14 lines
838 B
Markdown
14 lines
838 B
Markdown
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# Graphic Raycaster
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The Graphic Raycaster is used to raycast against a Canvas. The Raycaster looks at all Graphics on the canvas and determines if any of them have been hit.
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The Graphic Raycaster can be configured to ignore backfacing Graphics as well as be blocked by 2D or 3D objects that exist in front of it. A manual priority can also be applied if you want processing of this element to be forced to the front or back of the Raycasting.
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## Properties
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|**_Property:_** |**_Function:_** |
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|:---|:---|
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|__Ignore Reversed Graphics__ | Should graphics facing away from the raycaster be considered? |
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|__Blocking Objects__ | Type of objects that are checked to determine if they block graphic raycasts. |
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|__Blocking Mask__ | Type of objects specified through LayerMask that are checked to determine if they block graphic raycasts. |
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