16 lines
321 B
C#
16 lines
321 B
C#
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using System;
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namespace UnityEditor.ShaderGraph
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{
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[AttributeUsage(AttributeTargets.Class)]
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class HasDependenciesAttribute : Attribute
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{
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public HasDependenciesAttribute(Type minimalType)
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{
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this.minimalType = minimalType;
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}
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public Type minimalType { get; }
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}
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}
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