22 lines
1.9 KiB
Markdown
22 lines
1.9 KiB
Markdown
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# Rendering and post-processing
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Control how the High Definition Render Pipeline (HDRP) renders a scene and apply post-processing effects.
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|Page|Description|
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|[Understand execution order](rendering-execution-order.md)|Learn the order in which HDRP executes render passes.|
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|[Understand post-processing](Post-Processing-Main.md)|Learn how HDRP performs post-processing.|
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|[Anti-aliasing](Anti-Aliasing.md)|Use an antialiasing method to reduce the appearance of jagged edges.|
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|[Dynamic resolution](Dynamic-Resolution.md)|Change the screen resolution automatically to maintain a stable frame rate.|
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|[Forward and deferred rendering for lighting](Forward-And-Deferred-Rendering.md)|Understand the two types of rendering the High Definition Render Pipeline uses.|
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|[Alpha channel configuration](Alpha-Output.md)|Render the screen output with an alpha channel.|
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|[Deep learning super sampling (DLSS)](deep-learning-super-sampling-in-hdrp.md)|Use DLSS to improve graphics performance and quality.|
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|[Color grading](color-grading.md)|Apply post-processing effects that control the color of the rendered output.|
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|[Camera and lens effects](camera-and-lens-effects.md)|Apply post-processing effects that simulate the output of a real-world camera.|
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|[Motion effects](motion-effects.md)|Apply effects to simulate the appearance of objects moving at speed.|
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|[Runtime effects](runtime-effects.md)|Use HDRP's API to control properties in a script at runtime.|
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|[Custom rendering effects](Custom-rendering.md)|Create an effect in a script and control when and how HDRP renders it.|
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|[Customize the the High Definition Render Pipeline (HDRP)](render-graph.md)|Uses the [render graph system](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@latest/index.html?subfolder=/manual/render-graph-system.html) to add render pipeline features to HDRP.|
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|[Troubleshoot rendering and post-processing issues]()|Fix common issues with custom effects.|
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