45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Returns true if both inputs are true.
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/// </summary>
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[UnitCategory("Logic")]
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[UnitOrder(0)]
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public sealed class And : Unit
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{
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/// <summary>
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/// The first boolean.
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/// </summary>
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[DoNotSerialize]
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public ValueInput a { get; private set; }
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/// <summary>
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/// The second boolean.
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/// </summary>
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[DoNotSerialize]
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public ValueInput b { get; private set; }
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/// <summary>
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/// True if A and B are both true; false otherwise.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A & B")]
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public ValueOutput result { get; private set; }
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protected override void Definition()
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{
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a = ValueInput<bool>(nameof(a));
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b = ValueInput<bool>(nameof(b));
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result = ValueOutput(nameof(result), Operation).Predictable();
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Requirement(a, result);
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Requirement(b, result);
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}
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public bool Operation(Flow flow)
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{
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return flow.GetValue<bool>(a) && flow.GetValue<bool>(b);
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}
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}
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}
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