31 lines
692 B
C#
31 lines
692 B
C#
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Stops the execution of the current loop.
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/// </summary>
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[UnitTitle("Break Loop")]
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[UnitCategory("Control")]
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[UnitOrder(13)]
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public class Break : Unit
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{
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/// <summary>
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/// The entry point for the break.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ControlInput enter { get; private set; }
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protected override void Definition()
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{
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enter = ControlInput(nameof(enter), Operation);
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}
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public ControlOutput Operation(Flow flow)
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{
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flow.BreakLoop();
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return null;
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}
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}
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}
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