32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
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using UnityEngine.VFX;
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namespace UnityEngine.VFX.Utility
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{
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[AddComponentMenu("VFX/Property Binders/Position Binder")]
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[VFXBinder("Transform/Position")]
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class VFXPositionBinder : VFXSpaceableBinder
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{
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public string Property { get { return (string)m_Property; } set { m_Property = value; } }
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[VFXPropertyBinding("UnityEditor.VFX.Position", "UnityEngine.Vector3"), SerializeField]
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protected ExposedProperty m_Property = "Position";
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public Transform Target = null;
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public override bool IsValid(VisualEffect component)
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{
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return Target != null && component.HasVector3(m_Property);
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}
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public override void UpdateBinding(VisualEffect component)
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{
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var position = ApplySpacePosition(component, m_Property, Target.transform.position);
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component.SetVector3(m_Property, position);
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}
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public override string ToString()
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{
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return string.Format("Position : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name);
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}
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}
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}
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