Rasagar/Library/PackageCache/com.unity.terrain-tools/Documentation~/noise-editor.md

35 lines
999 B
Markdown
Raw Normal View History

2024-08-26 13:07:20 -07:00
# Noise Editor
The **Noise Editor** allows you to author and manage Noise Settings Assets, which you can use in the [Noise Height Tool](sculpt-noise.md) and [Noise Brush Mask Filters](brush-mask-filters-list.md#noise). You can also use the Noise Editor to generate procedural textures.
To open the Noise Editor, select **Window** > **Terrain** > **Edit Noise** from the menu.
![The noise editor panel](images/NoiseEditor_01.png)
## Parameters
### Noise Settings Asset
[!include[](snippets/noise-settings-asset.md)]
### Transform Settings
[!include[](snippets/transform-settings.md)]
### Domain Settings
[!include[](snippets/domain-settings.md)]
### Warp Settings
[!include[](snippets/warp-settings.md)]
### Export Noise to Texture
In the Noise Editor, **Export Noise to Texture** is located in the bottom left corner. It has options for exporting the noise to a Texture.
[!include[](snippets/export-settings.md)]
### Noise Field Preview
[!include[](snippets/noise-field-preview.md)]