{% comment %} // Copyright 2020 Visual Design Cafe. All rights reserved. // This shader was created using ShaderX, a shader framework by Visual Design Cafe. // https://www.visualdesigncafe.com/shaderx // Package: Nature Shaders // Website: https://www.visualdesigncafe.com/nature-shaders // Documentation: https://support.visualdesigncafe.com/hc/categories/900000043503 {% endcomment %} {% assign type = "TREE_BILLBOARD" %} {% assign queue = "AlphaTest+0" %} {% assign render_type = "TransparentCutout" %} {% assign translucent = true %} {% assign interaction = false %} {% assign fade = false %} {% assign overlay = true %} {% assign perspective_correction = false %} {% assign double_sided = false %} {% assign surface_map = false %} {% assign wind = false %} {% assign emission = false %} {% assign billboard = true %} {% assign alpha_to_mask = true %} {% embed "../Templates/Nature Shader.templatex" %} // GPU Instancer needs this specific string in the shader file to let the plugin know that // instancing is supported. It does not work if this string is in an include file. // "GPUInstancerInclude.cginc"