Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Samples~/URPPackageSamples/RendererFeatures/DepthBlit/DepthEdge.mat

48 lines
1.2 KiB
Plaintext
Raw Normal View History

2024-08-26 13:07:20 -07:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: DepthEdge
m_Shader: {fileID: -6465566751694194690, guid: 9e1c10b4fa3ac354fa9fe28ddd726d0e, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Center: 0.262
- _EdgeCenter: 0.0287
- _EdgeThickness: 0.057
- _Float: 0.33
- _Range: 0.02
m_Colors:
- _Vector2: {r: -0, g: 0.07, b: 0, a: 0}
m_BuildTextureStacks: []