Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingManager.cs.hlsl

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2024-08-26 13:07:20 -07:00
//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef HDRAYTRACINGMANAGER_CS_HLSL
#define HDRAYTRACINGMANAGER_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.RayTracingRendererFlag: static fields
//
#define RAYTRACINGRENDERERFLAG_OPAQUE (1)
#define RAYTRACINGRENDERERFLAG_CAST_SHADOW_TRANSPARENT (2)
#define RAYTRACINGRENDERERFLAG_CAST_SHADOW_OPAQUE (4)
#define RAYTRACINGRENDERERFLAG_CAST_SHADOW (6)
#define RAYTRACINGRENDERERFLAG_AMBIENT_OCCLUSION (8)
#define RAYTRACINGRENDERERFLAG_REFLECTION (16)
#define RAYTRACINGRENDERERFLAG_GLOBAL_ILLUMINATION (32)
#define RAYTRACINGRENDERERFLAG_RECURSIVE_RENDERING (64)
#define RAYTRACINGRENDERERFLAG_PATH_TRACING (128)
#define RAYTRACINGRENDERERFLAG_ALL (255)
#endif