28 lines
800 B
C#
28 lines
800 B
C#
|
namespace UnityEngine.Rendering.HighDefinition
|
||
|
{
|
||
|
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
|
||
|
internal unsafe struct DepthPyramidConstants
|
||
|
{
|
||
|
public uint _MinDstCount;
|
||
|
public uint _CbDstCount;
|
||
|
public uint _DepthPyramidPad0;
|
||
|
public uint _DepthPyramidPad1;
|
||
|
|
||
|
public Vector2Int _SrcOffset;
|
||
|
public Vector2Int _SrcLimit;
|
||
|
|
||
|
public Vector2Int _DstSize0;
|
||
|
public Vector2Int _DstSize1;
|
||
|
public Vector2Int _DstSize2;
|
||
|
public Vector2Int _DstSize3;
|
||
|
|
||
|
public Vector2Int _MinDstOffset0;
|
||
|
public Vector2Int _MinDstOffset1;
|
||
|
public Vector2Int _MinDstOffset2;
|
||
|
public Vector2Int _MinDstOffset3;
|
||
|
|
||
|
public Vector2Int _CbDstOffset0;
|
||
|
public Vector2Int _CbDstOffset1;
|
||
|
}
|
||
|
}
|