# Ray-Traced Contact Shadows Ray-Traced Contact Shadows is a ray tracing feature in the High Definition Render Pipeline (HDRP). It's an alternative to HDRP's [Contact Shadow](Override-Contact-Shadows.md) technique that uses a more accurate ray-traced solution that can use off-screen data. ![](Images/RayTracedContactShadow1.png) **Without Contact shadows** ![](Images/RayTracedContactShadow2.png) **Contact shadows** ![](Images/RayTracedContactShadow3.png) **Ray-traced contact shadows** For information about ray tracing in HDRP, and how to set up your HDRP Project to support ray tracing, see [Getting started with ray tracing](Ray-Tracing-Getting-Started.md). To troubleshoot this effect, HDRP provides a Shadows [Debug Mode](Ray-Tracing-Debug.md) and a Ray Tracing Acceleration Structure [Debug Mode](Ray-Tracing-Debug.md) in Lighting Full Screen Debug Mode. ## Using Ray-Traced Contact Shadows This feature is an alternative to the [Contact Shadows](Override-Contact-Shadows.md) Volume override, so the initial setup is similar. To set up ray-traced contact shadows: 1. First follow the [Enabling Contact Shadows](Override-Contact-Shadows.md#enable-contact-shadows) and [Using Contact Shadows](Override-Contact-Shadows.md#use-contact-shadows) steps to set up the Contact Shadows override. 2. In the Frame Settings for your Cameras, enable **Ray Tracing**. 3. HDRP calculates ray-traced contact shadows on a per-light basis. This means you need to enable it for each light. 4. Select a [Light](Light-Component.md) and, in the Inspector, go to **Shadows > Contact Shadows** and tick the **Enable** checkbox. This exposes the **Ray Tracing** property. 5. Enable the **Ray Tracing** checkbox. ![](Images/ContactShadowLightComponent.png)