Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/rendering-luts-understand.md

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2024-08-26 13:07:20 -07:00
# Understand lookup textures
Lookup textures (LUTs) are color cubes that HDRP can apply to produce a final color-graded image. HDRP takes the original image color as a vector and then uses that to address the LUT to get the graded value. LUTs for the High Definition Render Pipeline (HDRP) use a CUBE file.
The guides in this section describe how to create an sRGB-targeting CUBE file with different external software, import it into a Unity Project that uses HDRP, and use it for [color grading](https://en.wikipedia.org/wiki/Color_grading) in your Scene.
You can use the following software to create a lookup texture:
- [Adobe Photoshop](LUT-Authoring-Photoshop.md).
- [DaVinci Resolve](LUT-Authoring-Resolve.md).