184 lines
13 KiB
C#
184 lines
13 KiB
C#
|
using UnityEngine.Experimental.Rendering;
|
||
|
using UnityEngine.Rendering.RenderGraphModule;
|
||
|
|
||
|
namespace UnityEngine.Rendering.HighDefinition
|
||
|
{
|
||
|
class HDReflectionDenoiser
|
||
|
{
|
||
|
ComputeShader m_ReflectionDenoiserCS;
|
||
|
Texture2D m_ReflectionFilterMapping;
|
||
|
int s_TemporalAccumulationFullResKernel;
|
||
|
int s_TemporalAccumulationHalfResKernel;
|
||
|
int s_CopyHistoryKernel;
|
||
|
int s_BilateralFilterH_FRKernel;
|
||
|
int s_BilateralFilterV_FRKernel;
|
||
|
int s_BilateralFilterH_HRKernel;
|
||
|
int s_BilateralFilterV_HRKernel;
|
||
|
|
||
|
public HDReflectionDenoiser()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public void Init(HDRPRayTracingResources rpRTResources)
|
||
|
{
|
||
|
m_ReflectionDenoiserCS = rpRTResources.reflectionDenoiserCS;
|
||
|
m_ReflectionFilterMapping = rpRTResources.reflectionFilterMappingTexture;
|
||
|
|
||
|
// Fetch all the kernels we shall be using
|
||
|
s_TemporalAccumulationFullResKernel = m_ReflectionDenoiserCS.FindKernel("TemporalAccumulationFullRes");
|
||
|
s_TemporalAccumulationHalfResKernel = m_ReflectionDenoiserCS.FindKernel("TemporalAccumulationHalfRes");
|
||
|
s_CopyHistoryKernel = m_ReflectionDenoiserCS.FindKernel("CopyHistory");
|
||
|
s_BilateralFilterH_FRKernel = m_ReflectionDenoiserCS.FindKernel("BilateralFilterH_FR");
|
||
|
s_BilateralFilterV_FRKernel = m_ReflectionDenoiserCS.FindKernel("BilateralFilterV_FR");
|
||
|
s_BilateralFilterH_HRKernel = m_ReflectionDenoiserCS.FindKernel("BilateralFilterH_HR");
|
||
|
s_BilateralFilterV_HRKernel = m_ReflectionDenoiserCS.FindKernel("BilateralFilterV_HR");
|
||
|
}
|
||
|
|
||
|
public void Release()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
class ReflectionDenoiserPassData
|
||
|
{
|
||
|
// Camera Properties
|
||
|
public int texWidth;
|
||
|
public int texHeight;
|
||
|
public int viewCount;
|
||
|
|
||
|
// De-noising parameters
|
||
|
public int maxKernelSize;
|
||
|
public float historyValidity;
|
||
|
public Vector4 historySizeAndScale;
|
||
|
// Current inverse resolution of the history buffer
|
||
|
public Vector2 historyBufferSize;
|
||
|
// Resolution at which the effect is rendered (Half the _Screensize if half res)
|
||
|
public Vector4 currentEffectResolution;
|
||
|
public float pixelSpreadTangent;
|
||
|
public int affectSmoothSurfaces;
|
||
|
public int singleReflectionBounce;
|
||
|
public float roughnessBasedDenoising;
|
||
|
|
||
|
// Other parameters
|
||
|
public ComputeShader reflectionDenoiserCS;
|
||
|
public int temporalAccumulationKernel;
|
||
|
public int copyHistoryKernel;
|
||
|
public int bilateralFilterHKernel;
|
||
|
public int bilateralFilterVKernel;
|
||
|
public Texture2D reflectionFilterMapping;
|
||
|
|
||
|
public TextureHandle depthBuffer;
|
||
|
public TextureHandle historyDepth;
|
||
|
public TextureHandle normalBuffer;
|
||
|
public TextureHandle motionVectorBuffer;
|
||
|
public TextureHandle intermediateBuffer0;
|
||
|
public TextureHandle intermediateBuffer1;
|
||
|
public TextureHandle historySignal;
|
||
|
public TextureHandle noisyToOutputSignal;
|
||
|
}
|
||
|
|
||
|
public TextureHandle DenoiseRTR(RenderGraph renderGraph, HDCamera hdCamera, float historyValidity, int maxKernelSize, bool fullResolution, bool singleReflectionBounce, bool affectSmoothSurfaces,
|
||
|
TextureHandle depthPyramid, TextureHandle normalBuffer, TextureHandle motionVectorBuffer, TextureHandle clearCoatTexture, TextureHandle lightingTexture, RTHandle historyBuffer)
|
||
|
{
|
||
|
using (var builder = renderGraph.AddRenderPass<ReflectionDenoiserPassData>("Denoise ray traced reflections", out var passData, ProfilingSampler.Get(HDProfileId.RaytracingReflectionFilter)))
|
||
|
{
|
||
|
builder.EnableAsyncCompute(false);
|
||
|
|
||
|
// Camera parameters
|
||
|
passData.texWidth = fullResolution ? hdCamera.actualWidth : (hdCamera.actualWidth / 2);
|
||
|
passData.texHeight = fullResolution ? hdCamera.actualHeight : (hdCamera.actualHeight / 2);
|
||
|
passData.viewCount = hdCamera.viewCount;
|
||
|
|
||
|
// De-noising parameters
|
||
|
passData.historyValidity = historyValidity;
|
||
|
passData.historySizeAndScale = HDRenderPipeline.EvaluateRayTracingHistorySizeAndScale(hdCamera, historyBuffer);
|
||
|
passData.maxKernelSize = fullResolution ? maxKernelSize : maxKernelSize / 2;
|
||
|
passData.historyBufferSize = new Vector2(1.0f / (float)hdCamera.historyRTHandleProperties.currentRenderTargetSize.x, 1.0f / (float)hdCamera.historyRTHandleProperties.currentRenderTargetSize.y);
|
||
|
passData.currentEffectResolution = new Vector4(passData.texWidth, passData.texHeight, 1.0f / (float)passData.texWidth, 1.0f / (float)passData.texHeight);
|
||
|
passData.pixelSpreadTangent = HDRenderPipeline.GetPixelSpreadTangent(hdCamera.camera.fieldOfView, passData.texWidth, passData.texHeight);
|
||
|
passData.affectSmoothSurfaces = affectSmoothSurfaces ? 1 : 0;
|
||
|
passData.singleReflectionBounce = singleReflectionBounce ? 1 : 0;
|
||
|
passData.roughnessBasedDenoising = singleReflectionBounce ? 1 : 0;
|
||
|
|
||
|
// Other parameters
|
||
|
passData.reflectionDenoiserCS = m_ReflectionDenoiserCS;
|
||
|
passData.temporalAccumulationKernel = fullResolution ? s_TemporalAccumulationFullResKernel : s_TemporalAccumulationHalfResKernel;
|
||
|
passData.copyHistoryKernel = s_CopyHistoryKernel;
|
||
|
passData.bilateralFilterHKernel = fullResolution ? s_BilateralFilterH_FRKernel : s_BilateralFilterH_HRKernel;
|
||
|
passData.bilateralFilterVKernel = fullResolution ? s_BilateralFilterV_FRKernel : s_BilateralFilterV_HRKernel;
|
||
|
passData.reflectionFilterMapping = m_ReflectionFilterMapping;
|
||
|
|
||
|
passData.depthBuffer = builder.ReadTexture(depthPyramid);
|
||
|
passData.normalBuffer = builder.ReadTexture(normalBuffer);
|
||
|
passData.motionVectorBuffer = builder.ReadTexture(motionVectorBuffer);
|
||
|
RTHandle depthT = hdCamera.GetCurrentFrameRT((int)HDCameraFrameHistoryType.Depth);
|
||
|
passData.historyDepth = depthT != null ? renderGraph.ImportTexture(hdCamera.GetCurrentFrameRT((int)HDCameraFrameHistoryType.Depth)) : renderGraph.defaultResources.blackTextureXR;
|
||
|
|
||
|
passData.intermediateBuffer0 = builder.CreateTransientTexture(new TextureDesc(Vector2.one, true, true)
|
||
|
{ colorFormat = GraphicsFormat.R16G16B16A16_SFloat, enableRandomWrite = true, name = "IntermediateTexture0" });
|
||
|
passData.intermediateBuffer1 = builder.CreateTransientTexture(new TextureDesc(Vector2.one, true, true)
|
||
|
{ colorFormat = GraphicsFormat.R16G16B16A16_SFloat, enableRandomWrite = true, name = "IntermediateTexture1" });
|
||
|
passData.historySignal = builder.ReadWriteTexture(renderGraph.ImportTexture(historyBuffer));
|
||
|
passData.noisyToOutputSignal = builder.ReadWriteTexture(lightingTexture);
|
||
|
|
||
|
builder.SetRenderFunc((ReflectionDenoiserPassData data, RenderGraphContext ctx) =>
|
||
|
{
|
||
|
// Evaluate the dispatch parameters
|
||
|
int tileSize = 8;
|
||
|
int numTilesX = (data.texWidth + (tileSize - 1)) / tileSize;
|
||
|
int numTilesY = (data.texHeight + (tileSize - 1)) / tileSize;
|
||
|
|
||
|
// Input data
|
||
|
ctx.cmd.SetComputeFloatParam(data.reflectionDenoiserCS, HDShaderIDs._HistoryValidity, data.historyValidity);
|
||
|
ctx.cmd.SetComputeFloatParam(data.reflectionDenoiserCS, HDShaderIDs._PixelSpreadAngleTangent, data.pixelSpreadTangent);
|
||
|
ctx.cmd.SetComputeVectorParam(data.reflectionDenoiserCS, HDShaderIDs._HistoryBufferSize, data.historyBufferSize);
|
||
|
ctx.cmd.SetComputeVectorParam(data.reflectionDenoiserCS, HDShaderIDs._CurrentEffectResolution, data.currentEffectResolution);
|
||
|
ctx.cmd.SetComputeVectorParam(data.reflectionDenoiserCS, HDShaderIDs._HistorySizeAndScale, data.historySizeAndScale);
|
||
|
ctx.cmd.SetComputeIntParam(data.reflectionDenoiserCS, HDShaderIDs._AffectSmoothSurfaces, data.affectSmoothSurfaces);
|
||
|
ctx.cmd.SetComputeIntParam(data.reflectionDenoiserCS, HDShaderIDs._SingleReflectionBounce, data.singleReflectionBounce);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.temporalAccumulationKernel, HDShaderIDs._DenoiseInputTexture, data.noisyToOutputSignal);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.temporalAccumulationKernel, HDShaderIDs._DepthTexture, data.depthBuffer);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.temporalAccumulationKernel, HDShaderIDs._HistoryDepthTexture, data.historyDepth);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.temporalAccumulationKernel, HDShaderIDs._NormalBufferTexture, data.normalBuffer);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.temporalAccumulationKernel, HDShaderIDs._CameraMotionVectorsTexture, data.motionVectorBuffer);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.temporalAccumulationKernel, HDShaderIDs._HistoryBuffer, data.historySignal);
|
||
|
|
||
|
// Output texture
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.temporalAccumulationKernel, HDShaderIDs._DenoiseOutputTextureRW, data.intermediateBuffer0);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.temporalAccumulationKernel, HDShaderIDs._SampleCountTextureRW, data.intermediateBuffer1);
|
||
|
|
||
|
// Do the temporal accumulation
|
||
|
ctx.cmd.DispatchCompute(data.reflectionDenoiserCS, data.temporalAccumulationKernel, numTilesX, numTilesY, data.viewCount);
|
||
|
|
||
|
// Copy the accumulated signal into the history buffer
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.copyHistoryKernel, HDShaderIDs._DenoiseInputTexture, data.intermediateBuffer0);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.copyHistoryKernel, HDShaderIDs._DenoiseOutputTextureRW, data.historySignal);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.copyHistoryKernel, HDShaderIDs._SampleCountTextureRW, data.intermediateBuffer1);
|
||
|
ctx.cmd.DispatchCompute(data.reflectionDenoiserCS, data.copyHistoryKernel, numTilesX, numTilesY, data.viewCount);
|
||
|
|
||
|
// Horizontal pass of the bilateral filter
|
||
|
ctx.cmd.SetComputeIntParam(data.reflectionDenoiserCS, HDShaderIDs._DenoiserFilterRadius, data.maxKernelSize);
|
||
|
ctx.cmd.SetComputeFloatParam(data.reflectionDenoiserCS, HDShaderIDs._RoughnessBasedDenoising, data.roughnessBasedDenoising);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.bilateralFilterHKernel, HDShaderIDs._DenoiseInputTexture, data.intermediateBuffer0);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.bilateralFilterHKernel, HDShaderIDs._DepthTexture, data.depthBuffer);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.bilateralFilterHKernel, HDShaderIDs._NormalBufferTexture, data.normalBuffer);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.bilateralFilterHKernel, HDShaderIDs._DenoiseOutputTextureRW, data.intermediateBuffer1);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.bilateralFilterHKernel, HDShaderIDs._ReflectionFilterMapping, data.reflectionFilterMapping);
|
||
|
ctx.cmd.DispatchCompute(data.reflectionDenoiserCS, data.bilateralFilterHKernel, numTilesX, numTilesY, data.viewCount);
|
||
|
|
||
|
// Horizontal pass of the bilateral filter
|
||
|
ctx.cmd.SetComputeIntParam(data.reflectionDenoiserCS, HDShaderIDs._DenoiserFilterRadius, data.maxKernelSize);
|
||
|
ctx.cmd.SetComputeFloatParam(data.reflectionDenoiserCS, HDShaderIDs._RoughnessBasedDenoising, data.roughnessBasedDenoising);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.bilateralFilterVKernel, HDShaderIDs._DenoiseInputTexture, data.intermediateBuffer1);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.bilateralFilterVKernel, HDShaderIDs._DepthTexture, data.depthBuffer);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.bilateralFilterVKernel, HDShaderIDs._NormalBufferTexture, data.normalBuffer);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.bilateralFilterVKernel, HDShaderIDs._DenoiseOutputTextureRW, data.noisyToOutputSignal);
|
||
|
ctx.cmd.SetComputeTextureParam(data.reflectionDenoiserCS, data.bilateralFilterVKernel, HDShaderIDs._ReflectionFilterMapping, data.reflectionFilterMapping);
|
||
|
ctx.cmd.DispatchCompute(data.reflectionDenoiserCS, data.bilateralFilterVKernel, numTilesX, numTilesY, data.viewCount);
|
||
|
});
|
||
|
|
||
|
return passData.noisyToOutputSignal;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|