{ "name": "com.unity.postprocessing", "version": "3.4.0", "displayName": "Post Processing", "unity": "2019.4", "unityRelease": "19f1", "description": "The post-processing stack (v2) comes with a collection of effects and image filters you can apply to your cameras to improve the visuals of your games.", "dependencies": { "com.unity.modules.physics": "1.0.0" }, "_upm": { "changelog": "### Added\n- Added WebGPU support\n\n### Fixed\n- Fixed obsolete FormatUsage error\n- Fixed non-scalar logical operation error\n- Fixed MSVO to support platforms with limited storage texture support\n- Fixed compute based effects not supported on WebGL and Android OpenGL (IN-2999)\n- Fixed grid gizmo is visible through geometry when Post Process Layer is enabled (IN-10318)\n- Fixed transparent objects rendering incorrectly when TAA is disabled (IN-31494)" }, "upmCi": { "footprint": "edeb77f91ce97971a107effdd522676d85d7e360" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.postprocessing@3.4/manual/index.html", "repository": { "url": "https://github.com/Unity-Technologies/Graphics.git", "type": "git", "revision": "54427d2529ad1a9e8f31c693d751c6371f914e40" }, "_fingerprint": "026b2a0827a438e3079df62a60ca03d54961393d" }