47 lines
1.3 KiB
HLSL
47 lines
1.3 KiB
HLSL
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#ifndef UNLIT_INCLUDED
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#define UNLIT_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging3D.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceData.hlsl"
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half4 UniversalFragmentUnlit(InputData inputData, SurfaceData surfaceData)
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{
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half3 albedo = surfaceData.albedo;
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#if defined(DEBUG_DISPLAY)
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half4 debugColor;
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if (CanDebugOverrideOutputColor(inputData, surfaceData, debugColor))
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{
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return debugColor;
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}
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#endif
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half4 finalColor = half4(albedo + surfaceData.emission, surfaceData.alpha);
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return finalColor;
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}
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// Deprecated: Use the version which takes "SurfaceData" instead of passing all of these arguments.
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half4 UniversalFragmentUnlit(InputData inputData, half3 color, half alpha)
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{
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SurfaceData surfaceData;
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surfaceData.albedo = color;
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surfaceData.alpha = alpha;
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surfaceData.emission = 0;
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surfaceData.metallic = 0;
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surfaceData.occlusion = 1;
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surfaceData.smoothness = 1;
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surfaceData.specular = 0;
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surfaceData.clearCoatMask = 0;
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surfaceData.clearCoatSmoothness = 1;
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surfaceData.normalTS = half3(0, 0, 1);
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return UniversalFragmentUnlit(inputData, surfaceData);
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}
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#endif
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