95 lines
3.3 KiB
C#
95 lines
3.3 KiB
C#
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using ShaderVariantLogLevel = UnityEngine.Rendering.ShaderVariantLogLevel;
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namespace UnityEditor.Rendering.Universal.Test.GlobalSettingsMigration
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{
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class RenderingLayersMigrationTest : GlobalSettingsMigrationTest
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{
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class TestCase1 : IGlobalSettingsMigrationTestCase
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{
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private List<string> m_RollbackLayers = new();
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public void SetUp(UniversalRenderPipelineGlobalSettings globalSettingsAsset,
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UniversalRenderPipelineAsset renderPipelineAsset)
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{
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#pragma warning disable 618 // Type or member is obsolete
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globalSettingsAsset.m_RenderingLayerNames = new string[5]
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{
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"Test Layer 1",
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"Test Layer 2",
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"Test Layer 3",
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"Test Layer 4",
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"Test Layer 5",
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};
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#pragma warning restore 618
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m_RollbackLayers.Clear();
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m_RollbackLayers.AddRange(RenderingLayerMask.GetDefinedRenderingLayerNames());
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var count = RenderingLayerMask.GetDefinedRenderingLayerCount();
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for (int i = 1; i < count; ++i)
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{
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RenderPipelineEditorUtility.TrySetRenderingLayerName(i, string.Empty);
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}
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globalSettingsAsset.m_AssetVersion = 6;
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}
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public void TearDown(UniversalRenderPipelineGlobalSettings globalSettingsAsset, UniversalRenderPipelineAsset renderPipelineAsset)
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{
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for (int i = 1; i < m_RollbackLayers.Count; ++i)
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{
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RenderPipelineEditorUtility.TrySetRenderingLayerName(i, m_RollbackLayers[i]);
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}
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}
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public bool IsMigrationCorrect(out string message)
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{
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message = string.Empty;
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if (RenderingLayerMask.GetDefinedRenderingLayerCount() != 5)
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{
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message = "Mismatch number of rendering layer count";
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return false;
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}
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var expectedLayers = new string[5]
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{
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"Default",
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"Test Layer 2",
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"Test Layer 3",
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"Test Layer 4",
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"Test Layer 5",
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};
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string [] migratedLayers = RenderingLayerMask.GetDefinedRenderingLayerNames();
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if (!expectedLayers.SequenceEqual(migratedLayers))
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{
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message = "Layers have not migrated correctly";
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return false;
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}
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return true;
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}
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}
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static TestCaseData[] s_TestCaseDatas =
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{
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new TestCaseData(new TestCase1())
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.SetName(
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"When performing a migration of Rendering Layers, settings are being transferred correctly to Tags and Layers"),
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};
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[Test, TestCaseSource(nameof(s_TestCaseDatas))]
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public void PerformMigration(IGlobalSettingsMigrationTestCase testCase)
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{
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base.DoTest(testCase);
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}
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}
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}
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