38 lines
695 B
C#
38 lines
695 B
C#
|
namespace UnityEditor.ShaderGraph
|
||
|
{
|
||
|
struct Identifier
|
||
|
{
|
||
|
uint m_Version;
|
||
|
int m_Index;
|
||
|
|
||
|
public Identifier(int index, uint version = 1)
|
||
|
{
|
||
|
m_Version = version;
|
||
|
m_Index = index;
|
||
|
}
|
||
|
|
||
|
public void IncrementVersion()
|
||
|
{
|
||
|
if (m_Version == uint.MaxValue)
|
||
|
m_Version = 1;
|
||
|
else
|
||
|
m_Version++;
|
||
|
}
|
||
|
|
||
|
public uint version
|
||
|
{
|
||
|
get { return m_Version; }
|
||
|
}
|
||
|
|
||
|
public int index
|
||
|
{
|
||
|
get { return m_Index; }
|
||
|
}
|
||
|
|
||
|
public bool valid
|
||
|
{
|
||
|
get { return m_Version != 0; }
|
||
|
}
|
||
|
}
|
||
|
}
|