35 lines
999 B
Markdown
35 lines
999 B
Markdown
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# Noise Editor
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The **Noise Editor** allows you to author and manage Noise Settings Assets, which you can use in the [Noise Height Tool](sculpt-noise.md) and [Noise Brush Mask Filters](brush-mask-filters-list.md#noise). You can also use the Noise Editor to generate procedural textures.
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To open the Noise Editor, select **Window** > **Terrain** > **Edit Noise** from the menu.
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![The noise editor panel](images/NoiseEditor_01.png)
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## Parameters
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### Noise Settings Asset
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[!include[](snippets/noise-settings-asset.md)]
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### Transform Settings
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[!include[](snippets/transform-settings.md)]
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### Domain Settings
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[!include[](snippets/domain-settings.md)]
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### Warp Settings
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[!include[](snippets/warp-settings.md)]
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### Export Noise to Texture
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In the Noise Editor, **Export Noise to Texture** is located in the bottom left corner. It has options for exporting the noise to a Texture.
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[!include[](snippets/export-settings.md)]
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### Noise Field Preview
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[!include[](snippets/noise-field-preview.md)]
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