Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl

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2024-08-26 13:07:20 -07:00
#ifndef UNIVERSAL_DOTS_PRAGMAS_INCLUDED
#define UNIVERSAL_DOTS_PRAGMAS_INCLUDED
#ifndef HAVE_VFX_MODIFICATION
#pragma multi_compile _ DOTS_INSTANCING_ON
#if UNITY_PLATFORM_ANDROID || (UNITY_PLATFORM_WEBGL && !SHADER_API_WEBGPU) || UNITY_PLATFORM_UWP
#pragma target 3.5 DOTS_INSTANCING_ON
#else
#pragma target 4.5 DOTS_INSTANCING_ON
#endif
#endif // HAVE_VFX_MODIFICATION
#endif // UNIVERSAL_DOTS_PRAGMAS_INCLUDED