Rasagar/Library/PackageCache/com.unity.render-pipelines.core/Runtime/Textures/DepthBits.cs

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2024-08-26 13:07:20 -07:00
namespace UnityEngine.Rendering
{
/// <summary>
/// Bit depths of a Depth render texture.
/// Some values may not be supported on all platforms.
/// </summary>
public enum DepthBits
{
/// <summary>No Depth Buffer.</summary>
None = 0,
/// <summary>8 bits Depth Buffer.</summary>
Depth8 = 8,
/// <summary>16 bits Depth Buffer.</summary>
Depth16 = 16,
/// <summary>24 bits Depth Buffer.</summary>
Depth24 = 24,
/// <summary>32 bits Depth Buffer.</summary>
Depth32 = 32
}
}