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Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe
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-adb2
-batchMode
-noUpm
-name
AssetImportWorker7
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C:/Users/User/Rasagar
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Logs/AssetImportWorker7.log
-srvPort
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51251
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-job-worker-count
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7
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-background-job-worker-count
8
-asset-garbage-collectors
1
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Successfully changed project path to: C:/Users/User/Rasagar
C:/Users/User/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [5720] Target information:
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Player connection [5720] * "[IP] 192.168.1.39 [Port] 0 [Flags] 2 [Guid] 2691828246 [EditorId] 2691828246 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [5720] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [5720] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Refreshing native plugins compatible for Editor in 6.30 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
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Vendor: NVIDIA
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VRAM: 5980 MB
Driver: 30.0.15.1289
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56816
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.005467 seconds.
- Loaded All Assemblies, in 0.761 seconds
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Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.800 seconds
Domain Reload Profiling: 1559ms
BeginReloadAssembly (283ms)
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
RebuildCommonClasses (95ms)
RebuildNativeTypeToScriptingClass (33ms)
initialDomainReloadingComplete (92ms)
LoadAllAssembliesAndSetupDomain (256ms)
LoadAssemblies (276ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (252ms)
TypeCache.Refresh (251ms)
TypeCache.ScanAssembly (233ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
FinalizeReload (801ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (719ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (39ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (8ms)
ProcessInitializeOnLoadAttributes (294ms)
ProcessInitializeOnLoadMethodAttributes (370ms)
AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 2.124 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 2.28 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
2024-09-14 06:19:54 -07:00
Refreshing native plugins compatible for Editor in 3.96 ms, found 4 plugins.
2024-09-01 13:42:24 -07:00
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
2024-09-14 06:19:54 -07:00
- Finished resetting the current domain, in 3.503 seconds
Domain Reload Profiling: 5620ms
BeginReloadAssembly (787ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (96ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (1163ms)
LoadAssemblies (762ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (656ms)
TypeCache.Refresh (420ms)
TypeCache.ScanAssembly (385ms)
BuildScriptInfoCaches (197ms)
ResolveRequiredComponents (33ms)
FinalizeReload (3504ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2955ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (228ms)
ProcessInitializeOnLoadAttributes (2276ms)
ProcessInitializeOnLoadMethodAttributes (431ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Refreshing native plugins compatible for Editor in 4.01 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 602 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8993 unused Assets / (24.7 MB). Loaded Objects now: 9862.
Memory consumption went from 423.3 MB to 398.6 MB.
Total: 59.122200 ms (FindLiveObjects: 2.978100 ms CreateObjectMapping: 2.689200 ms MarkObjects: 39.576200 ms DeleteObjects: 13.876900 ms)
========================================================================
Received Import Request.
Time since last request: 16082.658934 seconds.
path: Assets/1)Scenes/brown_eye.png
artifactKey: Guid(0f4001d5771b78e45b8c970e213609ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000030 seconds.
path: Assets/1)Scenes/kı yafet_Normal.png
artifactKey: Guid(76550fdf56c4f7249bc5501dd197f33e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/1)Scenes/kı yafet_Normal.png using Guid(76550fdf56c4f7249bc5501dd197f33e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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========================================================================
Received Import Request.
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path: Assets/1)Scenes/Std_Eye_L_Diffuse.jpg
artifactKey: Guid(242f10e174173a44ba1f51bbfc21e8f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/1)Scenes/Std_Eye_L_Diffuse.jpg using Guid(242f10e174173a44ba1f51bbfc21e8f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000028 seconds.
path: Assets/1)Scenes/Ga_Skin_Body_Diffuse.png
artifactKey: Guid(1979d486701657843a55adc5cfced121) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/1)Scenes/Ga_Skin_Body_Diffuse.png using Guid(1979d486701657843a55adc5cfced121) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '3849526681d671fe884aa636afd17d94') in 0.0601075 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000029 seconds.
path: Assets/1)Scenes/kadı n karakter_Material_BaseMap.png
artifactKey: Guid(474ea24b7976ee9498b8ebabe9ca75e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/1)Scenes/kadı n karakter_Material_BaseMap.png using Guid(474ea24b7976ee9498b8ebabe9ca75e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '24315c7882f2e00b0c40c759455ea099') in 0.0451933 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000037 seconds.
path: Assets/1)Scenes/Std_Eye_L_Normal.jpg
artifactKey: Guid(990eb2177803f7442bce44be2564af6c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/1)Scenes/Std_Eye_L_Normal.jpg using Guid(990eb2177803f7442bce44be2564af6c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '6de8202de9ac3e5d6a99c43263b98530') in 0.049254 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000017 seconds.
path: Assets/1)Scenes/Ga_Skin_Body_Normal.png
artifactKey: Guid(e00f65365972b504b8fd501f1a245aa3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/1)Scenes/Ga_Skin_Body_Normal.png using Guid(e00f65365972b504b8fd501f1a245aa3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '6c6714547c1550b151aa473c36b676dc') in 0.0431067 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 1.629554 seconds.
path: Assets/1)Scenes/Ga_Skin_Body_Normal.png
artifactKey: Guid(e00f65365972b504b8fd501f1a245aa3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/1)Scenes/Ga_Skin_Body_Normal.png using Guid(e00f65365972b504b8fd501f1a245aa3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000046 seconds.
path: Assets/1)Scenes/kı yafet_Normal.png
artifactKey: Guid(76550fdf56c4f7249bc5501dd197f33e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/1)Scenes/kı yafet_Normal.png using Guid(76550fdf56c4f7249bc5501dd197f33e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '6fd94d1a357952addf811f8e8180a849') in 0.0953837 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000052 seconds.
path: Assets/1)Scenes/kadı n karakter_Material_Normal.png
artifactKey: Guid(dfd27297f365b934abcfec0d57f421a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/1)Scenes/kadı n karakter_Material_Normal.png using Guid(dfd27297f365b934abcfec0d57f421a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '565c74bbe06cf379078b0d03bb2796e0') in 0.0286192 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000045 seconds.
path: Assets/1)Scenes/Std_Eye_L_Normal.jpg
artifactKey: Guid(990eb2177803f7442bce44be2564af6c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/1)Scenes/Std_Eye_L_Normal.jpg using Guid(990eb2177803f7442bce44be2564af6c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '5e25e7583437c0df923be79b9c7e655f') in 0.0304208 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.362 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.10 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.230 seconds
Domain Reload Profiling: 4587ms
BeginReloadAssembly (346ms)
2024-09-01 13:42:24 -07:00
ExecutionOrderSort (0ms)
2024-09-14 06:19:54 -07:00
DisableScriptedObjects (12ms)
2024-09-01 13:42:24 -07:00
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2024-09-14 06:19:54 -07:00
CreateAndSetChildDomain (99ms)
RebuildCommonClasses (51ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (51ms)
LoadAllAssembliesAndSetupDomain (888ms)
LoadAssemblies (639ms)
2024-09-01 13:42:24 -07:00
RebuildTransferFunctionScriptingTraits (0ms)
2024-09-14 06:19:54 -07:00
AnalyzeDomain (405ms)
TypeCache.Refresh (14ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (359ms)
ResolveRequiredComponents (26ms)
FinalizeReload (3230ms)
2024-09-01 13:42:24 -07:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-09-14 06:19:54 -07:00
SetupLoadedEditorAssemblies (1752ms)
2024-09-01 13:42:24 -07:00
LogAssemblyErrors (0ms)
2024-09-14 06:19:54 -07:00
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (168ms)
ProcessInitializeOnLoadAttributes (1158ms)
ProcessInitializeOnLoadMethodAttributes (402ms)
AfterProcessingInitializeOnLoad (12ms)
2024-09-13 12:25:48 -07:00
EditorAssembliesLoaded (1ms)
2024-09-01 13:42:24 -07:00
ExecutionOrderSort2 (0ms)
2024-09-13 12:25:48 -07:00
AwakeInstancesAfterBackupRestoration (19ms)
2024-09-14 06:19:54 -07:00
Refreshing native plugins compatible for Editor in 4.10 ms, found 4 plugins.
2024-09-01 13:42:24 -07:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-09-14 06:19:54 -07:00
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8991 unused Assets / (25.1 MB). Loaded Objects now: 9878.
Memory consumption went from 356.5 MB to 331.4 MB.
Total: 54.106600 ms (FindLiveObjects: 1.645500 ms CreateObjectMapping: 2.707800 ms MarkObjects: 36.119200 ms DeleteObjects: 13.632400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.366 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.29 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.173 seconds
Domain Reload Profiling: 4538ms
BeginReloadAssembly (411ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (12ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (87ms)
RebuildCommonClasses (61ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (834ms)
LoadAssemblies (668ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (397ms)
TypeCache.Refresh (15ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (352ms)
ResolveRequiredComponents (25ms)
FinalizeReload (3174ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1933ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (163ms)
ProcessInitializeOnLoadAttributes (1341ms)
ProcessInitializeOnLoadMethodAttributes (413ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Refreshing native plugins compatible for Editor in 4.08 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8991 unused Assets / (24.4 MB). Loaded Objects now: 9881.
Memory consumption went from 355.1 MB to 330.7 MB.
Total: 54.132500 ms (FindLiveObjects: 1.384600 ms CreateObjectMapping: 2.412000 ms MarkObjects: 36.109300 ms DeleteObjects: 14.225200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 2027.836918 seconds.
path: Assets/Viking Village/Boat Attack Water System/Materials/Caustics.mat
artifactKey: Guid(7e6ea000873112847bd146ddb78ac67d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Boat Attack Water System/Materials/Caustics.mat using Guid(7e6ea000873112847bd146ddb78ac67d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '3544ce276e8bafa234744d67446048eb') in 1.2413802 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 332
========================================================================
Received Import Request.
Time since last request: 2.162148 seconds.
path: Assets/Viking Village/Boat Attack Water System/Meshes/SeaVertDisp.fbx
artifactKey: Guid(074aa8ca109924e18baf19f3e26665b6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Boat Attack Water System/Meshes/SeaVertDisp.fbx using Guid(074aa8ca109924e18baf19f3e26665b6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Shader error in 'BoatAttack/Water': 'DirectBDRF': no matching 4 parameter function at System/Shaders/WaterCommon.hlsl(274) (on d3d11)
Compiling Subshader: 0, Pass: WaterShading, Vertex program with _ADDITIONAL_LIGHTS _DEBUG_OFF _MAIN_LIGHT_SHADOWS _REFLECTION_PLANARREFLECTION
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_STRUCTURED_BUFFER _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _DEBUG_FOAM _DEBUG_FRESNEL _DEBUG_NORMAL _DEBUG_REFLECTION _DEBUG_REFRACTION _DEBUG_SSS _DEBUG_WATERDEPTH _DEBUG_WATEREFFECTS _MAIN_LIGHT_SHADOWS_CASCADE _REFLECTION_CUBEMAP _REFLECTION_PROBES _SHADOWS_SOFT _STATIC_SHADER
Shader error in 'BoatAttack/Water': 'DirectBDRF': no matching 4 parameter function at System/Shaders/WaterCommon.hlsl(274) (on d3d11)
Compiling Subshader: 0, Pass: WaterShading, Vertex program with _ADDITIONAL_LIGHTS _DEBUG_OFF _MAIN_LIGHT_SHADOWS _REFLECTION_PLANARREFLECTION
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_STRUCTURED_BUFFER _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _DEBUG_FOAM _DEBUG_FRESNEL _DEBUG_NORMAL _DEBUG_REFLECTION _DEBUG_REFRACTION _DEBUG_SSS _DEBUG_WATERDEPTH _DEBUG_WATEREFFECTS _MAIN_LIGHT_SHADOWS_CASCADE _REFLECTION_CUBEMAP _REFLECTION_PROBES _SHADOWS_SOFT _STATIC_SHADER
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '31617639d1bf3932519eb24999259bcb') in 1.3176214 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 132
========================================================================
Received Import Request.
Time since last request: 1.070972 seconds.
path: Assets/Viking Village/Boat Attack Water System/Shaders/CommonUtilities.hlsl
artifactKey: Guid(74c950d64fbb9465c9dd5b5d9800f9f5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Boat Attack Water System/Shaders/CommonUtilities.hlsl using Guid(74c950d64fbb9465c9dd5b5d9800f9f5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'c44a26e006846b06c268976fc582fb76') in 0.0025637 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 1.984087 seconds.
path: Assets/Viking Village/Boat Attack Water System/Shaders/Graphs/Direction.shadersubgraph
artifactKey: Guid(b736aebad82ef413a938600669d91b16) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Boat Attack Water System/Shaders/Graphs/Direction.shadersubgraph using Guid(b736aebad82ef413a938600669d91b16) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '109ac4b65e86367c60ff1ac068724484') in 0.0042088 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 38.419870 seconds.
path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/water_Final Color Output0001.png
artifactKey: Guid(3800b624da958af4a89632e9aacb6b1b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/water_Final Color Output0001.png using Guid(3800b624da958af4a89632e9aacb6b1b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '9cd960922acde71e57ee7609ebca75f2') in 0.0451056 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 126.259321 seconds.
path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/water.mat
artifactKey: Guid(f846f5e5ad786f343b60d4bd4bf06168) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/water.mat using Guid(f846f5e5ad786f343b60d4bd4bf06168) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '87e3fd05a194f301db2fd16999423ef1') in 0.6523772 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
2024-09-01 13:42:24 -07:00
========================================================================
Received Import Request.
2024-09-14 06:19:54 -07:00
Time since last request: 210.901560 seconds.
path: Assets/4)Prefabs/şelale.fbx
artifactKey: Guid(b751c8d6ca7abbf46b1ce4879e47cb20) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/şelale.fbx using Guid(b751c8d6ca7abbf46b1ce4879e47cb20) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'd3e34b0ac379f760b9279f1c56bcf0b5') in 0.1343855 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
2024-09-01 13:42:24 -07:00
========================================================================
Received Import Request.
2024-09-14 06:19:54 -07:00
Time since last request: 66.441030 seconds.
path: Assets/4)Prefabs/New Material.mat
artifactKey: Guid(77c5795224872e1469b408e92a5baea3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/New Material.mat using Guid(77c5795224872e1469b408e92a5baea3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '61efb565984d1155e4b8beef401f8819') in 0.019973 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
2024-09-01 13:42:24 -07:00
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Received Import Request.
2024-09-14 06:19:54 -07:00
Time since last request: 0.000020 seconds.
path: Assets/4)Prefabs/şelale.fbx
artifactKey: Guid(b751c8d6ca7abbf46b1ce4879e47cb20) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/şelale.fbx using Guid(b751c8d6ca7abbf46b1ce4879e47cb20) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '05bbaad4a8ae5ee70240aaf48508c3f6') in 0.297097 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
2024-09-01 13:42:24 -07:00