30 lines
908 B
C#
30 lines
908 B
C#
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using System;
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using System.IO;
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using UnityEditor;
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namespace UnityEngine.Rendering.HighDefinition.Tests
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{
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struct PrefabMigrationTests : IDisposable
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{
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string m_GeneratedPrefabFileName;
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public PrefabMigrationTests(string id, string YAML, out GameObject instance)
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{
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m_GeneratedPrefabFileName = $"Assets/Temporary/{id}.prefab";
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var fileInfo = new FileInfo(m_GeneratedPrefabFileName);
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if (!fileInfo.Directory.Exists)
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fileInfo.Directory.Create();
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File.WriteAllText(m_GeneratedPrefabFileName, YAML);
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AssetDatabase.ImportAsset(m_GeneratedPrefabFileName);
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instance = AssetDatabase.LoadAssetAtPath<GameObject>(m_GeneratedPrefabFileName);
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instance.hideFlags = HideFlags.None;
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}
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public void Dispose() => AssetDatabase.DeleteAsset(m_GeneratedPrefabFileName);
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}
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}
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