Rasagar/Library/PackageCache/com.unity.probuilder/External/KdTree/KdTreeLib/Math/FloatMath.cs

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2024-08-26 13:07:20 -07:00
using System;
namespace UnityEngine.ProBuilder.KdTree.Math
{
[Serializable]
class FloatMath : TypeMath<float>
{
public override int Compare(float a, float b)
{
return a.CompareTo(b);
}
public override bool AreEqual(float a, float b)
{
return a == b;
}
public override float MinValue
{
get { return float.MinValue; }
}
public override float MaxValue
{
get { return float.MaxValue; }
}
public override float Zero
{
get { return 0; }
}
public override float NegativeInfinity { get { return float.NegativeInfinity; } }
public override float PositiveInfinity { get { return float.PositiveInfinity; } }
public override float Add(float a, float b)
{
return a + b;
}
public override float Subtract(float a, float b)
{
return a - b;
}
public override float Multiply(float a, float b)
{
return a * b;
}
public override float DistanceSquaredBetweenPoints(float[] a, float[] b)
{
float distance = Zero;
int dimensions = a.Length;
// Return the absolute distance bewteen 2 hyper points
for (var dimension = 0; dimension < dimensions; dimension++)
{
float distOnThisAxis = Subtract(a[dimension], b[dimension]);
float distOnThisAxisSquared = Multiply(distOnThisAxis, distOnThisAxis);
distance = Add(distance, distOnThisAxisSquared);
}
return distance;
}
}
}