41 lines
864 B
C#
41 lines
864 B
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEditor.Graphing;
|
||
|
using UnityEditor.ShaderGraph.Internal;
|
||
|
using UnityEditor.ShaderGraph.Serialization;
|
||
|
|
||
|
namespace UnityEditor.ShaderGraph
|
||
|
{
|
||
|
[Serializable]
|
||
|
sealed class ContextData
|
||
|
{
|
||
|
[SerializeField]
|
||
|
Vector2 m_Position;
|
||
|
|
||
|
[SerializeField]
|
||
|
List<JsonRef<BlockNode>> m_Blocks = new List<JsonRef<BlockNode>>();
|
||
|
|
||
|
[NonSerialized]
|
||
|
ShaderStage m_ShaderStage;
|
||
|
|
||
|
public ContextData()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public List<JsonRef<BlockNode>> blocks => m_Blocks;
|
||
|
|
||
|
public Vector2 position
|
||
|
{
|
||
|
get => m_Position;
|
||
|
set => m_Position = value;
|
||
|
}
|
||
|
|
||
|
public ShaderStage shaderStage
|
||
|
{
|
||
|
get => m_ShaderStage;
|
||
|
set => m_ShaderStage = value;
|
||
|
}
|
||
|
}
|
||
|
}
|