||
|
if (typeMath.AreEqual(point, parent.Point))
|
|||
|
{
|
|||
|
switch (AddDuplicateBehavior)
|
|||
|
{
|
|||
|
case AddDuplicateBehavior.Skip:
|
|||
|
return false;
|
|||
|
|
|||
|
case AddDuplicateBehavior.Error:
|
|||
|
throw new DuplicateNodeError();
|
|||
|
|
|||
|
case AddDuplicateBehavior.Update:
|
|||
|
parent.Value = value;
|
|||
|
break;
|
|||
|
|
|||
|
case AddDuplicateBehavior.Collect:
|
|||
|
parent.AddDuplicate(value);
|
|||
|
return false;
|
|||
|
|
|||
|
default:
|
|||
|
// Should never happen
|
|||
|
throw new Exception("Unexpected AddDuplicateBehavior");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Which side does this node sit under in relation to it's parent at this level?
|
|||
|
int compare = typeMath.Compare(point[dimension], parent.Point[dimension]);
|
|||
|
|
|||
|
if (parent[compare] == null)
|
|||
|
{
|
|||
|
parent[compare] = nodeToAdd;
|
|||
|
break;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
parent = parent[compare];
|
|||
|
}
|
|||
|
}
|
|||
|
while (true);
|
|||
|
}
|
|||
|
|
|||
|
Count++;
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
private void ReadChildNodes(KdTreeNode<TKey, TValue> removedNode)
|
|||
|
{
|
|||
|
if (removedNode.IsLeaf)
|
|||
|
return;
|
|||
|
|
|||
|
// The folllowing code might seem a little redundant but we're using
|
|||
|
// 2 queues so we can add the child nodes back in, in (more or less)
|
|||
|
// the same order they were added in the first place
|
|||
|
var nodesToReadd = new Queue<KdTreeNode<TKey, TValue>>();
|
|||
|
|
|||
|
var nodesToReaddQueue = new Queue<KdTreeNode<TKey, TValue>>();
|
|||
|
|
|||
|
if (removedNode.LeftChild != null)
|
|||
|
nodesToReaddQueue.Enqueue(removedNode.LeftChild);
|
|||
|
|
|||
|
if (removedNode.RightChild != null)
|
|||
|
nodesToReaddQueue.Enqueue(removedNode.RightChild);
|
|||
|
|
|||
|
while (nodesToReaddQueue.Count > 0)
|
|||
|
{
|
|||
|
var nodeToReadd = nodesToReaddQueue.Dequeue();
|
|||
|
|
|||
|
nodesToReadd.Enqueue(nodeToReadd);
|
|||
|
|
|||
|
for (int side = -1; side <= 1; side += 2)
|
|||
|
{
|
|||
|
if (nodeToReadd[side] != null)
|
|||
|
{
|
|||
|
nodesToReaddQueue.Enqueue(nodeToReadd[side]);
|
|||
|
|
|||
|
nodeToReadd[side] = null;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
while (nodesToReadd.Count > 0)
|
|||
|
{
|
|||
|
var nodeToReadd = nodesToReadd.Dequeue();
|
|||
|
|
|||
|
Count--;
|
|||
|
Add(nodeToReadd.Point, nodeToReadd.Value);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void RemoveAt(TKey[] point)
|
|||
|
{
|
|||
|
// Is tree empty?
|
|||
|
if (root == null)
|
|||
|
return;
|
|||
|
|
|||
|
KdTreeNode<TKey, TValue> node;
|
|||
|
|
|||
|
if (typeMath.AreEqual(point, root.Point))
|
|||
|
{
|
|||
|
node = root;
|
|||
|
root = null;
|
|||
|
Count--;
|
|||
|
ReadChildNodes(node);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
node = root;
|
|||
|
|
|||
|
int dimension = -1;
|
|||
|
do
|
|||
|
{
|
|||
|
dimension = (dimension + 1) % dimensions;
|
|||
|
|
|||
|
int compare = typeMath.Compare(point[dimension], node.Point[dimension]);
|
|||
|
|
|||
|
if (node[compare] == null)
|
|||
|
// Can't find node
|
|||
|
return;
|
|||
|
|
|||
|
if (typeMath.AreEqual(point, node[compare].Point))
|
|||
|
{
|
|||
|
var nodeToRemove = node[compare];
|
|||
|
node[compare] = null;
|
|||
|
Count--;
|
|||
|
|
|||
|
ReadChildNodes(nodeToRemove);
|
|||
|
}
|
|||
|
else
|
|||
|
node = node[compare];
|
|||
|
}
|
|||
|
while (node != null);
|
|||
|
}
|
|||
|
|
|||
|
public KdTreeNode<TKey, TValue>[] GetNearestNeighbours(TKey[] point, int count)
|
|||
|
{
|
|||
|
if (count > Count)
|
|||
|
count = Count;
|
|||
|
|
|||
|
if (count < 0)
|
|||
|
{
|
|||
|
throw new ArgumentException("Number of neighbors cannot be negative");
|
|||
|
}
|
|||
|
|
|||
|
if (count == 0)
|
|||
|
return new KdTreeNode<TKey, TValue>[0];
|
|||
|
|
|||
|
var nearestNeighbours = new NearestNeighbourList<KdTreeNode<TKey, TValue>, TKey>(count, typeMath);
|
|||
|
|
|||
|
var rect = HyperRect<TKey>.Infinite(dimensions, typeMath);
|
|||
|
|
|||
|
AddNearestNeighbours(root, point, rect, 0, nearestNeighbours, typeMath.MaxValue);
|
|||
|
|
|||
|
count = nearestNeighbours.Count;
|
|||
|
|
|||
|
var neighbourArray = new KdTreeNode<TKey, TValue>[count];
|
|||
|
|
|||
|
for (var index = 0; index < count; index++)
|
|||
|
neighbourArray[count - index - 1] = nearestNeighbours.RemoveFurtherest();
|
|||
|
|
|||
|
return neighbourArray;
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
* 1. Search for the target
|
|||
|
*
|
|||
|
* 1.1 Start by splitting the specified hyper rect
|
|||
|
* on the specified node's point along the current
|
|||
|
* dimension so that we end up with 2 sub hyper rects
|
|||
|
* (current dimension = depth % dimensions)
|
|||
|
*
|
|||
|
* 1.2 Check what sub rectangle the the target point resides in
|
|||
|
* under the current dimension
|
|||
|
*
|
|||
|
* 1.3 Set that rect to the nearer rect and also the corresponding
|
|||
|
* child node to the nearest rect and node and the other rect
|
|||
|
* and child node to the further rect and child node (for use later)
|
|||
|
*
|
|||
|
* 1.4 Travel into the nearer rect and node by calling function
|
|||
|
* recursively with nearer rect and node and incrementing
|
|||
|
* the depth
|
|||
|
*
|
|||
|
* 2. Add leaf to list of nearest neighbours
|
|||
|
*
|
|||
|
* 3. Walk back up tree and at each level:
|
|||
|
*
|
|||
|
* 3.1 Add node to nearest neighbours if
|
|||
|
* we haven't filled our nearest neighbour
|
|||
|
* list yet or if it has a distance to target less
|
|||
|
* than any of the distances in our current nearest
|
|||
|
* neighbours.
|
|||
|
*
|
|||
|
* 3.2 If there is any point in the further rectangle that is closer to
|
|||
|
* the target than our furtherest nearest neighbour then travel into
|
|||
|
* that rect and node
|
|||
|
*
|
|||
|
* That's it, when it finally finishes traversing the branches
|
|||
|
* it needs to we'll have our list!
|
|||
|
*/
|
|||
|
|
|||
|
private void AddNearestNeighbours(
|
|||
|
KdTreeNode<TKey, TValue> node,
|
|||
|
TKey[] target,
|
|||
|
HyperRect<TKey> rect,
|
|||
|
int depth,
|
|||
|
NearestNeighbourList<KdTreeNode<TKey, TValue>, TKey> nearestNeighbours,
|
|||
|
TKey maxSearchRadiusSquared)
|
|||
|
{
|
|||
|
if (node == null)
|
|||
|
return;
|
|||
|
|
|||
|
// Work out the current dimension
|
|||
|
int dimension = depth % dimensions;
|
|||
|
|
|||
|
// Split our hyper-rect into 2 sub rects along the current
|
|||
|
// node's point on the current dimension
|
|||
|
var leftRect = rect.Clone();
|
|||
|
leftRect.MaxPoint[dimension] = node.Point[dimension];
|
|||
|
|
|||
|
var rightRect = rect.Clone();
|
|||
|
rightRect.MinPoint[dimension] = node.Point[dimension];
|
|||
|
|
|||
|
// Which side does the target reside in?
|
|||
|
int compare = typeMath.Compare(target[dimension], node.Point[dimension]);
|
|||
|
|
|||
|
var nearerRect = compare <= 0 ? leftRect : rightRect;
|
|||
|
var furtherRect = compare <= 0 ? rightRect : leftRect;
|
|||
|
|
|||
|
var nearerNode = compare <= 0 ? node.LeftChild : node.RightChild;
|
|||
|
var furtherNode = compare <= 0 ? node.RightChild : node.LeftChild;
|
|||
|
|
|||
|
// Let's walk down into the nearer branch
|
|||
|
if (nearerNode != null)
|
|||
|
{
|
|||
|
AddNearestNeighbours(
|
|||
|
nearerNode,
|
|||
|
target,
|
|||
|
nearerRect,
|
|||
|
depth + 1,
|
|||
|
nearestNeighbours,
|
|||
|
maxSearchRadiusSquared);
|
|||
|
}
|
|||
|
|
|||
|
TKey distanceSquaredToTarget;
|
|||
|
|
|||
|
// Walk down into the further branch but only if our capacity hasn't been reached
|
|||
|
// OR if there's a region in the further rect that's closer to the target than our
|
|||
|
// current furtherest nearest neighbour
|
|||
|
TKey[] closestPointInFurtherRect = furtherRect.GetClosestPoint(target, typeMath);
|
|||
|
distanceSquaredToTarget = typeMath.DistanceSquaredBetweenPoints(closestPointInFurtherRect, target);
|
|||
|
|
|||
|
if (typeMath.Compare(distanceSquaredToTarget, maxSearchRadiusSquared) <= 0)
|
|||
|
{
|
|||
|
if (nearestNeighbours.IsCapacityReached)
|
|||
|
{
|
|||
|
if (typeMath.Compare(distanceSquaredToTarget, nearestNeighbours.GetFurtherestDistance()) < 0)
|
|||
|
AddNearestNeighbours(
|
|||
|
furtherNode,
|
|||
|
target,
|
|||
|
furtherRect,
|
|||
|
depth + 1,
|
|||
|
nearestNeighbours,
|
|||
|
maxSearchRadiusSquared);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
AddNearestNeighbours(
|
|||
|
furtherNode,
|
|||
|
target,
|
|||
|
furtherRect,
|
|||
|
depth + 1,
|
|||
|
nearestNeighbours,
|
|||
|
maxSearchRadiusSquared);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Try to add the current node to our nearest neighbours list
|
|||
|
distanceSquaredToTarget = typeMath.DistanceSquaredBetweenPoints(node.Point, target);
|
|||
|
|
|||
|
if (typeMath.Compare(distanceSquaredToTarget, maxSearchRadiusSquared) <= 0)
|
|||
|
nearestNeighbours.Add(node, distanceSquaredToTarget);
|
|||
|
}
|
|||
|
|
|||
|
public KdTreeNode<TKey, TValue>[] RadialSearch(TKey[] center, TKey radius, int count)
|
|||
|
{
|
|||
|
var nearestNeighbours = new NearestNeighbourList<KdTreeNode<TKey, TValue>, TKey>(count, typeMath);
|
|||
|
|
|||
|
AddNearestNeighbours(
|
|||
|
root,
|
|||
|
center,
|
|||
|
HyperRect<TKey>.Infinite(dimensions, typeMath),
|
|||
|
0,
|
|||
|
nearestNeighbours,
|
|||
|
typeMath.Multiply(radius, radius));
|
|||
|
|
|||
|
count = nearestNeighbours.Count;
|
|||
|
|
|||
|
var neighbourArray = new KdTreeNode<TKey, TValue>[count];
|
|||
|
|
|||
|
for (var index = 0; index < count; index++)
|
|||
|
neighbourArray[count - index - 1] = nearestNeighbours.RemoveFurtherest();
|
|||
|
|
|||
|
return neighbourArray;
|
|||
|
}
|
|||
|
|
|||
|
public int Count { get; private set; }
|
|||
|
|
|||
|
public bool TryFindValueAt(TKey[] point, out TValue value)
|
|||
|
{
|
|||
|
var parent = root;
|
|||
|
int dimension = -1;
|
|||
|
do
|
|||
|
{
|
|||
|
if (parent == null)
|
|||
|
{
|
|||
|
value = default(TValue);
|
|||
|
return false;
|
|||
|
}
|
|||
|
else if (typeMath.AreEqual(point, parent.Point))
|
|||
|
{
|
|||
|
value = parent.Value;
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
// Keep searching
|
|||
|
dimension = (dimension + 1) % dimensions;
|
|||
|
int compare = typeMath.Compare(point[dimension], parent.Point[dimension]);
|
|||
|
parent = parent[compare];
|
|||
|
}
|
|||
|
while (true);
|
|||
|
}
|
|||
|
|
|||
|
public TValue FindValueAt(TKey[] point)
|
|||
|
{
|
|||
|
TValue value;
|
|||
|
if (TryFindValueAt(point, out value))
|
|||
|
return value;
|
|||
|
else
|
|||
|
return default(TValue);
|
|||
|
}
|
|||
|
|
|||
|
public bool TryFindValue(TValue value, out TKey[] point)
|
|||
|
{
|
|||
|
if (root == null)
|
|||
|
{
|
|||
|
point = null;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
// First-in, First-out list of nodes to search
|
|||
|
var nodesToSearch = new Queue<KdTreeNode<TKey, TValue>>();
|
|||
|
|
|||
|
nodesToSearch.Enqueue(root);
|
|||
|
|
|||
|
while (nodesToSearch.Count > 0)
|
|||
|
{
|
|||
|
var nodeToSearch = nodesToSearch.Dequeue();
|
|||
|
|
|||
|
if (nodeToSearch.Value.Equals(value))
|
|||
|
{
|
|||
|
point = nodeToSearch.Point;
|
|||
|
return true;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
for (int side = -1; side <= 1; side += 2)
|
|||
|
{
|
|||
|
var childNode = nodeToSearch[side];
|
|||
|
|
|||
|
if (childNode != null)
|
|||
|
nodesToSearch.Enqueue(childNode);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
point = null;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public TKey[] FindValue(TValue value)
|
|||
|
{
|
|||
|
TKey[] point;
|
|||
|
if (TryFindValue(value, out point))
|
|||
|
return point;
|
|||
|
else
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
private void AddNodeToStringBuilder(KdTreeNode<TKey, TValue> node, StringBuilder sb, int depth)
|
|||
|
{
|
|||
|
sb.AppendLine(node.ToString());
|
|||
|
|
|||
|
for (var side = -1; side <= 1; side += 2)
|
|||
|
{
|
|||
|
for (var index = 0; index <= depth; index++)
|
|||
|
sb.Append("\t");
|
|||
|
|
|||
|
sb.Append(side == -1 ? "L " : "R ");
|
|||
|
|
|||
|
if (node[side] == null)
|
|||
|
sb.AppendLine("");
|
|||
|
else
|
|||
|
AddNodeToStringBuilder(node[side], sb, depth + 1);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override string ToString()
|
|||
|
{
|
|||
|
if (root == null)
|
|||
|
return "";
|
|||
|
|
|||
|
var sb = new StringBuilder();
|
|||
|
AddNodeToStringBuilder(root, sb, 0);
|
|||
|
return sb.ToString();
|
|||
|
}
|
|||
|
|
|||
|
private void AddNodesToList(KdTreeNode<TKey, TValue> node, List<KdTreeNode<TKey, TValue>> nodes)
|
|||
|
{
|
|||
|
if (node == null)
|
|||
|
return;
|
|||
|
|
|||
|
nodes.Add(node);
|
|||
|
|
|||
|
for (var side = -1; side <= 1; side += 2)
|
|||
|
{
|
|||
|
if (node[side] != null)
|
|||
|
{
|
|||
|
AddNodesToList(node[side], nodes);
|
|||
|
node[side] = null;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void SortNodesArray(KdTreeNode<TKey, TValue>[] nodes, int byDimension, int fromIndex, int toIndex)
|
|||
|
{
|
|||
|
for (var index = fromIndex + 1; index <= toIndex; index++)
|
|||
|
{
|
|||
|
var newIndex = index;
|
|||
|
|
|||
|
while (true)
|
|||
|
{
|
|||
|
var a = nodes[newIndex - 1];
|
|||
|
var b = nodes[newIndex];
|
|||
|
if (typeMath.Compare(b.Point[byDimension], a.Point[byDimension]) < 0)
|
|||
|
{
|
|||
|
nodes[newIndex - 1] = b;
|
|||
|
nodes[newIndex] = a;
|
|||
|
}
|
|||
|
else
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void AddNodesBalanced(KdTreeNode<TKey, TValue>[] nodes, int byDimension, int fromIndex, int toIndex)
|
|||
|
{
|
|||
|
if (fromIndex == toIndex)
|
|||
|
{
|
|||
|
Add(nodes[fromIndex].Point, nodes[fromIndex].Value);
|
|||
|
nodes[fromIndex] = null;
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// Sort the array from the fromIndex to the toIndex
|
|||
|
SortNodesArray(nodes, byDimension, fromIndex, toIndex);
|
|||
|
|
|||
|
// Find the splitting point
|
|||
|
int midIndex = fromIndex + (int)System.Math.Round((toIndex + 1 - fromIndex) / 2f) - 1;
|
|||
|
|
|||
|
// Add the splitting point
|
|||
|
Add(nodes[midIndex].Point, nodes[midIndex].Value);
|
|||
|
nodes[midIndex] = null;
|
|||
|
|
|||
|
// Recurse
|
|||
|
int nextDimension = (byDimension + 1) % dimensions;
|
|||
|
|
|||
|
if (fromIndex < midIndex)
|
|||
|
AddNodesBalanced(nodes, nextDimension, fromIndex, midIndex - 1);
|
|||
|
|
|||
|
if (toIndex > midIndex)
|
|||
|
AddNodesBalanced(nodes, nextDimension, midIndex + 1, toIndex);
|
|||
|
}
|
|||
|
|
|||
|
public void Balance()
|
|||
|
{
|
|||
|
var nodeList = new List<KdTreeNode<TKey, TValue>>();
|
|||
|
AddNodesToList(root, nodeList);
|
|||
|
|
|||
|
Clear();
|
|||
|
|
|||
|
AddNodesBalanced(nodeList.ToArray(), 0, 0, nodeList.Count - 1);
|
|||
|
}
|
|||
|
|
|||
|
private void RemoveChildNodes(KdTreeNode<TKey, TValue> node)
|
|||
|
{
|
|||
|
for (var side = -1; side <= 1; side += 2)
|
|||
|
{
|
|||
|
if (node[side] != null)
|
|||
|
{
|
|||
|
RemoveChildNodes(node[side]);
|
|||
|
node[side] = null;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Clear()
|
|||
|
{
|
|||
|
if (root != null)
|
|||
|
RemoveChildNodes(root);
|
|||
|
}
|
|||
|
|
|||
|
public void SaveToFile(string filename)
|
|||
|
{
|
|||
|
BinaryFormatter formatter = new BinaryFormatter();
|
|||
|
using (FileStream stream = File.Create(filename))
|
|||
|
{
|
|||
|
formatter.Serialize(stream, this);
|
|||
|
stream.Flush();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static KdTree<TKey, TValue> LoadFromFile(string filename)
|
|||
|
{
|
|||
|
BinaryFormatter formatter = new BinaryFormatter();
|
|||
|
using (FileStream stream = File.Open(filename, FileMode.Open))
|
|||
|
{
|
|||
|
return (KdTree<TKey, TValue>)formatter.Deserialize(stream);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public IEnumerator<KdTreeNode<TKey, TValue>> GetEnumerator()
|
|||
|
{
|
|||
|
var left = new Stack<KdTreeNode<TKey, TValue>>();
|
|||
|
var right = new Stack<KdTreeNode<TKey, TValue>>();
|
|||
|
|
|||
|
Action<KdTreeNode<TKey, TValue>> addLeft = node =>
|
|||
|
{
|
|||
|
if (node.LeftChild != null)
|
|||
|
{
|
|||
|
left.Push(node.LeftChild);
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
Action<KdTreeNode<TKey, TValue>> addRight = node =>
|
|||
|
{
|
|||
|
if (node.RightChild != null)
|
|||
|
{
|
|||
|
right.Push(node.RightChild);
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
if (root != null)
|
|||
|
{
|
|||
|
yield return root;
|
|||
|
|
|||
|
addLeft(root);
|
|||
|
addRight(root);
|
|||
|
|
|||
|
while (true)
|
|||
|
{
|
|||
|
if (left.Any())
|
|||
|
{
|
|||
|
var item = left.Pop();
|
|||
|
|
|||
|
addLeft(item);
|
|||
|
addRight(item);
|
|||
|
|
|||
|
yield return item;
|
|||
|
}
|
|||
|
else if (right.Any())
|
|||
|
{
|
|||
|
var item = right.Pop();
|
|||
|
|
|||
|
addLeft(item);
|
|||
|
addRight(item);
|
|||
|
|
|||
|
yield return item;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
IEnumerator IEnumerable.GetEnumerator()
|
|||
|
{
|
|||
|
return GetEnumerator();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|