Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineGlobalSettings.cs

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2024-08-26 13:07:20 -07:00
using System;
using System.IO;
using System.ComponentModel;
using System.Collections.Generic;
using UnityEngine.Serialization;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.Rendering;
#endif
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Universal Render Pipeline's Global Settings.
/// Global settings are unique per Render Pipeline type. In URP, Global Settings contain:
/// - light layer names
/// </summary>
[URPHelpURL("urp-global-settings")]
[DisplayInfo(name = "URP Global Settings Asset", order = CoreUtils.Sections.section4 + 2)]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[DisplayName("URP")]
partial class UniversalRenderPipelineGlobalSettings : RenderPipelineGlobalSettings<UniversalRenderPipelineGlobalSettings, UniversalRenderPipeline>
{
[SerializeField] RenderPipelineGraphicsSettingsContainer m_Settings = new();
protected override List<IRenderPipelineGraphicsSettings> settingsList => m_Settings.settingsList;
#region Version system
internal bool IsAtLastVersion() => k_LastVersion == m_AssetVersion;
internal const int k_LastVersion = 8;
#pragma warning disable CS0414
[SerializeField][FormerlySerializedAs("k_AssetVersion")]
internal int m_AssetVersion = k_LastVersion;
#pragma warning restore CS0414
#if UNITY_EDITOR
public static void UpgradeAsset(int assetInstanceID)
{
if (EditorUtility.InstanceIDToObject(assetInstanceID) is not UniversalRenderPipelineGlobalSettings asset)
return;
int assetVersionBeforeUpgrade = asset.m_AssetVersion;
if (asset.m_AssetVersion < 2)
{
#pragma warning disable 618 // Obsolete warning
// Renamed supportRuntimeDebugDisplay => m_StripDebugVariants, which results in inverted logic
asset.m_StripDebugVariants = !asset.supportRuntimeDebugDisplay;
asset.m_AssetVersion = 2;
#pragma warning restore 618 // Obsolete warning
// For old test projects lets keep post processing stripping enabled, as huge chance they did not used runtime profile creating
#if UNITY_INCLUDE_TESTS
#pragma warning disable 618 // Obsolete warning
asset.m_StripUnusedPostProcessingVariants = true;
#pragma warning restore 618 // Obsolete warning
#endif
}
if (asset.m_AssetVersion < 3)
{
int index = 0;
asset.m_RenderingLayerNames = new string[8];
#pragma warning disable 618 // Obsolete warning
asset.m_RenderingLayerNames[index++] = asset.lightLayerName0;
asset.m_RenderingLayerNames[index++] = asset.lightLayerName1;
asset.m_RenderingLayerNames[index++] = asset.lightLayerName2;
asset.m_RenderingLayerNames[index++] = asset.lightLayerName3;
asset.m_RenderingLayerNames[index++] = asset.lightLayerName4;
asset.m_RenderingLayerNames[index++] = asset.lightLayerName5;
asset.m_RenderingLayerNames[index++] = asset.lightLayerName6;
asset.m_RenderingLayerNames[index++] = asset.lightLayerName7;
#pragma warning restore 618 // Obsolete warning
asset.m_AssetVersion = 3;
DecalProjector.UpdateAllDecalProperties();
}
if (asset.m_AssetVersion < 4)
{
#pragma warning disable 618 // Type or member is obsolete
asset.m_ShaderStrippingSetting.exportShaderVariants = asset.m_ExportShaderVariants;
asset.m_ShaderStrippingSetting.shaderVariantLogLevel = asset.m_ShaderVariantLogLevel;
asset.m_ShaderStrippingSetting.stripRuntimeDebugShaders = asset.m_StripDebugVariants;
asset.m_URPShaderStrippingSetting.stripScreenCoordOverrideVariants = asset.m_StripScreenCoordOverrideVariants;
asset.m_URPShaderStrippingSetting.stripUnusedPostProcessingVariants = asset.m_StripUnusedPostProcessingVariants;
asset.m_URPShaderStrippingSetting.stripUnusedVariants = asset.m_StripUnusedVariants;
#pragma warning restore 618
asset.m_AssetVersion = 4;
}
if (asset.m_AssetVersion < 5)
{
#pragma warning disable 618 // Type or member is obsolete
asset.m_ObsoleteDefaultVolumeProfile = GetOrCreateDefaultVolumeProfile(asset.m_ObsoleteDefaultVolumeProfile);
#pragma warning restore 618 // Type or member is obsolete
asset.m_AssetVersion = 5;
}
if (asset.m_AssetVersion < 6)
{
MigrateToRenderPipelineGraphicsSettings(asset);
#pragma warning disable 618 // Type or member is obsolete
asset.m_EnableRenderGraph = false;
#pragma warning restore 618 // Type or member is obsolete
asset.m_AssetVersion = 6;
}
if (asset.m_AssetVersion < 7)
{
#pragma warning disable 618 // Type or member is obsolete
if (asset.m_RenderingLayerNames != null)
{
for (int i = 1; i < asset.m_RenderingLayerNames.Length; i++)
{
if (i >= RenderingLayerMask.GetRenderingLayerCount())
RenderPipelineEditorUtility.TryAddRenderingLayerName("");
var name = asset.m_RenderingLayerNames[i];
if(string.IsNullOrWhiteSpace(name))
continue;
var currentLayerName = RenderingLayerMask.RenderingLayerToName(i);
if (!string.IsNullOrWhiteSpace(currentLayerName))
currentLayerName += $" - {name}";
else
currentLayerName = name;
RenderPipelineEditorUtility.TrySetRenderingLayerName(i, currentLayerName);
}
}
#pragma warning restore 618 // Type or member is obsolete
asset.m_AssetVersion = 7;
}
// Reload PSDImporter and AsepriteImporter assets for 2D. Importers are triggered before graphics settings are loaded
// This ensures affected assets dependent on default materials from graphics settings are loaded correctly
if (asset.m_AssetVersion < 8)
{
var distinctGuids = AssetDatabase.FindAssets("", new[] { "Assets" });
for (int i = 0; i < distinctGuids.Length; i++)
{
var path = AssetDatabase.GUIDToAssetPath(distinctGuids[i]);
var assetExt = Path.GetExtension(path);
if (assetExt == ".psb" || assetExt == ".psd" ||
assetExt == ".ase" || assetExt == ".aseprite")
AssetDatabase.ImportAsset(path);
}
asset.m_AssetVersion = 8;
}
// If the asset version has changed, means that a migration step has been executed
if (assetVersionBeforeUpgrade != asset.m_AssetVersion)
EditorUtility.SetDirty(asset);
}
public static void MigrateToRenderPipelineGraphicsSettings(UniversalRenderPipelineGlobalSettings data)
{
MigrateToShaderStrippingSetting(data);
MigrateToURPShaderStrippingSetting(data);
MigrateDefaultVolumeProfile(data);
MigrateToRenderGraphSettings(data);
}
private static T GetOrCreateGraphicsSettings<T>(UniversalRenderPipelineGlobalSettings data)
where T : class, IRenderPipelineGraphicsSettings, new()
{
T settings;
if (data.TryGet(typeof(T), out var baseSettings))
{
settings = baseSettings as T;
}
else
{
settings = new T();
data.Add(settings);
}
return settings;
}
static void MigrateToShaderStrippingSetting(UniversalRenderPipelineGlobalSettings data)
{
var shaderStrippingSetting = GetOrCreateGraphicsSettings<ShaderStrippingSetting>(data);
#pragma warning disable 618 // Type or member is obsolete
shaderStrippingSetting.shaderVariantLogLevel = data.m_ShaderStrippingSetting.shaderVariantLogLevel;
shaderStrippingSetting.exportShaderVariants = data.m_ShaderStrippingSetting.exportShaderVariants;
shaderStrippingSetting.stripRuntimeDebugShaders = data.m_ShaderStrippingSetting.stripRuntimeDebugShaders;
#pragma warning restore 618
}
static void MigrateToRenderGraphSettings(UniversalRenderPipelineGlobalSettings data)
{
var rgSettings = GetOrCreateGraphicsSettings<RenderGraphSettings>(data);
#pragma warning disable 618 // Type or member is obsolete
rgSettings.enableRenderCompatibilityMode = !data.m_EnableRenderGraph;
#pragma warning restore 618
}
static void MigrateToURPShaderStrippingSetting(UniversalRenderPipelineGlobalSettings data)
{
var urpShaderStrippingSetting = GetOrCreateGraphicsSettings<URPShaderStrippingSetting>(data);
#pragma warning disable 618 // Type or member is obsolete
urpShaderStrippingSetting.stripScreenCoordOverrideVariants = data.m_URPShaderStrippingSetting.stripScreenCoordOverrideVariants;
urpShaderStrippingSetting.stripUnusedPostProcessingVariants = data.m_URPShaderStrippingSetting.stripUnusedPostProcessingVariants;
urpShaderStrippingSetting.stripUnusedVariants = data.m_URPShaderStrippingSetting.stripUnusedVariants;
#pragma warning restore 618
}
static void MigrateDefaultVolumeProfile(UniversalRenderPipelineGlobalSettings data)
{
#pragma warning disable 618 // Type or member is obsolete
var defaultVolumeProfileSettings = GetOrCreateGraphicsSettings<URPDefaultVolumeProfileSettings>(data);
defaultVolumeProfileSettings.volumeProfile = data.m_ObsoleteDefaultVolumeProfile;
data.m_ObsoleteDefaultVolumeProfile = null; // Discard old reference after it is migrated
#pragma warning restore 618 // Type or member is obsolete
}
#endif // #if UNITY_EDITOR
#endregion
/// <summary>Default name when creating an URP Global Settings asset.</summary>
public const string defaultAssetName = "UniversalRenderPipelineGlobalSettings";
#if UNITY_EDITOR
internal static string defaultPath => $"Assets/{defaultAssetName}.asset";
//Making sure there is at least one UniversalRenderPipelineGlobalSettings instance in the project
internal static UniversalRenderPipelineGlobalSettings Ensure(bool canCreateNewAsset = true)
{
UniversalRenderPipelineGlobalSettings currentInstance = GraphicsSettings.
GetSettingsForRenderPipeline<UniversalRenderPipeline>() as UniversalRenderPipelineGlobalSettings;
if (RenderPipelineGlobalSettingsUtils.TryEnsure<UniversalRenderPipelineGlobalSettings, UniversalRenderPipeline>(ref currentInstance, defaultPath, canCreateNewAsset))
{
if (currentInstance != null && !currentInstance.IsAtLastVersion())
{
UpgradeAsset(currentInstance.GetInstanceID());
AssetDatabase.SaveAssetIfDirty(currentInstance);
}
return currentInstance;
}
return null;
}
public override void Initialize(RenderPipelineGlobalSettings source = null)
{
if (source is UniversalRenderPipelineGlobalSettings globalSettingsSource)
Array.Copy(globalSettingsSource.m_RenderingLayerNames, m_RenderingLayerNames, globalSettingsSource.m_RenderingLayerNames.Length);
// Note: RenderPipelineGraphicsSettings are not populated yet when the global settings asset is being
// initialized, so create the setting before using it
var defaultVolumeProfileSettings = GetOrCreateGraphicsSettings<URPDefaultVolumeProfileSettings>(this);
defaultVolumeProfileSettings.volumeProfile = GetOrCreateDefaultVolumeProfile(defaultVolumeProfileSettings.volumeProfile);
}
#endif // #if UNITY_EDITOR
/// <inheritdoc/>
public override void Reset()
{
base.Reset();
DecalProjector.UpdateAllDecalProperties();
}
internal static VolumeProfile GetOrCreateDefaultVolumeProfile(VolumeProfile defaultVolumeProfile)
{
#if UNITY_EDITOR
if (defaultVolumeProfile == null || defaultVolumeProfile.Equals(null))
{
const string k_DefaultVolumeProfileName = "DefaultVolumeProfile";
const string k_DefaultVolumeProfilePath = "Assets/" + k_DefaultVolumeProfileName + ".asset";
defaultVolumeProfile = CreateInstance<VolumeProfile>();
Debug.Assert(defaultVolumeProfile);
defaultVolumeProfile.name = k_DefaultVolumeProfileName;
AssetDatabase.CreateAsset(defaultVolumeProfile, k_DefaultVolumeProfilePath);
AssetDatabase.SaveAssetIfDirty(defaultVolumeProfile);
AssetDatabase.Refresh();
if (VolumeManager.instance.isInitialized && RenderPipelineManager.currentPipeline is UniversalRenderPipeline)
VolumeManager.instance.SetGlobalDefaultProfile(defaultVolumeProfile);
}
#endif
return defaultVolumeProfile;
}
[SerializeField, FormerlySerializedAs("m_DefaultVolumeProfile")]
[Obsolete("Kept For Migration. #from(2023.3)")]
internal VolumeProfile m_ObsoleteDefaultVolumeProfile;
[SerializeField]
internal string[] m_RenderingLayerNames = new string[] { "Default" };
[SerializeField]
uint m_ValidRenderingLayers;
/// <summary>
/// Names used for display of light layers with Layer's index as prefix.
/// For example: "0: Light Layer Default"
/// </summary>
[Obsolete("This is obsolete, please use prefixedRenderingLayerMaskNames instead.", true)]
public string[] prefixedLightLayerNames => new string[0];
#region Light Layer Names [3D]
/// <summary>Name for light layer 0.</summary>
[Obsolete("This is obsolete, please use renderingLayerMaskNames instead.", false)]
public string lightLayerName0;
/// <summary>Name for light layer 1.</summary>
[Obsolete("This is obsolete, please use renderingLayerMaskNames instead.", false)]
public string lightLayerName1;
/// <summary>Name for light layer 2.</summary>
[Obsolete("This is obsolete, please use renderingLayerMaskNames instead.", false)]
public string lightLayerName2;
/// <summary>Name for light layer 3.</summary>
[Obsolete("This is obsolete, please use renderingLayerMaskNames instead.", false)]
public string lightLayerName3;
/// <summary>Name for light layer 4.</summary>
[Obsolete("This is obsolete, please use renderingLayerMaskNames instead.", false)]
public string lightLayerName4;
/// <summary>Name for light layer 5.</summary>
[Obsolete("This is obsolete, please use renderingLayerMaskNames instead.", false)]
public string lightLayerName5;
/// <summary>Name for light layer 6.</summary>
[Obsolete("This is obsolete, please use renderingLayerMaskNames instead.", false)]
public string lightLayerName6;
/// <summary>Name for light layer 7.</summary>
[Obsolete("This is obsolete, please use renderingLayerNames instead.", false)]
public string lightLayerName7;
/// <summary>
/// Names used for display of light layers.
/// </summary>
[Obsolete("This is obsolete, please use renderingLayerMaskNames instead.", false)]
public string[] lightLayerNames => new string[0];
internal void ResetRenderingLayerNames()
{
m_RenderingLayerNames = new string[] { "Default"};
}
#endregion
#pragma warning disable 618
#pragma warning disable 612
#region APV
// This is temporarily here until we have a core place to put it shared between pipelines.
[SerializeField]
internal ProbeVolumeSceneData apvScenesData;
internal ProbeVolumeSceneData GetOrCreateAPVSceneData()
{
if (apvScenesData == null)
apvScenesData = new ProbeVolumeSceneData(this);
apvScenesData.SetParentObject(this);
return apvScenesData;
}
#pragma warning restore 612
#pragma warning restore 618
#endregion
}
}