Rasagar/Library/PackageCache/com.unity.probuilder/AssetIdRemapUtility/Editor/AssetTreeView.cs

311 lines
9.9 KiB
C#
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2024-08-26 13:07:20 -07:00
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEditor.VersionControl;
using UnityEngine;
using UObject = UnityEngine.Object;
namespace UnityEngine.ProBuilder.AssetIdRemapUtility
{
sealed class AssetTreeItem : TreeViewItem
{
string m_RelativePath;
string m_FullPath;
bool m_IsEnabled;
bool m_IsDirectory;
bool m_IsMixedState;
public AssetTreeItem(int id, string fullPath, string relativePath) : base(id, 0)
{
m_IsDirectory = Directory.Exists(fullPath);
m_FullPath = fullPath;
m_RelativePath = relativePath;
m_IsEnabled = true;
displayName = m_FullPath.Replace("\\", "/").Replace(Application.dataPath, "Assets/");
}
public bool enabled
{
get { return m_IsEnabled; }
set { m_IsEnabled = value; }
}
public bool isDirectory
{
get { return m_IsDirectory; }
set { m_IsDirectory = value; }
}
public string fullPath
{
get { return m_FullPath; }
}
public string relativePath
{
get { return m_RelativePath; }
}
public bool isMixedState { get { return m_IsMixedState; } }
public void SetEnabled(bool isEnabled)
{
enabled = isEnabled;
if (children != null)
{
foreach (var child in children)
{
AssetTreeItem asset = child as AssetTreeItem;
if (asset != null)
asset.SetEnabled(isEnabled);
}
}
var upstream = parent;
while (upstream != null)
{
var up = upstream as AssetTreeItem;
if (up != null && up.children != null)
{
AssetTreeItem firstChild = up.children.FirstOrDefault() as AssetTreeItem;
if (firstChild != null)
{
up.m_IsMixedState = up.children.Any(x =>
{
var y = x as AssetTreeItem;
return y.enabled != firstChild.enabled;
});
if (!up.m_IsMixedState)
up.enabled = firstChild.enabled;
}
else
{
up.m_IsMixedState = false;
}
}
upstream = upstream.parent;
}
}
}
class AssetTreeView : TreeView
{
string m_RootDirectory = null;
GUIContent m_TempContent = new GUIContent();
Rect m_ToggleRect = new Rect(0, 0, 0, 0);
public string directoryRoot
{
get { return m_RootDirectory; }
set { m_RootDirectory = value; }
}
public AssetTreeItem GetRoot()
{
return rootItem.hasChildren
? rootItem.children.First() as AssetTreeItem
: null;
}
IEnumerable<Regex> m_DirectoryIgnorePatterns;
IEnumerable<Regex> m_FileIgnorePatterns;
public void SetDirectoryIgnorePatterns(string[] regexStrings)
{
m_DirectoryIgnorePatterns = regexStrings.Select(x => new Regex(x));
}
public void SetFileIgnorePatterns(string[] regexStrings)
{
m_FileIgnorePatterns = regexStrings.Select(x => new Regex(x));
}
public AssetTreeView(TreeViewState state, MultiColumnHeader header) : base(state, header)
{
showBorder = true;
columnIndexForTreeFoldouts = 0;
rowHeight = 18f;
}
protected override TreeViewItem BuildRoot()
{
AssetTreeItem root = new AssetTreeItem(0, Application.dataPath, "")
{
depth = -1,
enabled = false
};
if (string.IsNullOrEmpty(m_RootDirectory) || !Directory.Exists(m_RootDirectory))
{
// if root has no children and you SetupDepthsFromParentsAndChildren nullrefs are thrown
var list = new List<TreeViewItem>() {};
SetupParentsAndChildrenFromDepths(root, list);
}
else
{
int nodeIndex = 0;
PopulateAssetTree(m_RootDirectory, root, ref nodeIndex);
SetupDepthsFromParentsAndChildren(root);
ApplyEnabledFilters(root);
}
return root;
}
void PopulateAssetTree(string directory, AssetTreeItem parent, ref int nodeIdIndex)
{
string unixDirectory = directory.Replace("\\", "/");
AssetTreeItem leaf = new AssetTreeItem(
nodeIdIndex++,
unixDirectory,
unixDirectory.Replace(parent.fullPath, "").Trim('/'))
{
enabled = true
};
parent.AddChild(leaf);
foreach (string path in Directory.GetFiles(directory, "*", SearchOption.TopDirectoryOnly))
{
if (path.StartsWith(".") || path.EndsWith(".meta"))
continue;
string unixPath = path.Replace("\\", "/");
leaf.AddChild(new AssetTreeItem(
nodeIdIndex++,
unixPath,
unixPath.Replace(unixDirectory, "").Trim('/')) { enabled = true });
}
foreach (string dir in Directory.GetDirectories(directory, "*", SearchOption.TopDirectoryOnly))
PopulateAssetTree(dir, leaf, ref nodeIdIndex);
}
public void ApplyEnabledFilters(TreeViewItem root)
{
AssetTreeItem node = root as AssetTreeItem;
AssetTreeItem parent = root.parent as AssetTreeItem;
if (node != null)
{
if (node.isDirectory)
node.SetEnabled(
(parent == null || parent.enabled) &&
(m_DirectoryIgnorePatterns == null || !m_DirectoryIgnorePatterns.Any(x => x.IsMatch(node.fullPath))));
else
node.SetEnabled(
(parent == null || parent.enabled) &&
(m_FileIgnorePatterns == null || !m_FileIgnorePatterns.Any(x => x.IsMatch(node.fullPath))));
}
if (root.children != null)
foreach (var child in root.children)
ApplyEnabledFilters(child);
}
protected override void AfterRowsGUI()
{
if (rootItem.hasChildren)
return;
if (Event.current.type == EventType.Repaint)
{
Rect r = new Rect(treeViewRect);
// not sure why there is a two row pad to the treeViewRect
r.y -= rowHeight * 2;
GUI.Label(r, "No Existing ProBuilder Install Found", EditorStyles.centeredGreyMiniLabel);
}
}
protected override void RowGUI(RowGUIArgs args)
{
CenterRectUsingSingleLineHeight(ref args.rowRect);
args.rowRect.xMin += GetContentIndent(args.item);
AssetTreeItem item = args.item as AssetTreeItem;
m_TempContent.text = item.relativePath;
m_TempContent.tooltip = item.fullPath;
m_ToggleRect.x = args.rowRect.xMin;
m_ToggleRect.y = args.rowRect.yMin;
m_ToggleRect.width = 16;
m_ToggleRect.height = args.rowRect.height;
args.rowRect.xMin += m_ToggleRect.width;
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = item.isMixedState;
item.enabled = EditorGUI.Toggle(m_ToggleRect, "", item.enabled);
EditorGUI.showMixedValue = false;
if (EditorGUI.EndChangeCheck())
{
if (GetSelection().Any(x => FindItem(x, rootItem) == item))
{
foreach (int id in GetSelection())
{
var sel = FindItem(id, rootItem) as AssetTreeItem;
if (sel != null)
sel.SetEnabled(item.enabled);
}
}
else
{
item.SetEnabled(item.enabled);
}
}
bool guiEnabled = GUI.enabled;
GUI.enabled = item.enabled;
GUI.Label(args.rowRect, m_TempContent);
GUI.enabled = guiEnabled;
}
protected override void ContextClickedItem(int id)
{
var clicked = FindItem(id, rootItem) as AssetTreeItem;
if (clicked != null)
{
var menu = new GenericMenu();
menu.AddItem(new GUIContent("Show Asset"), false, () =>
{
EditorGUIUtility.PingObject(AssetDatabase.LoadAssetAtPath<UObject>(clicked.fullPath));
});
menu.ShowAsContext();
}
}
public List<AssetTreeItem> GetAssetList()
{
List<AssetTreeItem> assets = new List<AssetTreeItem>();
GatherTreeItems(rootItem as AssetTreeItem, assets);
return assets;
}
void GatherTreeItems(AssetTreeItem node, List<AssetTreeItem> list)
{
if (node == null)
return;
list.Add(node);
if (node.children != null)
foreach (var child in node.children)
if (child is AssetTreeItem)
GatherTreeItems(child as AssetTreeItem, list);
}
}
}