58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.VFX;
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namespace UnityEngine.VFX.Utility
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{
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[AddComponentMenu("VFX/Property Binders/Plane Binder")]
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[VFXBinder("Utility/Plane")]
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class VFXPlaneBinder : VFXSpaceableBinder
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{
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public string Property { get { return (string)m_Property; } set { m_Property = value; UpdateSubProperties(); } }
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[VFXPropertyBinding("UnityEditor.VFX.Plane"), SerializeField, UnityEngine.Serialization.FormerlySerializedAs("m_Parameter")]
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protected ExposedProperty m_Property = "Plane";
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public Transform Target = null;
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private ExposedProperty Position;
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private ExposedProperty Normal;
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protected override void OnEnable()
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{
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base.OnEnable();
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UpdateSubProperties();
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}
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void OnValidate()
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{
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UpdateSubProperties();
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}
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void UpdateSubProperties()
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{
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Position = m_Property + "_position";
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Normal = m_Property + "_normal";
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}
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public override bool IsValid(VisualEffect component)
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{
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return Target != null && component.HasVector3(Position) && component.HasVector3(Normal);
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}
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public override void UpdateBinding(VisualEffect component)
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{
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ApplySpacePositionNormal(component, Position, Target.transform, out var position, out var normal);
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component.SetVector3(Position, position);
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component.SetVector3(Normal, normal);
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}
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public override string ToString()
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{
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return string.Format("Plane : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name);
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}
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}
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}
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